To add onto the last review delete the whole forrest all the Barn assets are tied to it, the map goes from 20 mins to load to 1 min at most now on a
Ryzen 5 3600 32gb ram RTX 3060 system
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Thank you for your patience.

Beta Generic City 1.11
A large city with over 250km of roads
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Chuck_Norris_
- 5/5,
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AvanteHD
- 5/5,
I just want to drop in to say a few things!
First of all, thank you for another huge map to explore. I can't tell you how much I appreciate this.
Second, as BradTheInhaler420 said below, going into the map files and removing all the files and folders titled "Barn" (i did not remove, anything with BarnHouse, just Barn) let to a reduced load time. It loads in a "normal" amount of time for a map of its size; no different from loading up American Roads or something of the like.
Anyway, TL;DR, don't be lazy and read what I just said... it will reduce the long load time of the map in just a moment of your time.
I'm on an Alienware R7 with 32gb ram and getting over 50fps looking over the cityscape with my normal settings. So, not a fantastic computer and still running it fine. -
beans01
- 5/5,
I was reading that some Ryzen users were having trouble but for me this works great (also having traffic enabled). Idk if it matters what i have but i have a AMD Ryzen 7 5700G. *awsome map btw*
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SuperAgentAlex
- 3/5,
great map but it lags SO BAD, I'd recommend packing the city blocks into just a few meshes to improve performance since there's probably hundreds on the map right now.
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BradTheInhaler420
- 3/5,
I had to remove the Barn from the forests and the actual barns colision data. Before I did that I was getting 33 minute load times at best. The BARN!!! I pulled that out and it went down to 1.05 min load time. YOUR WELCOME!!
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Hank_Montgomery
- 4/5,
The shadows are flickering for some reason, needs optimization, but still kinda fun!
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TMccanna
- 4/5,
great mod but loadtimes are LOOOOOOOOOOONG. obviously not a issue with our games its an issue with how big and unoptimized this map is but whatever if/when it loads its pretty good
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Driveline Animations
- 3/5,
ooookay... The map is good, really good but it has one issue that honestly ruins it completely. The load times, if it doesn't start moving within 5 seconds, then it will never move. I've set it to load before leaving, 7 hours later and it's right where I left it. I think the new update may have screwed it over. My pc is more than capable of running this map so this should be looked into imo.
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Puycho Puychev
- 4/5,
Can you please add a policestation, hospital and a fire department? And it would be nice if there was a naval "base" next to the sea. That would be epic. And can you please add a NavMesh system for the bots to follow? I want to have traffic here. This is a very good map, and it has the potential to become THE best map. If you add all of these things.
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You now what? Fcku
- 4/5,
It`s really good map, but bots in pursuit or escape mode any time they want to crash into a pole, which upsets. Because of this, the police chase on this map always ends with an instant accident of the fugitive.
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damian2801
- 4/5,
its nice to drive around in.it didnt take me an hour to load in.although a bit after spawning in there was a couple freeze frame moments but after that it was fine. and im not sure if it was on accident but the thing in the default spawn seemed to have a concrete texture and there was no roads in the texture and and half the highway doesnt appear on gps. .other than that its decent.
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The mad driver
- 4/5,
a great, awesome, and nice-looking city for driving and taking photos, the only reason why I didn't give a 5-star rate is related to a long time of loading it, over this issue great map.
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>Dark_
- 5/5,
Loading took 25-30s, which is totally fine for my old hdd.
Stable 60FPS, with NPCs, maximum graphics and some songs playing in browser. Guess, that loading problem involves only Ryzen CPUs.
My CPU is: i5-9600KF 3.70-4.60GHz (via intel turbo) -
Ewk1200
- 1/5,
Has crashed my game before it loads. I don't know why, I have a pretty good computer too. (Blaze II) I still have yet to even see the city, it crashes in the loading screen.
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BADSUPRA0708
- 5/5,
Pretty good but why Is THere A sign Telling me to smash into a wall at 120 mph lol
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Zopiac
- 2/5,
Like others, I cannot give this a wholly negative review as once it eventually loads, it proves to be a decent map. But that's after 28 minutes of being completely locked up on a loading screen. Normally my FPS counter overlay stutters during loading but in this instance it spends almost the entire time utterly frozen. At one point said counter listed a frametime of 1,075,597ms, to put it into perspective.
Los Injuras is eleven times the size of this map but takes only forty seconds to load in. I downloaded this map both through the ingame repo browser and from a web browser, and the checksum is the same. I don't know if the issue then lies in an error loop that eventually exits, a settings incompatibility that fails to load things properly, or some anomaly in the map itself that causes this.
At least it doesn't have the same memory leak that some other maps have which fill up my RAM and crash the game within seconds. RAM usage is stable throughout nearly the entire the loading period, CPU is pegged at 4.2GHz and stuck at about 30% for me, mostly across three cores, but with none of them maxed out or at a steady usage, although looking at the usage graphs it's likely that one repeating function is switching between them as when one is at 80%, the others dip down to about 20%. Other cores are between 10 and 20% for the duration. Disk usage is also nonexistent, which is to be expected from a map that is under 600MB when uncompressed.
Definitely not simply something that 'the user' is doing wrong.
Specs:
Ryzen 5 3600
GTX 1070
32GB DDR4 3200MHz RAM
SK Hynix Gold 1TB SATA SSD
As for the actual map though, it's splendid for what it is and what I like. I haven't explored all of it, but aside from some overuse of city grid layout it could well be straight out of GTA or Burnout Paradise. In fact, it beats the pants off of the Los Venturas map that got ported over to Assetto Corsa in drivability. One negative I did notice with the map is that on curved slopes, on road and in the parking garage particularly, the geometry is low-poly enough that I can feel it in the suspension, just a slight clunk-clunk-clunk as I take the corner. The worst part design-wise is the highway, with far too extreme of grade and poor entry/exit placement, but it's fun in its own right and can be enjoyed so long as you don't think of it as a logistical advantage to quickly get to one, uh, borough to another? Then also from up there you can see the monotony of the skyscrapers painting a very boring skyline, but that's not an issue when driving in the streets, really. Knowing these faults I'd still easily give it a 4/5 star rating normally. Drove around for fifty minutes having a great time before trying to see if loading it a second time would be significantly quicker (it wasn't) or if disabling all other mods helped (it didn't).
So sure, I dip down to 50-70 FPS in some areas with my graphics settings, instead of the 100+ I'm used to seeing, but it's worth it. The loading time though... not so much. Maybe if I felt like driving right after watching a movie or eating dinner. I hope it can be resolved, because for <300MB it's pretty great to mindlessly drive through or zip up and down the "highway". -
MultiGamerClub
- 2/5,
Taking 7.30 minutes to load into a map.. Pretty bad.
Outside that, good map. Funny to explore, all tho running out of gas kind of took me by suprise. -
Dr. Death
- 3/5,
Taking off the nostalgia glasses the map isn't as good as i remember and it doesn't stand up today as it did before.
Btw what's that speech coming from the house in the hill?
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