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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Gull's Asphalt Race Scenarios (New V2.0) 2.0

Just a bunch of fun AI races. Includes bonus races!

  1. Sandraker
    Sandraker
    5/5,
    Version: 1.2.1
    In case you're unaware, the vehicle selection unlock doesn't get saved at the moment, you have to re-unlock it every time. If this is intended, please reconsider.
  2. NGAP NSO Shotgun Chuck
    NGAP NSO Shotgun Chuck
    5/5,
    Version: 1.2
    No discussion thread that I can find (or maybe I'm just blind) but overall great mod. I do have a couple issues 1. the Utah race throws an "unable to load level" error (not sure if it has something to do with another mod, but Utah loads just find any other way) and 2. are they any plans to make these accessible from free roam so we can try out different cars?
    1. Gamergull
      Author's Response
      Oops, late reply. The Utah race not loading is something that I will fix; it used to work, but a tiny change seems to be preventing it now. I'll see if I can make this usable from freeroam; it doesn't actually use the mission system, so it will need another way. I'll try to update this mod soon.
  3. Kolas
    Kolas
    5/5,
    Version: 1.2
    It is one of the best scenario mods with an AI racing and has a ton of flexibility in making and preparing. Being able to create a racing scenario on any map and any vehicle group without using a script AI is a big plus. There is couple more official scenarios now with the new v0.25 version for an ai racing but if you want to race with someone else in your favorite map or route this mod a must.
  4. Stefan190506
    Stefan190506
    5/5,
    Version: 1.1
    Smart opponents are amazing, I think in the future it would be possible to create a race in the grass because at the moment it would put a heavy load on the system
  5. locualo
    locualo
    5/5,
    Version: 1.1
    very good mod, is there a way to see what map mods are required?
    1. Gamergull
      Author's Response
      Sorry, late reply. Thanks, I'll add them to the description!
  6. BlackMetal
    BlackMetal
    5/5,
    Version: 1.0
    I like that the AI has awareness turned on so they don't crash into the player, good job
    1. Gamergull
      Author's Response
      Yup, the AI is more civilized. I'm hoping to get an alternate avoidance mode, as sometimes the AI is too careful and slows down a lot or even stops in certain situations.
  7. truenus
    truenus
    5/5,
    Version: 1.0
    not even a good mod. matter of fact it's amazing
  8. Kayamba
    Kayamba
    5/5,
    Version: 1.0
    nice just like the other races from you
  9. Dezervon
    Dezervon
    5/5,
    Version: 1.0
    Again Gamergull proves why he´s the asset to this community (and dev. team). While the opponent races are still scarce officially, these scenarios are exactly what I wanted to experience. Coming from the NFS4 era, I managed to re-visit the vibe again with enhanced physics and visual), thanks man! Check out the Race Week scenarios too, if you haven't!
  10. Nekkit
    Nekkit
    5/5,
    Version: 1.0
    Awesome
  11. Andyy
    Andyy
    5/5,
    Version: 1.0
    I love your scenarios!
  12. Sandraker
    Sandraker
    4/5,
    Version: 1.0
    Very fun races.
    Is the AI less crazy than in the Race Weeks? It feels so, but at the cost of making them slower. Perhaps giving them more grip would help improve their pace in the corners?
    1. Gamergull
      Author's Response
      Thanks! You're right, the AI is less crazy; I enabled vehicle avoidance, and I was not using custom AI Lua like I did with the other mods. I'll see if I can give them more of a push when I update this.
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