Awesome Sauce
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Latest Reviews
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Insanegaz
- 5/5,
Going as fast as you can without crashing or just testing out vehicles, Great map.
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For 2018 Gavril Scout Demo in LandRijdendeKabouter
- 4/5,
'NO TEXTURE' displayed on screens. A lot of cheap people use this mod, so maybe it should be fixed.
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For Beta Tow Mater Skin in SkinsTHom6502
- 4/5,
The texture looks good, but I think you forgot to set the UV template to invisible, first picture you see that temmplate on the bumper.
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xtrat
- 1/5,
i just retried playing this map and now my steam wont launch because of a missing steamui.dll
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For Beta 1972 Autobello Aria in LandAiynAlQamar
- 5/5,
love these old fiat/vaz "boxcars"
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Achim_Mentzel
- 5/5,
Thank you so much! The game looks way better now.
The only downside is, that the fried or color inverted screenshots are still a thing, at least on my end.-
Author's Response
Damn it
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For Beta 1972 Autobello Aria in LandMOPARer
- 5/5,
Impeccable Mod, The Proto Configs Are Loads Of Fun To Drive, The Motorbike Mid Engine Is Wonderful, Great Sounds On It, Sounds Exactly Like The Ones Splitting Lanes On The Highway!
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For Aria Expansion in Mods of ModsJesko_86
- 4/5,
lovely mod, but the late USDM front panel doesnt have the option for a radiator.
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Author's Response
for me it seems to show it. odd....
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Raufbold
- 4/5,
To be more specific: the override values for body panels, crankshaft, fuel pump, spark plugs, head gasket and piston rings don't work at all unless you uncheck the Balance Wear. Even then though I get Crankshaft regularly at 0% condition (probably due to weird scaling of the wear for it). There are also issues with Body Panels and Idle Controller also not matching the override values.
Also, I think the wear could be done differently altogether, seeing how Joe's Junk mod went about junk parts. What if it could be changing values for the part in question, like (in case of an engine) lowering idle RPM, introducing idle roughness, increasing idleRPMstartrate, increasing StarterVolume, inertia, friction etc.? The more worn part is, the more extreme the values.-
Author's Response
Hello,
I am aware that the Balance Wear option somewhat breaks the override, I plan on reworking the wear system to be more accurate with what the vehicle state actually shows. (For instance the engine shouldnt be able to severly misfire at 65% sparkplug conditions) But yeah, that is the next step for this mod.
The body panels only works if Deformation is checked. Il probably just make it so it doesn't show if it's disabled because i do agree that it can create some confusion at times.
The crankshaft is 100% my bad. It's supposed to scale engine friction, where at 0% the engine is(or almost) locked up, but because the exponential formula is straight up wrong, it either shows 99% or 0%. It will be fixed next update.
The head gasket, connecting rods and piston rings only breaks when below 30% condition. Some parts only shows as "Good" or "Bad" because their damage is simply controlled by a boolean value in the game's code.
Also, i'm not exactly sure if I understand your suggestion since the wear system is exactly as you suggested. Sparkplugs and Fuelpump causes a misfire, Starter reduces starter torque and startup time, crankshaft increases friction, idle controller increases idle roughness, etc. I didn't put that information in the mod description because i wanted the player to figure them out (and the description would be too long), but when the mod fully releases i will make an updated forum post with all that information.
If you have any other questions feel free to PM me!
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Author's Response
Thank you for reporting the bug! However, from what I can see, this mod seems to work fine even in v0.36. Could you please tell me specifically where the problem is occurring?
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razer11
- 4/5,
When it works its great fun, unfortunately it doesn't seem to work anymore. When its installed on a vehicle it doesn't detect it as installed and the inputs don't work
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Author's Response
I don't blame you. It's so awesome!
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Author's Response
Thanks
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COLT_game007
- 1/5,
The mod doesn't work in the latest version of the game, 0.36.4. It's impossible to drive on the map because the car keeps falling off. The map could use a refresh. Hopefully, the map creator will fix this.
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