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Beta Gavril Vendetta 0.76.1

Said to be one of America's finest creations... Ever.

Tags:
  1. Driv3r1142
    Important information;

    Mesh breakage is intentional, however it will be cleaned up in more places for a future release; Please be patient, I've heard your complaints and I'm working on fixing it.




    This has been in the works since October 2017, and I have enough done that I can upload it and share it with you guys. This is my second overall vehicle project, second completed vehicle model, and first vehicle with pretty much all either scratch made or heavily edited JBeam structures.

    screenshot_01476.png


    Consider this a public beta release; I am still refining the mod quite a bit, and at this point, I will need the feedback from everyone at this point in order to better refine the mod as a whole.


    screenshot_01469.png


    What is it?

    screenshot_01482.png

    It's an entirely new vehicle for BeamNG;

    Every asset, yes, even the ones I pulled from the Barstow and other vehicles, had to be custom tailored and heavily edited in order to work properly with this. Very few things, if any besides the engines and front suspension, can be compared node-to-node with an official vehicle directly.

    screenshot_01483.png

    It features a transverse leaf spring independent rear suspension, and an unequal length A-Arms independent front suspension.

    screenshot_01484.png


    You have your choice of any of Gavril's small and big block V8s, with plenty of parts to craft an engine suited just for your needs.

    screenshot_01486.png screenshot_01485.png


    Also it features a Fiberglass body, which can break apart visually and structurally in a hard enough impact.


    The mod features skin system support; I will include a set of UVs in the main thread so you can mess around with making them.

    If you make a good enough skin, I may ask to feature it in the mod; Credit will be given.


    Credits;

    Driv3r1142; Model, UVs, Textures, JBeam.


    @atv_123 ; JBeam and mod testing

    @Flippi 284 ;Skins, and mod testing

    @MisterKenneth ; Skins and mod testing

    @Honest Nick ; Skins and mod testing

    @SandwichesANDmilk ; Mod testing (Skins were made, but not included yet.)

    @Acrain7 , @CRAZY RACER , @Duster02 , @FireStriker , and @MrAnnoyingDude ; Mod testing in my beta group (You will continue to hear feedback from them as they find more issues in this version.)

    BeamNG devs; Official assets from multiple vehicles (Barstow and ETK I series to name a couple.)

    BUGS;

    Popup headlights do not align to socket and/or the positioning is too high;
    Known, still trying to work on a fix.I'm really limited with hydros here unfortunately :/

    Suspension meshes tend to look a bit weird in action; No fix yet due to how I and atv_123 had to do the suspension in order to get it to work. Rest assured, it works as intended ;)

    Front clip, hood, and tires clip into each-other noticeably in heavy front-end crashes; Known issue, no fix is completely possible at this moment in time due to the nature of the components.

    Vehicle tends to stick to other vehicles in heavy collisions; Known, working on a fix


    Vehicle vibrates and/or vibrates heavily under hard acceleration with powerful engines; Known issue, working on a fix.

    The best thing you can do honestly to help the mod out is to post about your experience in the main thread and things you find.

    It is definitely far from perfect, and has quite a few quirks I still have yet to find time to eliminate, but I believe, the experience of the mod right now outweighs the small issues enough to justify a release.

    Enjoy ;) Leave a like in the thread, a review, and a post about your overall experience; I'm anticipating your feedback.

Recent Updates

  1. 0.76 Hotfix #1
  2. Pre Moderation hotfix #1

Recent Reviews

  1. SplankyJazz
    SplankyJazz
    5/5,
    Version: 0.76.1
    I created a BeamNG account just to comment on this mod. Thank you. I have been waiting several years for a corvette to be added into the game by a modder, and it finally has happened. I couldn't be happier. I need no more mods.
  2. Stude
    Stude
    5/5,
    Version: 0.76.1
    Could you modify the power outputs and torque curves to be a bit more realistic for a car like this?
    Other than that this is awesome.
    1. Driv3r1142
      Author's Response
      I'l run the engine power output stuff by atv_123, who's the one helping me with the engine tuning side of things. Otherwise, Happy to hear you're enjoying it!
  3. Damiean Ron Lyons
    Damiean Ron Lyons
    5/5,
    Version: 0.76.1
    add more race liverys & a make the race version more like a Greenwood corvette
  4. andy1307t
    andy1307t
    5/5,
    Version: 0.76.1
    Cool
    only one word: cool
  5. Stormfang
    Stormfang
    5/5,
    Version: 0.76.1
    I love this mod. Great detail.
  6. Cool guy 66
    Cool guy 66
    5/5,
    Version: 0.76.1
    The car is AMAZING! but pls make the interior more detailed pls...
  7. Mr.flop
    Mr.flop
    4/5,
    Version: 0.76.1
    This is great i love it!
  8. valdepro
    valdepro
    5/5,
    Version: 0.76.1
    Awesome! Now the beamNG muscle car trio is finally complete. I would love to help you with a custom sound btw
  9. Hati
    Hati
    4/5,
    Version: 0.76.1
    There's been a sincere drought when it comes to well done car mods for BeamNG.Drive. It's nicely modelled, and while it has it's issues, it's in beta and being worked on. I can see a lot of potential in this thing and look forward to it being finished and ironed out so I can give you your fifth star :)

    One issue nobody's brought up by the way:

    You need to compare your vehicle's deformation with footage or photographs of crashes of vehicles that are similarly built. The car as it is now appears to be too strong and it crumples very much like a modern unibody, not the body on frame design you clearly created here.
    1. Driv3r1142
      Author's Response
      I'm pretty sure that I did? Oh well I'm working on crash deformation characteristics again, so I'll take another look at things. It possibly could be that the frame is too strong, since I did have to set things a bit high on the deformation and dampening side of things in order to reduce exterior camera vibrations (I used a separate set of RefNodes JBeamed into the frame versus just using existing nodes.)


      Thanks for your feedback, I'll see what I can do to improve the mod on my end.
  10. SkilledOrigin
    SkilledOrigin
    5/5,
    Version: 0.76.1
    This is an awesome mod. Great job. I find it overheats easily though
    1. Driv3r1142
      Author's Response
      0.12 related issue, working on a fix ;)