Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

GD808 JAS Hypercar 1.4.1

Arcade style hypercar from the Gavril Design studio with Airbrakes

Tags:
  1. IcedRoad
    IcedRoad
    2/5,
    Version: 1.4.1
    I really hate to be critical here, because the car's body itself is absolutely GORGEOUS, but the problems it has are too obvious for me to ignore.

    The strangest part about this car to me is the discrepancies between this model and the original model under the Gray Design website. The website's model has a part that the intake tubes actually lead into, and the car is also missing the fins meant to be located within the rear air tunnels as well as its original suspension mounts and arms. Why were these existing parts of the 3D model not used in this mod, and why use 3D models from the base game instead?

    When looking at collision triangles, there were far too many gaps. Some parts- particularly the glass ones- have no triangles whatsoever. This means these parts aren't aerodynamically simulated at all, which is a massive concern- at least to me- since the car's main selling point is ***aerodynamic design and function.*** Unfortunately, the parts lacking triangles INCLUDE the aerodynamic tunnels located on all corners of the car, the front grille piece (named the bumper), and the tailcone.

    And then when I had a peek internally, I found a .DAE file (jasfree.dae) practically holding two entire Bolides worth of mechanical parts, which ultimately contributes to file bloat. If existing vanilla parts are to be reused, then please remove what you don't need in order to strip down the mod's file size to improve loading times within the game.

    This car ultimately doesn't feel complete. Please continue polishing and working on this car. Become more familiar with BeamNG's car structure. There is quite a lot left to be learned and accomplished, but once these things are met, I'm certain this could be one of the best hypercar mods on the repository. If you need help building this car, I'm sure you'll find the help you need. Just look around and reach out.
    1. Eduard Gray
      Author's Response
      It says "Arcade style hypercar" right there in the description above.
  2. DormantCurrawong
    DormantCurrawong
    2/5,
    Version: 1.4.1
    From my experience with the free version of this car, the vehicle can be good for photos, but has many severe flaws in its physics mesh.

    Jbeam:
    The biggest issue I can see with this vehicle is the stability of the jbeam. The average force on the nodes of a vanilla beamng car is below 20N, however on this car it is around 2500N. The lower wheel hubs experience over 50,000N of force while stationary. This causes the car to vibrate. There are also missing triangles, most noticably at the windshield. This allows objects to pass through the car. The Jbeam on the suspension has many excess beams, which may contribute to the instability issues mentioned above.

    Mechanics:
    The car in its stock configurations has almost no camber. This is a problem becuase it means the car has positive rear camber during braking and lifting off throttle, which causes lift-off oversteer. Running such low camber also means that while cornering, the outside tyre can have positive camber, which is not desirable for a hypercar

    Visual:
    As pointed out by some others, the mesh clips through itself in multiple places, and some parts are missing (such as tie rods) or floating (such as the steering wheel). The visual meshes also make little mechaincal sense; the rear suspension goes through the venturi tunnels, disrupting their ability to create downforce, and the springs are mounted from the upper wishbone to the lower wishbone, which would not work.

    The concept of adding a lairy hypercar to beamng is good, and the individual 3d models are very nice, but there is a lot of potential left in the jbeam and kinematics of the car.
    1. Eduard Gray
      Author's Response
      The camber settings are adjustable in-game. Please feel free to adjust it to your liking. Please note that with adding camber to wheels this wide, you greatly reduce your contact with the road and effectively ride on the inner rims. It is calibrated to have full contact with the road at high speed to give maximum grip while cornering at speed.
  3. Porc Qui Pique
    Porc Qui Pique
    4/5,
    Version: 1.4.1
    This mod is the first, to my knowledge, to add a real hypercar to the game !

    Overall, the car is really good, the jbeam is more than accurate and it drives like a beast. I really like this mod ! And it's funny to know that this car is a rebrand lore friendly version of a real Saab JAS 39 concept car.
    I also like the idea of a modified Bolide frame with an overboosted Scintilla engine.

