El Pinto engine. can you do the modular v10 and/or coyote or boss engine?
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Ford Engines 2024.12.28
Contains Ford engines made using the Automation game and real life technical specifications.
-
Louie's Workshop
- 5/5,
-
TMccanna
- 5/5,
Really nice mod but some of the engines smoke a lot (for instance the flathead engine practically rolls coal) plus some of the engines are super loud. besides that its a nice mod, one cool thing would be an NA option for some of the diesels because who needs speed when you have infinite torque?
-
Author's Response
Thank you for the review. I have also noticed that the engines produce a lot of smoke and are really loud (especially the GT90 V12 engine). I'm thinking it's related to what engine exhaust settings I do in Automation. Automation has options for catalytic converters and different levels of airflow for engine headers, intakes, exhaust pipes, etc. I try to choose settings that are accurate to the real-life engines, but I think that when exporting these to BeamNG.Drive, their effects are more extreme. When testing the engines in Automation, they sound a lot better and more realistic, so there must be a difference in how BeamNG.drive does its sounds. Those issues are something I have been looking into.
As for the diesel engines, I currently can't make them since Automation doesn't support them right now. If/When Automation supports it, I plan to add Ford's diesel engines. Would there be a certain engine family you want?
-
Louie's Workshop
- 5/5,
Can you add the Vulcan v6 from the ford Windstar for the memes?
-
Author's Response
Sure! I'll add it to the list.
-
-
Author's Response
It depends on the engine because I only added each Ford engine to the BeamNG.Drive vehicle(s) that most closely match the Ford vehicles in the corresponding engine was used in. If you click on the link under "Content of the Mod", it will bring you to an Excel document that includes a list of the BeamNG.Drive vehicles each engine was added to.
-
-
tom-du-01
- 5/5,
Very nice mod.
But i'm very disappointed because there isn't the ecoboost 1.0 3 cylinder turbocharged engine who is using by the ford fiesta and the focus. lol-
Author's Response
Don't worry. I'll add that engine.
-
HJBold
- 5/5,
Wow! Great! How do you import engines from Automation into BeamNG? Always wanted to do it?
-
Author's Response
It's not possible to export just the engine from Automation. I have to create an entire vehicle in Automation in order to export it (which is inefficient when I only want the engine). All I use from the Automation export is the code from the camso_engine.jbeam file, so I wish Automation had an option to just export engines.
-
thegaming11
- 5/5,
nice! Can you add the 1.0 and 1.6 CHT and the Cologne V6 Engines? The CHT was a brazilian engine, it was in the Ford Escort
-
Author's Response
Sure. I think the 1.0 and 1.6 CHT engines have been requested already. I'll make sure to add the Cologne V6 to the list.
-
GUILHERME GATUZZO LOPES
- 5/5,
CHT 1.0 1.6 equiped in the Ford Escort 1986 at 1994 more one Brazilian Engine to thi is mod
-
Author's Response
Okay, will do.
-
limapalon
- 3/5,
Three stars for accuracy and and variety, the other two stars missing are for mesh recycling. I don't blame you for it though, modelling is hard yo.
Also, any plans for the Aussie Ford engines such as the Barra or the Miami Coyote?
Also the 1.6 Zetec Rocam is not European, it's actually Brazilian. I had a 2001 Fiesta with that thing and compared to the European Sigma engine fitted on the same Fiestas the Rocam runs rougher to increase the torque to the front wheels.-
Author's Response
Thanks for a detailed review. I'll plan to add the Barra, however, I won't be able to add the Miami Coyote until Automation has an update to support superchargers, but I'll make sure to add it once they do. Sorry for the incorrect information on the Zetec Rocam, I'll make sure to fix that.
-
-
Author's Response
Sure! I might as well.
-
-
-
Author's Response
I can add it to my list. I don't think I've heard of that Ford engine before, but I'll see what I can do.
-
-
93shoman
- 5/5,
Love this mod and adding the flathead was one of things i was gonna ask for so thats great. Any chance of the infamous 4.6 or 7.5 (460) or 5.8L windsor
-
Author's Response
Sure, I can those engines to my planned list. Is there a particular year and/or vehicle you're looking for?
-
beastmode12_
- 5/5,
Great mod. Will you ever do any other brands like Dodge with their HEMI?
-
Author's Response
Sorry, but I don't plan to any other brands besides Ford and Shelby.
-
11'tocks
- 5/5,
I just want to report a small bug, the engines start at the quarter of turn and I think that it's not realistic with Ford motors ... ;D
Otherwise mod great GG !-
Author's Response
If I understand you correctly, are you referring to the starter motor? I haven't messed around with anything like that, so I'm assuming my engines are just using the default starter that BeamNG.Drive has. If you know how to change that, I would be interested in fixing that.
-
Louie's Workshop
- 5/5,
Love it. Will the flathead ford v8 be added to the burnside
-
Author's Response
I can add it for you. I need to redo the Flathead V8 since Automation had an update/change in their exporting recently, but expect it to be added to the burnside in the next update (hopefully within <1 week).
-
-
Author's Response
I don't have plans to make the engine models. I think it would be cool, but unfortunately, I don't have the 3D modeling skills or the time to do so. What I did to make this mod was basically just copied and pasted code from Automation exports into existing BeamNG.Drive files.
If somebody wants to team up with me to do the 3D engines models and corresponding jbeam files, I would be interested in that.
-
-
-
Author's Response
Thank you!
-
Page 3 of 3