A standalone copy of template_map, preloaded with all of the terrain paints from GridMap and all of the buildings and forest models with brushes from ECUSA.
I recommend that you use this popular program to do any viewing of text files of BeamNG:
It makes a huge difference to readability.
The intention of this mod is to give you a level to edit without having to worry about hooking up files and assets from other levels. You could think of it as an editor practice level. Or you could copy it and rename everything and use it as a template to make all of your maps from.
Your level will appear in Freeroam mode named 'Level Name'
ready for you to open the info.json file in the level folder and rename it. Load the level and press F11 to open the editor.
Remember, take your time and experiment. You can always use another fresh copy to revert things or start again if you mess up too much. There is an undo history tool in the Tools menu at the top.
This is a very brief overview of the editor
I hope that this will give enough for anyone to have a go at transforming this island into whatever they want. You can delete the terrain and use a fresh one if you please, remember to move the new .ter file and terrain.json into your level from the mydocs/beamng.drive/levels folder and rename the path for it in the
Make sure to unpack the mod in the Mod Manager menu. Every time you save your level the changes will be put in mydocs/BeamNG.drive/levels - be sure to move these files over to your unpacked mod folder to confirm the changes. Otherwise when you repack your level the changes will be left behind.
All the assets are made by BeamNG, it is all vanilla content. I have just assembled it to make it easy for you.
Any questions, feel free to ask by private message, not by leaving a review please.
Lots of models
Lots of terrain paints
You can submit your map into the Base Map competition on our Facebook community page
Here are some screenshots from the map that I am building using this mod as a base to work off of.
None of the following pictures are representative of the level in this mod apart from the included terrain I based it on.
It loads up as template_map with no forest, only ground cover.
Using meshroads and the 'align with mesh' terrain tools you can make roads anywhere.