The track layout is great but there's a lot off missing textures everywhere. I took the time to fix all those and upload the fixed version in the mod's discussion thread.
Beta Grand Valley Speedway 0.37
Here's the original fictional track built for 24H racing.
-
Angry BirdVersion: 0.37- 5/5,
-
PokemonFan102Version: 0.37- 2/5,
The layout is perfect, and this is one of my favorite original circuits, so while it hurts me to give it this low of a rating, basically everything is missing a texture. It looks really ugly right now, sadly.
-
Josh BennettsVersion: 0.37- 4/5,
I freaking love this track, can you please update for latest version if you're still active on BeamNG? Nearly all textures missing but you made a perfect recreation of my favorite circuit!
-
Tristan BellamyVersion: 0.37- 2/5,
In serious need of an update, my IQ is too lukewarm to fix it myself — Nearly every single texture is missing its texture, material, and/or normal lol
-
-
Foxxo69Version: 0.37- 5/5,
Love what your doing, I cant wait for High Speed Ring, I was a very avid player of GT 2 on PS1. These maps bring me back
-
-
-
GageH.Version: 0.37- 5/5,
Great mod, ran a 2:31 using the Civetta Bolide https://youtu.be/rtlW10-LugY
-
RacermonVersion: 0.28- 5/5,
This is pretty good, this track is quite challenging with it's braking zones and I love it :D
Also recorded my first full lap in the D-series
https://youtu.be/FxppLX-Ueko -
HighDefVersion: 0.28- 5/5,
I played GT1 from the day it came out and love it (for what it is, I'm a sim racer with all the gear.) GV is one of my favorite tracks next to Trial Mountain. This version feels very similar to me and I am loving driving on it. Especially as the devs (Stenyak) got my wheel's (Accu-Force) FFB to work. It's great fun. I made a video for you. Great work.
https://youtu.be/XtrJV2QR1R8 -
PaceCrosserVersion: 0.28- 5/5,
Great job, can you do Northern Isle Speedway from Gran Turismo Sport next?
-
Author's ResponseThanks. I appriciate requests, but PM them please. I only make the" classic" tracks, used consistently throughout time.
-
-
-
LernardeauVersion: 0.28- 5/5,
Niiiiice! and the "buged" curb are a really good reason to make realistic crash scene. :D
-
-
-
welshtoastVersion: 0.27- 5/5,
Good job, map is looking good, has AI from the beginning!
Can you maybe make an Oval Track at some time as BeamNG doesn`t have one at the moment as far as i know (except the one on gridmap)-
Author's ResponseHehe, I got bored right before I released this track and had the same thought. I made 2 hidden ovals outside of the tree lines. They were Easter eggs, but no one found them yet. One is a small drift oval from Skip Barber Driving Shool at Road Atlanta on the other side of the car bridge. The other is a generic 20m X 1600m high speed oval; located up the enbankment at the first intersection with GV-East.
-
Skoops[FIN]Version: 0.27- 5/5,
Awesome track, but a curb did this.
http://steamcommunity.com/sharedfiles/filedetails/?id=941658613-
Author's ResponseI've been pondering what to do to fix them. I will probably "flatten" them so there are no ridges. The are based on the model used in Hirochi, but don't work right here for some reason
-
moosekiller44Version: 0.26- 5/5,
if you are having trouble with crashing on the front straight, just make sure you stay close to the wall on the left side of the straight, you can make it through without crashing. great map and very fun to drive!
Page 1 of 2