Today, I continue the off-road racing series with Crandon International!
This is a generally high-speed course with a good combination of high speed and hairpin turns.
This is the first map I made where I implemented varying track surface. On the inside of banked turns, there is a more slippery mud and on the outside, there is a softer mud. Feedback on the different surfaces would be very welcome as it is still experimental.
Features:
- Custom race surface groundmodels
- The main race surface is a middle ground between the default mud and dirt groundmodels since the course is wetted before a race, but it isn't completely saturated.
- the inside of banked corners and landing zones are made of a more slippery, but slightly deeper mud. This simulates the pooling of water that tends to occur in these areas
- the track edges and the outside edges of turns are made up of a looser mud. This simulates the built-up mud that is thrown to the outside.
In progress:
- decoration
- fine-tuning terrain painting
- This includes updating the textures to make them blend better
- fine-tuning groundmodels
Dismiss Notice
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Beta Crandon International 1.4.2
The off-road course at Crandon
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Recent Updates
- oops Dec 15, 2022
- Mesh fixes Dec 14, 2022
- The biggest oof I can muster Nov 7, 2022