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Alpha Electric Vehicle Conversion Pack 0.6

Adds electric motors to different cars in BeamNG.drive

  1. AkaShaadow
    This is a modpack for EV conversions of cars in BeamNG.drive.

    At the moment it supports 11 different Cars.

    The Gavril D-Series
    screenshot_2021-09-15_20-40-27.png
    The Gavril H-Series
    screenshot_2021-09-12_17-54-19.png
    The Gavril Roamer
    screenshot_2021-09-18_23-16-15.png
    The Hirochi Sunburst
    screenshot_2021-09-15_20-41-19.png
    The Wentward DT40L
    screenshot_2021-09-18_22-46-23.png
    The Autobello Picolina
    screenshot_2021-09-19_15-11-45.png
    Note: to achieve this time, I had to turn the gravity up, because the Picolina would still do wheelies at over 200 kp/h, with normal gravity the car can still go sub 9 secs

    The ETK I-Series
    screenshot_2021-09-19_15-53-36.png
    The Soliad Wendover
    screenshot_2021-09-23_15-24-19.png
    The Ibishu Hopper
    screenshot_2021-09-25_10-25-45.png
    The Pigeon
    (Picture coming soon)
    The Wigeon
    (Picture coming soon)

    The mod is still using the normal transmissons and drivetrain of the cars.


    There are 4 electric motors.

    The "eco" one has the same torque as the front electric motor from the vivace.

    The normal one outputs about 750 Nm or 550 lb-ft and 500 bhp.

    And the "power" one, which outputs about 1600 Nm or 1175 lb-ft and 2150 bhp.

    The "custom" one, which allows you to set a custom torque curve in the tuning window. (Up to 2000Nm or 1470 lb-ft, 5500bhp and 20,000 rpm)


    Speedlimiter:

    The stock speed limiter is at 160 kp/h or 100 mp/h but there is an option for a speed limiter delete.


    Transmissons:

    For the Gavril H&D-Series, there are 2 new transmissons. A 2-speed automatic and the standard 6-speed automatic with the "M" mode for manual gear selection. There is also a locking Torque Converter capable of more power and locking earlier.

    You can use any transmisson you like, apart from dcts and the new transmissons with different engines.


    Batterie Packs:

    For the H-Series there are 2 batterie packs (1 per frame type)
    For the D-Series there are 4 batterie packs (1 per frame type)
    For the Sunburst there is 1 batterie pack

    The batterie packs vary in size according to what seemed realistic.


    Plans for the future:
    -Add more vehicles
    -Add configurations
    -Add regenerative braking (direct drive might be necessary)


    Bugs:

    - When the "DFA Pack" by iRetr0x is installed, the D-Series won't work. Still trying to figure out, what the problem is.


    Known issues:

    - If the gear ratio is too low (for example 15:1), the rpm is not smooth but jumpy and towards the rev limiter the rpm can get stuck, which can break parts of the car. Shifting into neutral can help with this but using higher gear ratios (8:1 works fine) is the only true solution to that, I've found.

    - Braking takes longer when in gear, this gets worse, the higher the motor rpm is. This is probably due to the inertia of the entire drive train an especially the transmission, motor, and torque converter. This is solved, by shifting in to neutral (or pressing the clutch, if you are using a manual transmission).

    - Also, the power takes a few seconds to fully go away, after you let off the throttle, after a wheelspin for example. This for the same reason, as the braking problems.


    Thanks for reading this, if you have any questions, ideas, on how to improve the mod or requests for the next cars to add. I'll be glad to answer those.


    Special thanks to the team behind the great game of BeamNG.drive


    Enjoy!

    If you are looking for more EV conversions, ChickenFeline0 has made a great one for the ETK 800 and K-Series: https://www.beamng.com/resources/etk-800-k-series-electric-aftermarket.19570/

Recent Updates

  1. Pigeon & Wigeon
  2. Hopper and custom Torque Curve
  3. Soliad Wendover

Recent Reviews

  1. z0f1xxx
    z0f1xxx
    5/5,
    Version: 0.6
    I would like two more dual-clutch transmissions, how can this be done? when will there be engines for scintilla and a transmission for it ?
  2. wolrah
    wolrah
    5/5,
    Version: 0.6
    Love the mod, unfortunately not working properly in 0.27. Here's hoping it's updated at some point.
    1. AkaShaadow
      Author's Response
      Thanks, I was aware of the issue but it appeared to be on the side of the gamedevs... It appears to be fixed for now.
  3. Shivam7788
    Shivam7788
    5/5,
    Version: 0.6
    This is excellent, the creator deserves to be recognised more for this mod. There is a slight issue with the new update (0.27) it says that the mod is corrupt and that sometimes it happens with new game updates. Hopefully fixed soon!
    1. AkaShaadow
      Author's Response
      Thanks, I was aware of the issue but it appeared to be on the side of the gamedevs... It appears to be fixed for now.
  4. Oceanmogul
    Oceanmogul
    1/5,
    Version: 0.6
    It doesn't work. The car shifts into drive, but it doesn't drive.
  5. OldSnake
    OldSnake
    5/5,
    Version: 0.6
    nice mod good job
    1. AkaShaadow
  6. TommyTomDeg
    TommyTomDeg
    1/5,
    Version: 0.6
    Does not work at all on d-series
  7. zyllos007
    zyllos007
    5/5,
    Version: 0.6
    Works great but it breaks when used on the D series, makes the front end drop to the ground and the vehicle unable to take input, other then that, a great mod man!
    1. AkaShaadow
      Author's Response
      This problem occures, when the "DFA Pack" by iRetr0x is installed. At the moment, I have no idea, why this happens...
  8. PolarBear123
    PolarBear123
    5/5,
    Version: 0.6
    Great mod and works as expected!
    1. AkaShaadow
  9. Nanandmic567
    Nanandmic567
    4/5,
    Version: 0.6
    Thanks! But I have one only issue ...
    For first install, it's works very well in general. But when I cleared the game's cache, it's became undrivable for some reason...
    But in the end, I still loved it as always.
    1. AkaShaadow
      Author's Response
      thanks, I wasn't able to reproduce your problem, but my guess is, that a simple reinstall of the mod should do the trick, if not you can write me a dm
  10. devin0shroff0
    devin0shroff0
    4/5,
    Version: 0.5
    its great, my only question is, is there some sort of speed limiter? on the gavril d-series, the second i hit 100 it no longer accelerates.
    1. AkaShaadow
      Author's Response
      thanks, yes on most cars, there is a speedlimiter that's set to 160kp/h or 100mp/h. You can remove it in the parts menu under engine, ecu you can choose if you want the stock speed limiter or a speed limiter delete
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