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What is it?
This mod allows you to put fire wherever you want, like pyrotechnics for set decoration. It consists of a fire & smoke emitter that can be set to 4 levels:
It even has a light that turns on and off with the fire to provide glow! Note that your Lighting Quality graphics setting must be set to "Low" or higher in order to see the light source and its effects. It's not visible if Lighting Quality is set to "Lowest".
- Off -- No activity. Neither fire nor smoke.
- Smolder -- Emits small amounts of smoke.
- Fire -- Emits flames and selectable light or heavy smoke.
- Explosion -- Fire temporarily flares up, like an explosion, then settles back down into Fire mode.
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I even added a tent to put next to the campfire. This is one of the tents from the Utah campground with a jbeam on it.
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Awesome! How do I use it?
It can be used to "set buildings on fire" by attaching it to the building via the node grabber. It can also be attached to vehicles to set them on fire without actually causing fire damage (this mod is not a true fire simulation). You can also use it for a bonfire at your next beach party! Whenever and wherever you need flames, Fire can be there for you!
- Download this mod.
- Spawn an instance of Fire just like any other vehicle or prop.
- The emitter is invisible. Press Ctrl-B to make it visible, and Shift-Ctrl-B to make it invisible again. Seeing the emitter helps with placement.
- Map controls to the Fire functions (Off, Smolder, Fire & Explosion)
- Adjust the smoke, fire and light settings in the Tuning menu to better suit Fire to your needs.
- Activate Fire & enjoy!
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Version 0.2 includes additional support for remote control via script. An example script is included that spawns a ring of fire on the Jungle Rock Island airstrip. The script ignites the ring on one side, the fire burns around the ring in both directions, meeting on the other side. This is demonstrated later in the following video:
To spawn the ring of fire, call the following function:
To ignite the ring of fire, call the following function:Code:scripts_HighBeam9000__Fire_extension.spawnFireRing()
To extinguish the ring of fire, call the following function:Code:scripts_HighBeam9000__Fire_extension.igniteFireRing()
To delete the ring of fire, call the following function:Code:scripts_HighBeam9000__Fire_extension.extinguishFireRing()
Version 0.2 also regulates its particle generation rate appropriately for slow-motion. The previous version would generate particles at a real-time rate even in slow-motion.Code:scripts_HighBeam9000__Fire_extension.deleteFireRing()
Version 0.3 adds sound to explosions and flicker to fire.
Version 0.4 fixes an issue where the explosions would have no flames.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Fire 0.5
Play with fire safely
Recent Updates
- Tent added Sep 19, 2024
- Explosion has no flames: Fixed Oct 5, 2023
- Added light flicker and explosion sound Jun 12, 2023