Note: This mod depends on bnse. Please ensure that is installed before reporting issues.
Parking Lots
It's a very hard scenario. Now we all (or at least, some of us) like taking the BeamNG.drive vehicles/physics engine to its limits with ridiculous scenarios, but we all (or at least, I) hate having to restart from the beginning each time.
So I fixed that.
Introducing: fully functional checkpoints! Trying to restart the scenario? Not going to happen! Instead, you'll be dropped at the last checkpoint you hit! Infinite retries! Keep trying the next bit until you get it! Too many exclamation marks!
Controls
Hints
- Reset vehicle (default: R) - reset vehicle to last checkpoint and continue.
- Reload vehicle (default: CTRL + R) - restart the scenario.
It really is a hard scenario, but that's sort of the point. Although the route to the next checkpoint (or indeed the location of the checkpoint itself) might not immediately be clear, there's no need to be afraid of failing this time.
Being able to reset your vehicle at the last checkpoint has the added bonus that there's no need to get your vehicle to the next checkpoint intact, it just has to get there, and then you can reset!
Screenshots
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Scenarios with functional checkpoints
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Unsupported Parking Lots 1.1.0
A very difficult scenario. Also, there's parking lots.
Recent Updates
- Update 1.1.0 Jun 14, 2016
- Update 1.0.2 Apr 19, 2016
- Update 1.0.1 Apr 6, 2016