Experimental Hirochi Figure 8 Race 0.3

Multi-class figure 8 races against 5, 7 or 9 AI opponents

Tags:
  1. danielr
    INFO
    This mod adds race scenarios for the "Hirochi Figure 8" and "The Big 8" racetracks. There are some variations for laps and starting grid size to choose from.
    • Powerful multi-core processors required!
    • If you want to race your own cars/configs: Disable "competitive scenario conditions" in options > gameplay, then load the scenario and start the race, open the car spawner and replace current vehicle, reset physics (R) to restart the scenario with you newly spawned vehicle.

    QUICK OVERVIEW





    SCREENSHOTS


    b2.jpg b4.jpg b5.jpg b6.jpg b8.jpg

    bf81.jpg bf82.jpg bf83.jpg bf84.jpg bf85.jpg


    CURRENT ISSUES
    • AI has sometimes trouble rejoining the track, obviously around the ramps or steep inclines
    • AI can get stuck in the guardrails/sweeping corners, often blocking traffic and the race if not being pushed away

    THANKS TO
    • HighDef & davidinark for all the helpful tutorials on Youtube - Check out HighDefs mods and their tutorials
    • Gamergull & bidwars for all the help with lua coding and scenario creation - Check out Gamergulls mods, bidwars Demolition Derby mod
    • BeamNG

Recent Updates

  1. Race mode & The Big 8
  2. Small improvements

Recent Reviews

  1. default0.0player
    default0.0player
    5/5,
    Version: 0.21
    Nice mod. Suggestion: make a race with AI in "The Big 8" at Derby Arena
    1. danielr
      Author's Response
      I got you, check out the update ;)
  2. GoredontheDestroyer
    GoredontheDestroyer
    5/5,
    Version: 0.21
    My only complaint with the updated version is that the AI seems to have gotten sloppier, with most if not all of the AI cars crashed out at about the half-way point in a race.

    Other than that, it's great.
    1. danielr
      Author's Response
      Thanks for the feedback, the AI might be a little more prone to spinning since all the configs made the cars lighter. I've spent quiet a lot of time on getting them to race "normal" the first 4 laps. From then on it's just BeamNG doing its thing hehe ;) That's why the 4/8 lap variations. Fps also seems to influence the outcome. Hard to balance that if you want them racing close together on such track for a longer time.
  3. F150 Ranger
    F150 Ranger
    5/5,
    Version: 0.1
    This is a great mod I've been waiting for another figure 8 scenario for a while now since the last one that was on the mod boards quit working a few updates ago. Great job I'm having a great time with it!
  4. GOP228(Андрей)
    GOP228(Андрей)
    5/5,
    Version: 0.1
    Very nice
  5. 0rangeGhost
    0rangeGhost
    5/5,
    Version: 0.1
    nice scenario. but i think it would be better with ability to change other cars. that's not a big deal if faster cars will drive slowly, i'll be fine with it. but it will make even more RNG, which i prefer more. big speeds also bad for AI
    PS. waiting scenario for 2 crossroads track on derby map ;)
    one bug - race ends after whoever is in first cross the finish line, even AI
    1. danielr
      Author's Response
      Thanks a lot, yes totally agree about the opponent cars. It's on the to-do list for sure same as that other track ;)
      The ending logic is a placeholder atm mostly copied from the vanilla derby race, but waiting for the player to cross the finish is actually a great idea.
  6. OldSnake
    OldSnake
    5/5,
    Version: 0.1
    make a figure 8 race with caravan please !
    1. danielr
      Author's Response
      That's a neat idea, I'll have a look at whats possible with the trailers and add more race configs to choose from if they're any fun to race.
  7. MiniBikeGuy01
    MiniBikeGuy01
    3/5,
    Version: 0.1
    Great, but for the love of god can I get one figure 8 race with a awd?
    1. danielr
      Author's Response
      You can race any car you like in this scenario. Disable "competitive scenario conditions" in options > gameplay, then load the scenario and start the race, open the car spawner and replace current verhicle, reset physics (R) to restart the scenario with you newly spawned vehicle.
  8. Smithy2997
    Smithy2997
    5/5,
    Version: 0.1
    This is excellent! Would it be possible to allow users to set the opponent list? Either that or publish a version with the stock derby type cars?
    1. danielr
      Author's Response
      I'd love to add some sort of opponent customization in the future. Main issue atm are the recorded AI lines. Lets say you record a not-so-fast AI line in the slowest car and then swap it out with a fast drag car. The drag car will only be driving the slow speed of the previous recorded AI line and not at what it's capable of. So it's quiet difficult to get functioning AI lines for all the configurations available, but I'm looking into giving the starting field more variety.
  9. DimaStrelnikov 2
    DimaStrelnikov 2
    5/5,
    Version: 0.1
    Very good
  10. Jeppoer
    Jeppoer
    5/5,
    Version: 0.1
    Amazing! I was waiting for something like this! This track was just asking for this scenario ;)
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