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In the upcoming days mod approvals could be slower than normal.
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Alpha Electric Vehicle Conversion Pack 0.6

Adds electric motors to different cars in BeamNG.drive

  1. z0f1xxx
    z0f1xxx
    5/5,
    Version: 0.6
    I would like two more dual-clutch transmissions, how can this be done? when will there be engines for scintilla and a transmission for it ?
  2. wolrah
    wolrah
    5/5,
    Version: 0.6
    Love the mod, unfortunately not working properly in 0.27. Here's hoping it's updated at some point.
    1. AkaShaadow
      Author's Response
      Thanks, I was aware of the issue but it appeared to be on the side of the gamedevs... It appears to be fixed for now.
  3. Shivam7788
    Shivam7788
    5/5,
    Version: 0.6
    This is excellent, the creator deserves to be recognised more for this mod. There is a slight issue with the new update (0.27) it says that the mod is corrupt and that sometimes it happens with new game updates. Hopefully fixed soon!
    1. AkaShaadow
      Author's Response
      Thanks, I was aware of the issue but it appeared to be on the side of the gamedevs... It appears to be fixed for now.
  4. Oceanmogul
    Oceanmogul
    1/5,
    Version: 0.6
    It doesn't work. The car shifts into drive, but it doesn't drive.
  5. OldSnake
    OldSnake
    5/5,
    Version: 0.6
    nice mod good job
    1. AkaShaadow
  6. TommyTomDeg
    TommyTomDeg
    1/5,
    Version: 0.6
    Does not work at all on d-series
  7. zyllos007
    zyllos007
    5/5,
    Version: 0.6
    Works great but it breaks when used on the D series, makes the front end drop to the ground and the vehicle unable to take input, other then that, a great mod man!
    1. AkaShaadow
      Author's Response
      This problem occures, when the "DFA Pack" by iRetr0x is installed. At the moment, I have no idea, why this happens...
  8. PolarBear123
    PolarBear123
    5/5,
    Version: 0.6
    Great mod and works as expected!
    1. AkaShaadow
  9. Nanandmic567
    Nanandmic567
    4/5,
    Version: 0.6
    Thanks! But I have one only issue ...
    For first install, it's works very well in general. But when I cleared the game's cache, it's became undrivable for some reason...
    But in the end, I still loved it as always.
    1. AkaShaadow
      Author's Response
      thanks, I wasn't able to reproduce your problem, but my guess is, that a simple reinstall of the mod should do the trick, if not you can write me a dm
  10. devin0shroff0
    devin0shroff0
    4/5,
    Version: 0.5
    its great, my only question is, is there some sort of speed limiter? on the gavril d-series, the second i hit 100 it no longer accelerates.
    1. AkaShaadow
      Author's Response
      thanks, yes on most cars, there is a speedlimiter that's set to 160kp/h or 100mp/h. You can remove it in the parts menu under engine, ecu you can choose if you want the stock speed limiter or a speed limiter delete
  11. Avaris_Lectros
    Avaris_Lectros
    5/5,
    Version: 0.5
    Best EV mod I've seen yet. As Todd would say, it just works. Put the bits on the D15 Super Pig and nothing will stop it.
    1. AkaShaadow
  12. Stevecvash
    Stevecvash
    5/5,
    Version: 0.4
    Works great! Been waiting for a good EV conversion for the D-series to offroad with. IDK why but the mod activated together with the DFA Pack breaks the D-series. Can't wait for the hopper
    1. AkaShaadow
      Author's Response
      hey, thanks for the feedback, i was able to replicate the strange behavior with the DFA Pack, but couldn't find any reason for this in either mod so far, if i find something, i'll try to fix that

      the hopper update is already uploaded and awaiting approval from my experiance it will get that arround 10am CEST on monday
  13. Yoi_Tsuitachi
    Yoi_Tsuitachi
    5/5,
    Version: 0.4
    I can finally save the world by having eco cars skskskskskksksksksksks
    1. AkaShaadow
      Author's Response
      i'm happy, you enjoy it, there's an update coming with even more power (Up to 2000Nm or 1470 lb-ft, 5500bhp and 20,000 rpm) it should get approval monday arround 10am CEST from my experiance
  14. ChoboUnjeon
    ChoboUnjeon
    4/5,
    Version: 0.4
    The Wendover has no engine mounts, but it's good aside from that
    1. AkaShaadow
      Author's Response
      thanks, for pointing that out, i changed it, it will be in the 0.6 update i guess, since i already uploaded the 0.5
  15. ZeldaCarFan15
    ZeldaCarFan15
    5/5,
    Version: 0.4
    This mod does what I've wanted in electric cars for a long time... Keeping the standard transmissions!
    1. AkaShaadow
      Author's Response
      i'm glad, you enjoy it
  16. Fredr3x
    Fredr3x
    4/5,
    Version: 0.4
    It's okay but electric vehicles don't have manual 6spd gearboxes
    1. AkaShaadow
      Author's Response
      thanks, yes ev's usually don't have transmissons, but there's no real reason, why they couldn't have and there are some, that have automatic transmissons like the porsche taycan, which has a 2-spd automatic transmission. while they don't have manual transmissons, i simply wanted to give the option and removind the manual tranmissions, while keeping automatic ones would have been a lot of work
  17. KyotoBlissard
    KyotoBlissard
    5/5,
    Version: 0.4
    Perfect! I can't wait to have this for Hopper. Any plans to change the engine appearance to can motor in the future ?
    1. AkaShaadow
      Author's Response
      thanks, i'm not planning on adding engine models any time soon right now, because i don't know how to model stuff for beamng, i'm not too artistically talented and it's not visible anyways in most cars. But if you do know how to do this or somebody you know does you can send me a pm. my major goal for now is to give every verhicle in beam an electric variant (except for those, that already have one) and I'm also looking into regenerative braking and maybe a customizable torque curve. Hopper will be coming soon i hope
  18. afroman98
    afroman98
    4/5,
    Version: 0.1
    This is great and I'm thankful that more cars in BeamNG are getting electric drivetrains . It would be great if you could add regenerative braking (if it's possible lol). Overall great work man, I'm keen to see how this mod progresses :)
    1. AkaShaadow
      Author's Response
      thanks, adding regenerative braking is definitely on my todo-list, but I’m not sure, how it will work with automatic transmissions but it should definitely work with manuals and sequentials
  19. ChickenFeline0
    ChickenFeline0
    5/5,
    Version: 0.1
    Man, you beat me to this. I am working on a very similar series of mods. I may be able to learn something from yours, though. I will definitely give you credit for anything I learn from your mod if you are okay with it.
    1. AkaShaadow
      Author's Response
      cool, sure if you have any questions you can just dm me
  20. GeTeD
    GeTeD
    5/5,
    Version: 0.1
    Very Nice, my face flew out of the window when i hit the gas
    1. AkaShaadow
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