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Lake Farsoe 1.01

A beautiful mountain range with a lake in the middle

  1. Spencer Johnson
    Lake Farsoe
    the release for Lake Farsoe is here! I hope you guys enjoy it! Again, a special thank you to Mich Hughes for commissioning this map. Also, big thanks to my patrons for supporting me!

    Patreon: https://www.patreon.com/SpencerJohnson

    FEATURES:
    • 4km x 4km Map Size
    • Medium City
    • Airport
    • Construction Site
    • Truck Stop
    • Mountain Jumps
    • PBR Textures
    • Offroad Trails
    • Highway
    • Desert Biome
    • FPS Friendly
    Images:
    Default_SouthLakeCity.jpg Spawn_Airport_Preview.jpg Spawn_ConstructionZone_Preview.jpg Spawn_DesertGasStation_Preview.jpg Spawn_HighPeakJumps_Preview.jpg Spawn_Highway_Preview.jpg Spawn_MountainRoad_Preview.jpg Spawn_SouthLakeCity_preview.jpg Spawn_TruckStop_Preview.jpg

Recent Reviews

  1. Pro_Gamer672
    Pro_Gamer672
    3/5,
    Version: 1.01
    The Lake Farsoe map in BeamNG.drive is visually appealing and showcases a lot of creativity, but several critical bugs significantly hinder the gameplay experience. These issues have persisted for months without being addressed. The bugs I’ve encountered so far include:

    1) Missing Textures in the City: Certain walls in the city display "NO TEXTURE," which breaks immersion and detracts from the otherwise polished environment.

    2) Traffic Lane Misalignment on Large Roads: On the map’s expansive roads, spawned traffic incorrectly utilizes three lanes instead of two, as if an extra lane exists. This leads to unrealistic driving behavior and visual inconsistencies.

    3) Non-Functioning Parked Cars: When enabling the option to spawn parked cars along with traffic, no parked cars appear in the designated spots throughout the city. The parking spaces remain empty, making the city feel less lively.

    4) Traffic Ignoring Traffic Lights: Traffic vehicles completely disregard traffic lights, driving through red signals as if the lights don’t exist. This severely disrupts the flow of simulated traffic.

    5) Right-Turn Crash at a Specific Junction: At one particular road junction, traffic cars attempting to make a right turn consistently crash into oncoming traffic. It seems as though the AI isn’t properly programmed to navigate around obstacles or follow the intended road path at this spot.
    1. Spencer Johnson
      Author's Response
      Yeah, I need to do a remaster of this map, this was made quite a long time ago, and I have gained a lot of experience since then.
  2. JollyCat
    JollyCat
    5/5,
    Version: 1.01
    good map but theres random bugged squares that dissapear when you get too close
  3. luckytuckcat
    luckytuckcat
    5/5,
    Version: 1.01
    i just started playing this mod and I already love it.
  4. RJR0208
    RJR0208
    5/5,
    Version: 1.01
    New to beamng, saw this and INSTANTLY loved it!!!
  5. DiamantLune
    DiamantLune
    4/5,
    Version: 1.01
    Love this mod, but sidewalks makes purple squares at high distances, would love to have this fixed !
  6. P2FX
    P2FX
    5/5,
    Version: 1.01
    Lake Tahoe vibe
  7. rjosep11
    rjosep11
    5/5,
    Version: 1.01
    Great work!
  8. Mr.Drift
    Mr.Drift
    5/5,
    Version: 1.01
    Good map, lots of roads, highly detailed. Roads feel a bit unrealistic though.
  9. gusjore
    gusjore
    5/5,
    Version: 1.01
    Good
  10. bugattilover
    bugattilover
    5/5,
    Version: 1.01
    i love this map because when you spawn in normal ai then set them on random it causes really weird crashes
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