    But : many parts are clipping (especially under the car, suspension, engine, shift pedal in the left door, gauge under the dashboard etc.), others are flying (steering wheel, license plate (who's deformed)), and I'd like to see semi-slick tires for a road-legal version.
    Maybe also rename some parts ? Like "Lightweight windshield" to "Windshield" or "Race rear subframe" to "Rear subframe" because it's the only one available.

    But with all of this, for real, it's a good mod and don't past until you downloaded it !

    Once all of this is fixed by the modder, the paywall for more config gonna be okay.
  4. Red cobra
    Red cobra
    5/5,
    Version: 1.4.1
    Everyone who says this mod is bad...the hell is wrong with you?
  5. GaryHH
    GaryHH
    5/5,
    Version: 1.4.1
  6. MK4FR3AK269
    MK4FR3AK269
    5/5,
    Version: 1.4.1
    Hands down the BEST vehicle mod
  7. PIGON
    PIGON
    5/5,
    Version: 1.4.1
    absolutely insane
  8. CrashHaven
    CrashHaven
    5/5,
    Version: 1.4.1
    Just fucking awesome
  9. YeeHaw_Yoda
    YeeHaw_Yoda
    5/5,
    Version: 1.4.1
    amazingly beautiful hyper car for beamng, all the negative comments are literally complaining about 1 part of a mostly free mod.... weird, amazing job can't wait to see any future content
  10. legitlaffytaffy
    legitlaffytaffy
    5/5,
    Version: 1.4.1
    there is truly nothing like this mod the whole concept of this car is brilliant
  11. SimulatorAdventures
    SimulatorAdventures
    5/5,
    Version: 1.4.1
    Amazing mod, pretty ground-breaking for a real-world car designer to enter the modding community. Some other comments are wrong, the paid version is nothing but a bonus that adds just 2 configs. 75% Of the content is free!
  12. 40 30 20 10 Butter
    40 30 20 10 Butter
    2/5,
    Version: 1.4.1
    The fact 6 extra configs is paid, and has the Jbeam of a modland vehicle, it doesn't deserve the extra dollars for configs just include it next time.
  13. doDeca_Hedral
    doDeca_Hedral
    5/5,
    Version: 1.4.1
    Yet another example of an amazing mod with great potential stymied by a paywall. This vehicle is genuinely breathtaking, the modelling and crash structure are state-of-the-art, but $3.50 is WAY too much for just race configs. (Especially since your Gumroad page reveals you don't even know what version of BeamNG we're on (0.36, not 3.6)).
    I'm sure this will help your portfolio and future career opportunities, but why make us subsidize it? It's be different if there were actually any substantial additions in the paid version, but this just feels grift-y.
  14. sam...
    sam...
    2/5,
    Version: 1.4.1
    Great idea, horrible execution. I love the idea honestly, we need more hyper car mods like this in the game, but this just isn't it. First off, the crash model is awful for a mod from the repo, it makes it look like it came straight from the depths of modland. Second, it just doesn't make sense that you have to pay extra for a race version of a car MADE for racing. I'm not against paid mods, but they can get sort of out of hand when we have to pay 4 bucks just to get 6 extra configs and an actual race version. I really like the idea, I do, but it could use a bunch of fine tuning and a little bit more thought. 2 stars.
  15. zPrius
    zPrius
    5/5,
    Version: 1.4.1
    Amazing! Such a cool design for a car.
  16. joshuab1001
    joshuab1001
    5/5,
    Version: 1.4.1
    Love the mod, it looked insane
  17. Feleedman
    Feleedman
    5/5,
    Version: 1.4.1
    Love this mod, I hope you consider making mods of some of your other designs like the AiroX or the Herkimer
  18. 77x5ghost
    77x5ghost
    5/5,
    Version: 1.4.1
    one of the craziest looking non automation hypercars i have seen yet
    it's beautiful
  19. Ks9
    Ks9
    1/5,
    Version: 1.4.1
    3.50 for extra configs? This mod sucks.
  20. piempus
    piempus
    5/5,
    Version: 1.4.1
    it's great seeing this saab concept coming into this game! we just need something like Geneva motor show for screenshots now
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice