Beta Gravitational Racing 1.0.1.2

A sequel to gravitational stunting, with more racing and actual celestial bodies

Tags:
  1. Darthbob555
    logo.png

    I've been working on this for over a year and a half and I am finally going for it and releasing it because otherwise it'll never get released ;)

    A couple of years ago I released Gravitational Stunting, which was doing stunt tracks with various gravities applied to the car. This time, I thought I'd go one step further, and create dynamic gravity with celestial bodies. Naturally, doing stunts with those would be frustrating and difficult, so instead of stunt tracks its racetracks!

    Scenarios:

    Once again, all scenarios are accessible through the hub-world. In total there are 13 scenarios (excluding a bonus scenario and the tutorial), each being of one of four difficulties:

    Basic Advanced Expert Insane
    basic.png advanced.png expert.png insane.png

    New tracks can be unlocked by completing the previous scenario or by accumulating medals and collectables.

    With most BeamNG scenarios, it can take a while to complete them without crashing or making a mistake so to avoid frustration, there is a built-in, custom checkpoint system that allows you to reset at a passed checkpoint.
    The keybinding for this is 'H'.

    Each scenarios comes with a reset count to try and beat along with a time as well as a collectable, which is hidden in the scenario.
    resets.png time.png

    Some scenarios feature shortcuts which can be triggered by finding colour-specific keys elsewhere on the track but beware, if it cuts off a chunk of time it'll be harder to complete.

    Celestials and Objects:
    All 8 planets are included along with the Sun and generic representations of both a neutron star and black hole.

    I have tried to maintain some level of realism and so most celestials bodies with move according to motion and gravitational laws as well as having correct density, realtive to each other, though this is explained in greater detail in the tutorial scenario's description. (If you are curious about some details you can check the console (~ key) when you are in a scenario to see details about celestials in that scenario [such as mass, radius, etc] and the factors that are being run/taken into consideration)

    I also found the some vanilla UIs to not show what I wanted to display so I have redesigned and added a few (namely a custom end screen and a scenario and track overview showing progress in the hub-world)
    upload_2019-6-10_21-33-4.png

    Video(s):
    Since I am not the best at explaining things, below is an example track of a mid-advanced scenario (not the best quality but is clear enough to show what I have said above):



    Also, thanks to Neilogical for his video on this mod:


    With all that being said, this mod is still in Beta, so there is likely issues and bugs around the place, so if you do encounter one or multiple, the discussions tab is the best place for it.

    Finally, I want to say enjoy the mod :D

    Screenshots:
    expert1.gif expert2.gif screenshot_2019-06-10_17-12-51.png screenshot_2019-06-10_17-13-24.png screenshot_2019-06-10_17-14-17.png screenshot_2019-06-10_17-15-13.png screenshot_2019-06-10_17-33-26.png screenshot_2019-06-10_17-33-46.png screenshot_2019-06-10_17-34-02.png screenshot_2019-06-10_17-35-20.png screenshot_2019-06-10_17-35-27.png screenshot_2019-06-10_17-36-07.png screenshot_2019-06-10_17-36-22.png screenshot_2019-06-10_19-03-39.png screenshot_2019-06-10_19-04-48.png

Recent Reviews

  1. A Turbocharged Turbocharger
    A Turbocharged Turbocharger
    5/5,
    Version: 1.0.1.2
    Pretty amazing. I get confused a lot, but the amount of work and the innovation that created this mod is beautiful. Keep up the good work. Or, just bask in your own glory. Why not
    1. Darthbob555
      Author's Response
      Thanks; glad you're enjoying it :). The best part of any mod is putting loads of work into it and having people enjoy it; it's always a great feeling - especially for my ego ;)
  2. LaverniusTucker
    LaverniusTucker
    5/5,
    Version: 1.0.1.1
    This mod is amazing,has a real Hot Wheels feel to it.
    On a side note,some of the checkpoints are badly placed,creating a hazard upon reset
  3. Hubert Jasinski
    Hubert Jasinski
    5/5,
    Version: 1.0.1.1
    This scenario is so good I never seen any scenarios better than this.
  4. Mihax209_Steam
    Mihax209_Steam
    5/5,
    Version: 1.0.1.1
    Are functional waypoints back? THEY'RE BACK!
  5. Alex_Farmer557
    Alex_Farmer557
    5/5,
    Version: 1.0.1.1
    Brilliant fun as always!
  6. carsmin
    carsmin
    5/5,
    Version: 1.0.0
    i love your senarios!
    keep doing those!
    (sorry for the bad English)
  7. Addicti0nToB00st
    Addicti0nToB00st
    5/5,
    Version: 1.0.0
    Hands down,the most complex and advanced mod of this year! This must be featured!
    1. Darthbob555
      Author's Response
      Thanks! It was really fun to make so I'm glad you like it :)
  8. HighDef
    HighDef
    5/5,
    Version: 1.0.0
    This is the most advanced mod I have ever used. Totally awesome features and great level design. It's like a game withing a game.
    I made a video on it showing of some of the early levels.
    https://youtu.be/iti9DO6toEw
    1. Darthbob555
      Author's Response
      Thank you :). I put a lot of effort in so I'm glad people are liking it
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