CLEAR CACHE AFTER UPDATING
Mesh breakage is intentional, however it will be cleaned up in more places for a future release; Please be patient, I've heard your complaints and I'm working on fixing it.
This has been in the works since October 2017, and I have enough done that I can upload it and share it with you guys. This is my second overall vehicle project, second completed vehicle model, and first vehicle with pretty much all either scratch made or heavily edited JBeam structures.
Consider this a public beta release; I am still refining the mod quite a bit, and at this point, I will need the feedback from everyone at this point in order to better refine the mod as a whole.
What is it?
It's an entirely new vehicle for BeamNG;
Every asset, yes, even the ones I pulled from the Barstow and other vehicles, had to be custom tailored and heavily edited in order to work properly with this. Very few things, if any besides the engines and front suspension, can be compared node-to-node with an official vehicle directly.
It features a transverse leaf spring independent rear suspension, and an unequal length A-Arms independent front suspension.
You have your choice of any of Gavril's small and big block V8s, with plenty of parts to craft an engine suited just for your needs.
Also it features a Fiberglass body, which can break apart visually and structurally in a hard enough impact.
The mod features skin system support; I will include a set of UVs in the main thread so you can mess around with making them.
If you make a good enough skin, I may ask to feature it in the mod; Credit will be given.
Driv3r1142; Model, UVs, Textures, JBeam.
@atv_123 ; JBeam and mod testing
@Flippi 284 ;Skins, and mod testing
@MisterKenneth ; Skins and mod testing
@Honest Nick ; Skins and mod testing
@SandwichesANDmilk ; Mod testing (Skins were made, but not included yet.)
@Acrain7 , @CRAZY RACER , @Duster02 , @FireStriker , and @MrAnnoyingDude ; Mod testing in my beta group (You will continue to hear feedback from them as they find more issues in this version.)
BeamNG devs; Official assets from multiple vehicles (Barstow and ETK I series to name a couple.)
Popup headlights do not align to socket and/or the positioning is too high; Known, still trying to work on a fix.I'm really limited with hydros here unfortunately :/
Suspension meshes tend to look a bit weird in action; No fix yet due to how I and atv_123 had to do the suspension in order to get it to work. Rest assured, it works as intended
Front clip, hood, and tires clip into each-other noticeably in heavy front-end crashes; Known issue, no fix is completely possible at this moment in time due to the nature of the components.
Vehicle tends to stick to other vehicles in heavy collisions; Known, working on a fix
Vehicle vibrates and/or vibrates heavily under hard acceleration with powerful engines; Known issue, working on a fix.
The best thing you can do honestly to help the mod out is to post about your experience in the main thread and things you find.
It is definitely far from perfect, and has quite a few quirks I still have yet to find time to eliminate, but I believe, the experience of the mod right now outweighs the small issues enough to justify a release.
Enjoy Leave a like in the thread, a review, and a post about your overall experience; I'm anticipating your feedback.
Beta Gavril Vendetta 0.8
Said to be one of America's finest creations... Ever.