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Limerock Park 1.2

The Real Limerock Park

  1. MartZilka
    The map was created by the "Reboot Team" for Assetto Corsa and ported to BeamNG by MartZilka.

    Map Preview:
    LimeRockParkRT_preview.png

    BeamngdriveScreenshot20230925-12512447.png BeamngdriveScreenshot20230925-12514072.png BeamngdriveScreenshot20230925-12515492.png




    Permission gained to port the map from a member of the Reboot Team:
    permission.png

Recent Updates

  1. Map now appears
  2. Lime Rock Park

Recent Reviews

  1. CaroFDoom
    CaroFDoom
    1/5,
    Version: 1.2
    A poor port of a port with paint lines that are raised above the ground and given their own collision; as an example.
    1. MartZilka
      Author's Response
      As I said, it's my first mod. Don't expect a flawless one.
  2. Ewanc
    Ewanc
    4/5,
    Version: 1.2
    Nice job so far getting the track assets into the game. Next, you might want to add more spawn points so you don't have to drive the whole infield to get to the main track.

    I hope you find time to add more race tracks, can't have too many!
    1. MartZilka
      Author's Response
      Thanks, i will look into it.
  3. nachtstiel
    nachtstiel
    4/5,
    Version: 1.1
    Pretty good map! I found it hard to tell which is the right way around the outer ring due to little to no marking and the drift area could benefit from some edge marking. I would also recommend using a terrain block as the base since the game handles curves and changes in slope on the terrain block much better than a mesh.

    Last thing. I needed to enable auxiliary debug content in order to see the map in the map list.

    Overall, I really enjoyed the map!
    1. MartZilka
      Author's Response
      The auxilary debug is fixed, curently waiting aproval on the update. As for the terrain, ill try to improve it. It's my first map there for i'm still a newbie in mods.
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