IMPORTANT - Clear your cache to avoid any texture issues. Beam.NG 0.26 did many changes to the textures!
The first time you will load this map, it will take some time to load all objects, textures etc, due to the size. Please just be patient and give the game enough time.
This is my first mod for Beam.NG. I already put many many hours in this mod and I hope you will enjoy it.
Everything started with my Beam.MP Server and that I couldn't make a choice which map I would like to run on the server. I was jumping between original Beam maps and custom maps.
My Beam.MP Server*: 220.127.116.11:30814 (Or search for OGC)
*Running this map 24/7 and ~40+ modded cars
At one point I decided, I really like the original Beam maps, especially West Coast USA, Industrial and Derby.
And then I had the idea, a big map with the mentioned maps above, merged into one. (Also I added gridmapv2 to it.)
After merging the maps into one, I had to make a connection between them. In the beginning it was very rough and not much detailed. With every day I got more and more ideas to refine the map until today.
Instead of only having the original maps, there is a lot more to experience and to explorer. Huge areas for street, racing, offroad and more.
Don't forget, if you face any texture issues or other problems with the new version, please clear your cache and test the usual Beam.NG fixes. Thanks.
- New custom 2 floor parking garage for drifting
- New spawn point at the parking garage
- Huge ramp jump at the "drift island" area
- Many many grass/ground cover fixes
- Adjustment of floating pavements in WCUSA & other parts of the map
- ...Overall bug fixes and improvements
- Added offoad race track
- Added figure 8 track
- Finalized the island area
- AI path finding for all new areas
- Changed sidewalk material in OGC city
- Changed street texture color in OGC city
- 2 new spawn points
- more fixes and improvements all over the map
- AI implemented (may a bit scuffed here and there)
- GPS half decent working
- Rework of huge parts of the middle highway
- Added enter and exit lanes to the high speed oval
- Ground cover rework
- Features the maps West Coast USA, Derby, Industrial, Gridmap v2
- Tons of off road and street areas
- Custom High speed oval track
- 13 different spawn points
- Day and Night cycle is now working properly
- Traffic Lights in WCUSA not working (not sure how to fix)
- Implement garage to garage scenario
- General Polishing
- Time trial tracks
- Implement POI and map markers
- "hide" the gridmap to fit better in the theme
I really hope you enjoy the map and I appreciate any feedback and suggestions.
I will not change the existing map selection, it would take way too much time to exchange gridmap with something else. I may start a new project in the future, featuring a different selection to merge.
(But I don't promise anything at this point )
Additionally some advertisement:
My Discord (Or text me directly Oro#9824)
If you would like to support my time building this mod | PayPal
Beta OGC Map - Ultimate Beam.NG Map | 0.26 Compatible 0.60
WCUSA, Derby, Industrial, GridmapV2 / combined in the OGC Map!