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Gavril Urbanite 1.1

Small city car, in 4 Trims. Standard, Sport, Track and Drag

  1. Cynicus_Nihilisticus
    The Gavril 2006 Urbanite is a compact city car, designed to be an affordable, fuel-efficient vehicle that is easy to maneuver in tight city spaces. It features a sleek and modern design with a small, yet spacious interior. It is known for its nimble handling and low running costs.

    The Urbanite is perfect for city dwellers looking for a reliable and practical car to navigate crowded urban areas. It is equipped with advanced safety features, and the latest technology to make your driving experience as comfortable and enjoyable as possible.

    It is a replica of a Ford Ka just with an Automation/BeamNG Flair. It comes in 4 trims. All using the same engine, just tweaked for the task at hand.

    Entry Model is the Gavril Trend trim. Basic city car, nothing special.


    There is a sport version, which is just the standard version, with a small Turbo and better wheels, increasing the fun a little.

    The Track and Drag versions, are purposebuilt cars with Rollcage interior, and reworked engines. Even though the engine families are still the same, the Varients have been tuned for the task at hand. The back end is also inspired by the Gavril GT90 concept, including the Trifecta Exhaust tip.

    This is the Track Version, ready to tear up any track.


    Then we have the Drag Version, that has a focus on a lot of power, so that it can rip up the quarter mile. For maximum performance, remember to add some Nitrous in BeamNG, with the right tune, the car can manage sub 9 second runs.



    This was my first project. so there is still a lot of improvements for me for my future projects. Any feedback is welcome. Hope anyone can enjoy them as much as I did making them.

    Images

    1. Gavril_Urbanite_Thumbsmol.png

Recent Updates

  1. Gavril_Urbanite 1.1 (Fixed some things)

Recent Reviews

  1. Duh anime addict
    Duh anime addict
    5/5,
    Version: 1.1
    How did you make it this good on your 1st try
    1. Cynicus_Nihilisticus
      Author's Response
      Thanks for the compliment... And even though this was my first project, I did put a lot of time into it, as I was learning how the game works and how the exports function when exporting to BeamNG, so let's just say a couple of late nights, a quite bit of YT and a helluva lot of back and forth refining in Automation, until the car's were performing the way I thought they should.
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