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Head Motion

Adjusts the strength of the forward head motion. Accel Strength

{{ presetData.gForceAccel }}

Adjusts the strength of the backward head motion. Decel Strength

{{ presetData.gForceDecel }}

Adjusts the the required force needed to experience accel/decel g-force effects. Accel/Decel Threshold

{{ presetData.gForceYThreshold }}

Adjusts the strength of the head motion from loops and landing impacts. Normal Force Strength

{{ presetData.gForceZ }}

Adjusts the the required force needed to experience up/down g-force effects. Normal Force Threshold

{{ presetData.gForceZThreshold }}
Speed Shake

Adjusts the amplitude of the speed shake effect (shakes softer/harder). Amplitude

{{ presetData.speedShakeAmp }}

Adjusts the frequency of the speed shake effect (shakes slower/faster). Frequency

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Adjusts the detail of the speed shake effect. (Perlin noise octaves) Detail

{{ presetData.speedShakeDetail }}

Adjusts the minimum speed where the shaking effect starts. Min Speed

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Adjusts the maximum speed where the shaking effect gets the most intense. Max Speed

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Drift Shake

Adjusts the amplitude of the drift shake effect (shakes softer/harder). Amplitude

{{ presetData.driftShakeAmp }}

Adjusts the frequency of the drift shake effect (shakes slower/faster). Frequency

{{ presetData.driftShakeFreq }}

Adjusts the detail of the drift shake effect. (Perlin noise octaves) Detail

{{ presetData.driftShakeDetail }}
Dynamic FOV

Adjusts the minimum speed where the FOV starts to be affected. Min FOV Speed

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Adjusts the maximum speed where the FOV reaches its maximum. Max FOV Speed

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Adjusts the maximum added FOV while at speed. FOV Increase

{{ presetData.fovAddDegrees }} deg
Pitch and Roll

Adjusts the smoothing of pitch motion due to bumps. Pitch Smoothing

{{ presetData.pitchSmoothing }}

Adjusts the smoothing of roll motion due to bumps. Roll Smoothing

{{ presetData.rollSmoothing }}

Adjusts how much the camera pitch stays aligned with the horizon (useful for VR motion sickness). Lock Pitch to Horizon

{{ presetData.lockPitchToHorizon }}

Adjusts how much the camera roll stays aligned with the horizon (useful for VR motion sickness). Lock Pitch to Horizon

{{ presetData.lockRollToHorizon }}