"A massive open-world combining the best of BeamNG's official maps into one seamless adventure!"
⚠️ Important Notice!
Experiencing texture issues? Please perform a deep cache clean before reporting problems.
✨ What's New
- Version 1.3 - Full compatibility with BeamNG v0.36
- Check out OGC TWO - The sequel to this beloved map!
- Patreon - Get exclusive content and early access for all of OGC
v1.00
Changelog:
- Compatibility patch for BeamNG update v0.30
v0.90
Changelog:
New:
Fixed:
- Added content to the whole cliff next to the gridmap
- 1 concrete path to reach the top
- 1 dirt/offroad path to reach the top
- 1 Jump over the middle section
- Extension of the city area in the gridmap v2
- Connection between WCUSA and Industrial replaced
- New spawnpoint next to the cliffside
- Small texture fixes here and there
- Minor terrain adjustments
- several other minor things
v0.80
Changelog:
- fixed texture issuses caused by BeamNG update 0.27
- fixed ground cover in certain original map areas
- adjusted "time of day" settings and visual appeal
- added carrer garage to WCUSA
- added brand new area, plateau race track
- added new spawn point at race track
- added access to new area via gridmap (west corner) and WCUSA (near carrer garage)
- fixed more minor details here and there
v0.60
Changelog:
- New custom 2 floor parking garage for drifting
- New spawn point at the parking garage
- Huge ramp jump at the "drift island" area
- Many many grass/ground cover fixes
- Adjustment of floating pavements in WCUSA & other parts of the map
- ...Overall bug fixes and improvements
v0.50
Changelog:
- Added offoad race track
- Added figure 8 track
- Finalized the island area
- AI path finding for all new areas
- Changed sidewalk material in OGC city
- Changed street texture color in OGC city
- 2 new spawn points
- more fixes and improvements all over the map
v0.25
Changelog:
- AI implemented (may a bit scuffed here and there)
- GPS half decent working
- Rework of huge parts of the middle highway
- Added enter and exit lanes to the high speed oval
- Ground cover rework
v0.21
Changelog:
- Features the maps West Coast USA, Derby, Industrial, Gridmap v2
- Tons of off road and street areas
- Custom High speed oval track
- 13 different spawn points
- Day and Night cycle is now working properly
About This Map
Welcome to OGC - my ambitious first mod for BeamNG.drive! What started as a simple idea has evolved into a massive project with countless hours of development.
The Origin Story
Everything started with my BeamMP server and my inability to choose which map I wanted to run. I was constantly jumping between original BeamNG maps and custom community maps.
At one point I decided that I really loved the original BeamNG maps, especially West Coast USA, Industrial, and Derby. That's when I had the idea - why not create a big map with all of these merged into one? (I also added GridMapV2 to the mix.)
After merging the maps together, I had to create connections between them. In the beginning, these transitions were very rough and lacked detail. But with each day, I got more and more ideas to refine the map, continuing to improve it.
Instead of just having the original maps, there's now a lot more to experience and explore. You'll find huge areas for street racing, off-roading, and much more.
✅ Features
Maps Included:
- West Coast USA - The classic coastal experience
- Industrial - Urban exploration and technical driving
- Derby - Destruction and chaos
- GridMapV2 - Testing ground
What Makes OGC Special:
- Seamless connections between all map areas
- Expanded zones for street racing, off-roading, and exploration
- Custom areas and secrets to discover
⚙️ Installation & Performance
First-time Loading: Due to the map's size, initial loading will take longer than usual. This is normal - please be patient while all assets load.
❌ Troubleshooting:
- Clear your cache if experiencing texture issues
- Ensure you have adequate system resources
- Try standard BeamNG troubleshooting steps
️⏳ Roadmap & Known Issues
- Traffic light functionality in WCUSA
- Garage-to-garage scenario implementation
- General polish and optimization
- Time trial track additions
- POI and map marker system
- AI parking spot expansion
❤️ Support Development
Love OGC <3? Consider supporting future development:
Your support helps me dedicate more time to improving and expanding this project!
Screenshots
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Final Notes
This map represents the current selection of merged environments. While I won't be replacing existing areas (the scope would be enormous!), I'm considering future projects with different map combinations - though no promises just yet!
⭐ Thank you for being part of this journey. Your feedback and suggestions are always welcome!
Additionally some advertisement:
OGC-Discord (Me: online.90)
My Twitch
Thank you
Happy driving, and see you on the roads of OGC!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

OGC ONE - Ultimate Beam.NG Map | 0.36 Compatible 1.3
WCUSA, Derby, Industrial, GridmapV2 / combined in the OGC Map!
Tags:
Recent Updates
- Compatible patch for 0.36 Jul 10, 2025 at 9:36 AM
- 0.31 compatibility update May 13, 2024
- 0.30 compatibility patch Sep 25, 2023