Additional Information

Most of the UI is self-explanatory, however, here are some additional tips and information
Additional descriptions about some of the parts of this UI:
  • Waypoint Spacing - How frequent the waypoints will be (default: ~100m, sparse: ~250m, sparser: ~500m)
  • Destination Only - Only generates an end point to get to (warning: target distance and the direction your car is placed will be inaccurate)
  • Driveability - The road composition, where 1 means all asphalt of perfect quality and 0 means all dirt or asphalt of very poor condition
The map in the bottom left will show you the next two waypoints. You can change the map FOV with right mouse click and you can change the opacity with left mouse click
There are some achievements which are tracked (access by clicking on the "Achievements" button on the main screen) and are a small goal to work to

{{x}}
Always Sunny
Traffic
Road-Arrow Indicator
Keep Current Vehicle

Achievements
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{{x.name}}
{{x.text}}
Note: Only completed scenarios count towards progressing in the achievements


Scenario Generation

Here, you can generate these scenarios for other, modded maps.
Simply select the map you wish to generate the scenario for, and click the 'generate scenario' button
It should be noted that these scenarios only work on maps where AI paths are supported and may produce unexpected results from unofficial maps - as a general rule of thumb, maps where the AI can navigate well will be fine

{{x.formattedName}}

Pseudo-Random Tour :
{{mapName}}
{{x}}
Always Sunny
Traffic
Road-Arrow Indicator
Destination Only
Keep Current Vehicle
Route Length: {{generated.routeLength}}m
Number of Waypoints: {{generated.numWaypoints}}
Route Driveability: {{generated.routeDriveability}}