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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Flood 1.4

Ever wanted to flood a map without using the level editor? Now you can with this script

  1. wassupdawg
    wassupdawg
    5/5,
    Version: 1.0
    good mod but need ui
    1. vulcan-dev
      Author's Response
      It's coming in 1.2, still waiting for them to approve the update.
  2. Dogs1208
    Dogs1208
    3/5,
    Version: 1.0
    im having trouble when i enable it and set the flood hights to 0.005 its goes really high.
    1. vulcan-dev
      Author's Response
      Then lower it to 0.0005, it can go pretty low :)
  3. car.crash
    car.crash
    3/5,
    Version: 1.0
    flood.decreaseToInitial is not working
    1. vulcan-dev
      Author's Response
      Yes, this has been fixed in 1.2 (currently waiting for 1.1 and 1.2 to get approved). 1.2 also has a UI which is nice
  4. jakistyp
    jakistyp
    5/5,
    Version: 1.0
    how to activate this mod im hasn't got any area where i can type
    1. vulcan-dev
      Author's Response
      You need to open the console and type the commands you see in the description. I'm currently waiting for them to approve my update, after that I'm going to push another one that has a UI (already made)
  5. oioioioo
    oioioioo
    5/5,
    Version: 1.0
    The "flood.size" is more like flood speed, but other than the confusion, I really like this mod.
    1. vulcan-dev
      Author's Response
      Agreed, I was extremely tired and couldn't think of the right name. I'll change it now and maybe implement some other functions. Thanks
  6. Sheepiscool
    Sheepiscool
    5/5,
    Version: 1.0
    Amazing work! I believe the default key for the console is backtick (`), which is the top-left of a standard English US keyboard.
    1. vulcan-dev
      Author's Response
      Appreciate the support and thanks :)
  7. JamesM3E36
    JamesM3E36
    5/5,
    Version: 1.0
    nice, kinda hope this would work in multiplayer, might give it a go later with my friend.
    1. vulcan-dev
      Author's Response
      It will yes, I've designed it so it would. I should add a getWaterHeight() function so it's easier to know if someone's in the water.
  8. Bolt2407_Beamfan
    Bolt2407_Beamfan
    5/5,
    Version: 1.0
    I don't get we are supposed to use this. Can you make a video on it?
    1. vulcan-dev
      Author's Response
      Hello, I've updated the description to show you how to open it, to execute a command you just go to the input field at the bottom, enter the command and press return/enter
  9. melvintereit_2000
    melvintereit_2000
    5/5,
    Version: 1.0
    i do not know how to use this
    1. vulcan-dev
      Author's Response
      Hey :) I've updated the description to tell you how to open the console. Once the console is open, look at the bottom and you should see an area where you can type. Type: "flood.enabled = true" and press return/enter
  10. Lewhik
    Lewhik
    5/5,
    Version: 1.0
    Man, this is fantastic
    1. vulcan-dev
      Author's Response
      Appreciate the support :)
  11. Yash_gamin144
    Yash_gamin144
    5/5,
    Version: 1.0
    could you make it easier to use as I dont know stuff about console
    maybe a ui app that makes a flood?
    1. vulcan-dev
      Author's Response
      Hello, I would love to but since I want it to work with BeamMP and KissMP, I thought it would be easier to not include any UI. I've modified to description to tell you how to open the console :)
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