Dismiss Notice

In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Improved Siren Mod 3.4

A mod that adds rumblers, warnings and custom siren for every car

  1. Colonel Cole
    Colonel Cole
    5/5,
    Version: 3.1
    Love this mod! I know this is a little late but I had been waiting for something like this for a long time.

    Just 2 things:
    In the keybindings, just below "Chase Mode," there is a selection for a manual siren. When I hover over it, I get the description: "Manual siren, siren must be toggled off before using," and I don't understand how to use it. I made a keybinding and tried it in all ways possible but there isn't a manual siren.

    Second, could you add the SoundOff Nergy 400 Series? I can give you a video that a guy does that has the siren and the rumbler if you need me to. I live in Washington DC and MPD uses that siren and I'd love to be able to use it in-game with the Belasco County PD units with the Bastion and all that.

    Thank you for considering. I know it takes a lot to mod so thank you for making this one!
    1. jojos38
      Author's Response
      Hey! Thanks for your review, the manual siren does not actually work if I remember right, I added it as a beta but removed it because it was too bad and forgot to remove the keybind. I am quite busy right now but if I get some time I will try to add it
  2. ziipzaaapM16A4
    ziipzaaapM16A4
    4/5,
    Version: 3.1
    The mod is indeed really good but there are two things that bothers me.
    The Traffic Ai Police needs a few secconds until it switches from original sounds to the mod. Which means fast bypasses lets you only hear the original sounds.

    The second thing is that i need hotkeys. i cant switch the sounds while driving on the controler or keyboard. That's a bit messy and brings me to the point where i eventually don't switch sirens anymore. which leads me to not use the mod when i drive as a cop cause i then can use the original siren hotkeys anyway. But i guess there is no possibility at the moment in BeamNG to control mods wie keys, right?
    1. jojos38
      Author's Response
      Hey! Thanks for your review, I was aware of the bug with AI but I didn't find a fix.
      As for the hotkeys there are ones, you can bind them under Vehicle tab in the Controls
  3. MrXxxx200
    MrXxxx200
    5/5,
    Version: 3.1
    Great mod, thanks so much for the fast update!
    1. jojos38
  4. shanie
    shanie
    5/5,
    Version: 3.1
    Great mod, thanks so much for the fast update! Unfortunately though when you turn on the siren cars no longer pull over. This was quite convenient to be able to turn any car into a cop car of sorts. Would it be possible to re-add this functionality please?

    Also, since 0.24 i dont know how to turn on the default beamng siren in cars, cant find the keybind, do you know?
    1. jojos38
      Author's Response
      Hey, thanks for your review! I will look into that but I don't have so much free time so it wouldn't be any soon.
      As for turning on default sirens it shouldn't have changed
  5. Deltatroopers
    Deltatroopers
    5/5,
    Version: 3.0
    Hi this mod is perfect but is not work on 0.24 can you update please
    1. jojos38
      Author's Response
      Hey, thanks for the stars, the update is already pushed, it's waiting for approval
  6. Simulators Now (YouTube)
    Simulators Now (YouTube)
    5/5,
    Version: 3.0
    Just an FYI, I don't think this works with the BeamNG winter patch. For some reason it won't let me select what siren preset I want to use on the UI. I have used this mod in previous versions and it worked fine.
    1. jojos38
      Author's Response
      Hey! Thanks for reporting the issue, I posted a fix it will be here within few days probably (3.1) you can download the mod on Github if you don't want to wait
  7. __Boss__
    __Boss__
    2/5,
    Version: 3.0
    your mod doesent work for me p
  8. startrooper2345
    startrooper2345
    5/5,
    Version: 3.0
    Great mod. Please don't ever delete this.
    1. jojos38
      Author's Response
      Thank you!
  9. Peekofwar
    Peekofwar
    5/5,
    Version: 3.0
    This is something I've wanted for a long time; the ability to switch siren tones on the fly!

    Although reportedly, my friend sometimes would not hear the siren in BeamMP for some reason, even after reselecting a siren from the list.

