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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Extra AI Race Mission 0.5.6

This mod adds new mission type 'Extra AI Race'

  1. DangerDean
    DangerDean
    5/5,
    Version: 0.4.2
    I kinda want to see some advanced options and have support for mods
    1. ますくろ
      Author's Response
      Thank you for your reveiw. It is true that the Rival Car Group choice is not flexible. I will try to add a customizable Rival Car Group including MOD vehicles.
      And what "advanced options" do you need?
  2. axistookmyname
    axistookmyname
    5/5,
    Version: 0.4.2
    I really enjoy this mod, it' exactly what the game needed. It only needs an update to the WCUSA races and maybe some more races in other maps : )
    1. ますくろ
      Author's Response
      Thank you for your review. I found that some of the WCUSA races are wrong. I will fix it in the next update.
  3. Amazing Kestero
    Amazing Kestero
    3/5,
    Version: 0.4.1
    Good mod but it disables Advanced Steeeing mod when entering extra AI races. Can't turn it on no matter what until game restart. I need that mod because I'm broke af and use keyboard for steering. Please fix
    1. ますくろ
      Author's Response
      I'll try to fix it, but I'm not familiar with that mod.
      So can you tell me how I can support that mod?
  4. Engicop
    Engicop
    5/5,
    Version: 0.4.1
    I really like these scenarios. Police AI is, for some reason, quite good and can catch up. They can be chaotic, granted you have a cpu capable of handling many cars at once.
  5. pixeaudi
    pixeaudi
    4/5,
    Version: 0.4.1
    Awesome mod, but I deducted one star because the race start markers stopped appearing on the map. Like, I can quick travel to the place but there is no marker there,
  6. SomeGuyNamedAlex
    SomeGuyNamedAlex
    4/5,
    Version: 0.4.1
    I love this mod and think it's fantastic. My only complaint is ai reseting. I understand why its there but i would love an option to turn it off. It can be a bit annoying when doing a when doin a figure 8 race and the ai gets reset and they are no longer damaged.
  7. HonSXR
    HonSXR
    4/5,
    Version: 0.4
    I love this mod very much! The plentiful customization, track layouts, and more make this an awesome mod... though, for some reason, the traffic options don't work? No matter what I set them to, there is never any traffic.
    1. ますくろ
      Author's Response
      The number of traffic depends on game options.
      (Options -> GAMEPLAY -> Traffic -> Max amount of vehicles)

      If the number of racers excess the above option, there are no traffic.
  8. mikelt
    mikelt
    5/5,
    Version: 0.4
    Awesome! haven't played much of them but I was so thrilled about the figure 8 races this is something I always wished for!
    is there a way to disable the checkpoint marks ?(and sound of passing through it) there's many of them on the figure 8 track and since it's a repetitive course you don't really need them..
    1. ますくろ
      Author's Response
      As far as I know there is no way to disable checkpoints. Because the AI racer needs these checkpoints. If possible, I would like to reduce it in the next update.
  9. securiteeboyz
    securiteeboyz
    5/5,
    Version: 0.2
    Great work! I especially like the figure 8 race with 15 cars makes for some fun crashes!! Following this mod!
  10. Future
    Future
    3/5,
    Version: 0.2
    I rarely do reviews, but I believe this mod deserves one.

    Overall, the idea that you have going with this mod is FANTASTIC. However, the overall execution needs some work.

    Positives:
    I think the whole concept of being able to restart at a checkpoint is phenomenal, and something I have wanted but am unable to implement myself.
    I also love the ability to race with traffic and police, as I always felt that this was lacking in the vanilla game.
    Adding in traffic points and monetary totals for crashes is a bonus that I absolutely love.

    Negatives:
    The UI needs a heavy overhaul... badly. It feels like I'm looking at a Paint document when the words pop up, and then there are serious glitches and word cutoffs that occur when these do pop up, which can be very distracting.
    I also consistently stall at the very beginning of the race, because the parking brake automatically engages after the countdown, and does not go away until you disable it yourself.
    The police and racers are great additions, but I personally feel that there should be some variety of cars that you can race against, and like another person pointed out, the police car skins should try and reflect the map that they are in, but it is understandable if that is a ton of work for little gain.

    This is a FANTASTIC mod, but I also fear that this may go the way of the traffic mod, where Beam devs implement all of these great ideas and concepts into the vanilla game. The second that the UI is fixed, this will be a five star mod, no questions asked.
  11. locualo
    locualo
    5/5,
    Version: 0.2
    Noice
  12. ISOSOP
    ISOSOP
    5/5,
    Version: 0.1
    Hot racing in the style of the NFS
  13. bussin.buses
    bussin.buses
    5/5,
    Version: 0.1
    Way cool!
  14. Stefan190506
    Stefan190506
    4/5,
    Version: 0.1
    Why are the same cops on different maps, it works on the west coast Bellasco Police Department , it will add variety and canonicity
  15. SuperRaptor
    SuperRaptor
    5/5,
    Version: 0.1
    brings me back to the old NFS days. cant wait for more of these amazing races to be added!
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