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Outdated Historic Rally Italia 0.7

Six stages of rallying on the new Italy map - Now with pacenotes

  1. softguy456
    softguy456
    2/5,
    Version: 0.7
    broken as of the current updates of BeamNG camera spawns in but no cars spawn in and the scenarios dont load properly for some reason
  2. Minidoge1959
    Minidoge1959
    5/5,
    Version: 0.7
    good to have a co-driver for once, mod of which i use most frequently, please do more rally scenarios
  3. locualo
    locualo
    5/5,
    Version: 0.7
    nice
  4. MitchHarry1
    MitchHarry1
    3/5,
    Version: 0.7
    Great stages but I find it hard to hear the pace notes so would be nice to have them louder
  5. robert357
    robert357
    4/5,
    Version: 0.7
    Awesome! You don't know how long I waited for something like this. I love you! However, like others mentioned it already, pace notes should come earlier. Very often they come when I should start braking (or at the few last corners on SS6 there are no pace notes at all).
  6. ihmeukko
    ihmeukko
    4/5,
    Version: 0.7
    Great mod! The pacenotes could use an adjustment though. They're almost always way too late, often past the braking point and some even during the corner. The numbering is also quite inconsistent at times and often underestimates the corner, for example a lot of number 4s and 5s that turn out to be way sharper.
  7. DAYTONAAAAA
    DAYTONAAAAA
    5/5,
    Version: 0.7
    Very well implemented. Though, I suggest having the pace notes come earlier on some parts or adjust based on the car's speed (though, the latter may be difficult to implement). But either way, a very unique mod for this game! You've done it again, RSWatanabe!
  8. ㅤWU_UTㅤ
    ㅤWU_UTㅤ
    5/5,
    Version: 0.7
    PogU
  9. stenyak
    stenyak
    5/5,
    Version: 0.7
    Great mod. As others have mentioned, it would be nice if notes were called earlier, as it's often possible to reach the braking point by the time you know which kind of corner it is. The voice filtering in cockpit mode is a pity. Hopefully this can be improved in future updates of the mod/game.
  10. peters6221
    peters6221
    5/5,
    Version: 0.6
    Really good rally courses, and the pace notes make it a lot more enjoyable!
  11. ilkerrbr
    ilkerrbr
    5/5,
    Version: 0.6
    i hope you continue like this great jobs...we wish we can use modern rally cars too
  12. VRchat
    VRchat
    5/5,
    Version: 0.6
    Yeah
  13. Yota
    Yota
    5/5,
    Version: 0.6
    Awesome! Can't stand quick ratio steering (XB1 controller) but it only takes 15 seconds to change.
  14. Nico05
    Nico05
    5/5,
    Version: 0.5
    Started using this resource with a previous version, but now with the pacenotes it's much better. I'm more of a Piccolina fan because of how good it drives, but the Miramar is more challenging and rewarding. I have a little issue with the yellow fences though, they appear with no texture in my game. Tried cleaning the cache texture but it didn't change anything so I guess it could be related to your resource. Still, I'm leaving a positive review.
    1. RSWatanabe
      Author's Response
      The fences had some wrongly assigned materials, the textures should be fixed once the next update gets approved.
  15. HighDef
    HighDef
    5/5,
    Version: 0.5
    I found this mod great fun and revolutionary with it's pacenotes feature. I loved the routes and the theme. I would prefer the pacenotes to be called earlier but they still help far more than no pacenotes. I would love to see more stages and cars used. Well done on this, it's a great mod.
    https://youtu.be/jIQYtJG8wAU
  16. Capkirk
    Capkirk
    5/5,
    Version: 0.4
    Absolutely incredible, great rallying experience. However, Stage 3 Miramar, no car spawns, and the chicane in Stage 5 feels too small for the Miramar
    1. RSWatanabe
      Author's Response
      Something weird was going on with stage 3. I pushed an update fixing it and it should show up soon.

      The handbrake is your best friend in the chicane.
  17. nogoodnames
    nogoodnames
    5/5,
    Version: 0.4
    I have to say as a rally fan this really spiced up beamng for me thanks for making such a great mod with great roads!
  18. RyvyLo
    RyvyLo
    5/5,
    Version: 0.4
    A great selection of roads with interesting layouts, all that with very clear and precise pacenotes that add a lot to the atmosphere. I had a lot of fun playing these scenarios, would recommend for any rally fan !
  19. Jaime Palmer
    Jaime Palmer
    5/5,
    Version: 0.3
    Great job. I'm totally agree with the CrimsonCrocodile's comment. If you make the calls then this is going to be better than dirt rally 2.0 for sure! !)
  20. CN877
    CN877
    5/5,
    Version: 0.3
    I finally had the chance to play some of the scenarios today and I have to say I could not be more impressed! All the courses are long, sometimes challenging and provide beautiful views. I also love the idea of a 'historic' rally and the vehicle selection provided. Additionally, I love the artwork and presentation of the scenario selection images - It makes the mod seem very polished and professional.

    Overall it's a great mod. It's incredibly fun, realistic and immersive, especially using a racing wheel with a shifter and clutch with the driver camera.

    My only suggestions are:
    - 'Rally Italia' vehicle skins for increased realism - I would be more than willing to do this for you... PM me if you are interested.
    - Co-Driver calls before corners (although I'm not even sure if it's possible)

    Great work!!
    1. RSWatanabe
      Author's Response
      I've actually had the same exact ideas as you. I'll need to check how skins work in BeamNG. I've made skins for other games so it shouldn't be too hard to add them. Co-Driver calls are also definitely possible and I've tried playing around with adding sound triggers before corners, but I'm not familiar enough with BeamNG to figure out how to make them work. (help appreciated!)
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