    Something that could be useful, is another keybind called "cycle tone" which would simply change to the next tone when pressed. Also, I'd really like a small text box somewhere that displays the name of the siren I selected, or if the item in the list was highlighted in some way.
    1. jojos38
      Author's Response
      Thanks for you review! Highlighting the current siren is a good idea I add that to the ideas list thanks
  10. Yoi_Tsuitachi
    Yoi_Tsuitachi
    4/5,
    Version: 3.0
    Used to be a bad mod imo, but now it's really good, nice job!
    1. jojos38
  11. UncleRashid
    UncleRashid
    5/5,
    Version: 3.0
    I love this mod a great deal. the smart siren-like interface is a major plus for me, mapping the keys was easy. only suggestion I have is to somehow incorporate a way where the air horn will cut off the siren, otherwise fantastic mod
    1. jojos38
      Author's Response
      Thanks! This is a good idea I might add a horn keybind that also cuts siren
  12. AmtrakSurflinerF59-PHI
    AmtrakSurflinerF59-PHI
    5/5,
    Version: 3.0
    verry nice bro ! But i always have problem with MS4000 with rumbler 1 and 2. And the MS4000 have hilo if you can add it that will be cool
    1. jojos38
      Author's Response
      Thanks! I try my best to have best sounds but they are not always easy to find
  13. bmwcrazy456
    bmwcrazy456
    4/5,
    Version: 2.9
    I really like this mod with one problem
    the only way for the AI cars to actually merge is through the use of the vanilla siren. As far as my tests could tell, this doesn't override that, meaning that I can't actually have the in-game cars get out of the way without the vanilla siren
    1. jojos38
      Author's Response
      This is supposed to work with the mod, maybe it was broken by an update, I will look into this someday thanks
  14. billa
    billa
    5/5,
    Version: 2.8
    Hi there. I really LOVE your mod, it's what this game really needed. Unfortunately, I added the 2.8 Version to my server (& client side), but still it doesn't show up in the UI menu. Any suggestions? It was working perfectly fine before BeamMP devs decided to f*** with UI. Police Radar doesn't work as well, despite it being updated after the MP update, just like your mod :(
    1. jojos38
      Author's Response
      For the mod to show on the UI it should be enabled BEFORE the game starts, so try to enable the mod and restart BeamMP so that it is enabled on start
  15. Crazyjello23
    Crazyjello23
    5/5,
    Version: 2.8
    With the new update I know that it doesn't show up on screen anymore. And even after your new update it still doesn't show on screen. So I was just wondering if there was any way I could fix this? But its still a great mod!!
    1. jojos38
      Author's Response
      Hey, thanks for your review! Try to delete and add the app on your screen again, it should work
  16. LoneWolf127
    LoneWolf127
    5/5,
    Version: 2.7
    With the new update that just got released, the sirens don't work. I have the UI installed, but there's nothing there... what can I do to fix this?
    1. jojos38
      Author's Response
      I update my comment, I've pushed an update that fixes the mod for the latest update, it should appears within few days, thank you for not putting a bad rating because of this!
  17. jschadle
    jschadle
    5/5,
    Version: 2.6
    Awesome! Thanks for all the effort you put into this.
    1. jojos38
  18. TarkinGaming
    TarkinGaming
    5/5,
    Version: 2.5
    One of the many things that I love about gaming are the adrenaline-filled police races that you would see in games like Need For Speed, Grand Theft Auto and Asphalt. BeamNG.drive's physics make them even more immersive without any loss of action. All we were missing was this mod. I've been trying to find a mod like this for about two years, and now it's here.

    Dramatic stuff aside, could you be able to add sirens from GTA 3 through GTA 5, NFS and even Asphalt at some point? Thought it would be a coll addition. Keep it up!
    1. jojos38
      Author's Response
      Hey, thank you! If I ever get the occasion to do so I will
      However those sounds are proprietary so I might not
  19. XTeeManX
    XTeeManX
    5/5,
    Version: 2.1
    Sexy mod and I love it, but for some reason the hotkeys no longer work in MP? We all have them installed client side but they no longer work.
    1. jojos38
      Author's Response
      The mod need to be activated and the game restarted so that the keys work. The multiplayer might automatically disable mods and therefor removing the keys from my mod
  20. David 3
    David 3
    5/5,
    Version: 2.1
    its good bro but can u make can u somehow make ai to react on these sirens because they dont stop when i turn on siren
    1. jojos38
      Author's Response
      Hey! I just finally found a solution for traffic to work! The update should be available in few days at most
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice