Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. bob.blunderton
    It's back and it's 1.1GB - Roane County version 19.x for use with BeamNG 19.x. The largest reasonably detailed map you can get your hands on. This is a bug-fix update for 0.19, and it might run a little bit (2~3fps) better in some spots, too.
    1.1GB = bug-fixed version. If you have this, you have it already.
    1.19GB = old version
    REQUIRES 8GB OF SYSTEM RAM! 16GB Recommended.

    DO NOT ATTEMPT WITH LESS or you will get 0xFFFFFFFF error and a crash. AI use extensively may push this requirement even higher, 12~16GB should be plenty of installed memory to run this map well with AI.
    Video Card: High graphics detail requires 4GB~6GB of video memory, so if it gets slow, use medium graphic details which are under 2GB use. Reflections are very heavy, as can be shadows and SSAO also, so turn those down or off if you have trouble.
    CPU: Any CPU that can run West Coast USA can easily run this map.

    Enjoy 175 sq/miles of *REAL* Roane County TN USA terrain with THOUSANDS of hours of work put into it. With almost 200 miles of roads on this map, it's sized bigger than GTAV's map. TWO HUNDRED MILES!
    Includes 14~16(?) miles of real US highway 40 in TN USA mapped into it.
    Includes cities or the beginnings of which:
    Kingston (60% done)
    Rockwood (35% done)
    Harriman (60% done)
    Westel (not yet built)
    Glen Alice (not yet built)
    Mid Way (not yet built)
    Main road network (95+% done)
    AI use of roads and LARGE parking-lots (95% done)
    US 40 highway goes from Kingston-Kentucky Street on the east end to almost two miles west of Westel Rd on the west end, and a big jog up the side of the almost-2000ft elevation Cumberland Plateau, includes most of Roane County, and some of Cumberland County, Tennessee.

    Updates includes but is not limited to:
    *Works great with the traffic tool now by GamerGull (which I've done extensive testing on), most of the update was centered around this new traffic tool, as I've provided a LOT of feedback and testing for it.
    *AI will now hold lane properly on multi-lane routes including divided roadways and 5-lane routes though urban areas. AI will go off jumps in downtown Harriman area, this is intentional and NOT a bug.
    *ALL NEW (well, almost all) bridges that are much closer to AAA quality now. Many bridges have built-in reflectors in them that actually work.
    *UPDATED and ENHANCED highway graphics, they're finally about done.
    *Fixed the no-texture brigade rearing it's ugly head again via the normals (normals are our version of bump-mapping here)
    *Fixed fences 'good enough' for now.
    *Fixed all the intersections that looked bad (well, 90% of them anyways).
    *Longer draw distance by 2.5x than the previous version. No more driving like a chicken without it's head, and now you can see Rockwood from the top of the Plateau (mountain) now (my personal favorite view).
    *Performance is roughly 85~95% as good as the previous version, only down a tiny bit due to the draw distance increase. The Nintendo-64 quality of fog just wasn't growing on me these days, I'd guess.
    *A few of the spawn point previews, and the Roane Racer parody graphic were updated, so look for something new down near the bottom of your map selection screen
    *A few roads that dead-end at the end of the map / game-world DO NOT have AI any longer, this won't be missed much as it's due to me enhancing the AI paths on the rest of the map and hitting previously-unknown 65536 AI-node limits. Yes, I completely maxed the AI on this map - thankfully most of the roads are already in place. Please don't add any more AI-enabled roads of your own in this, or it will break the AI entirely - and that wouldn't be fun.
    *Extremely long list of very minor bugs with graphics, AI, and so-forth fixed, too long to list these things I spent a few hundred hours fixing.
    Things like cars going the wrong way, or driving down the shoulder are history not worth remembering. If you find a spot where the AI always acts up, give me a shout-out on our DISCUSSION forum (not the review!).
    REVIEWS ARE FOR REVIEWS NOT FOR QUESTIONS OR BUG REPORTS ... This resource will be updated about as often as game-updates break it, or shortly following as my schedule allows.

    So sit back and enjoy this map which pushes BeamNG to it's limits and is more of an open-world tech demo than a complete, finished product. That being said, it's still great fun to run and runs way better on 0.14.x and 0.15.x game-versions than previously. This map was only meant to be a tech-demo but ended up being one that's taken over THREE THOUSAND hours of my time (yes, I am physically disabled = lots of computer time).

    This map isn't done, it might never get done, but there will surely be more work on it as time goes by and I have other resources to donate to the project from my main current project. Speaking of which:

    Obligatory plug for Los Injurus City Map project coming to BeamNG!

    Introducing a city map for BEAMNG.DRIVE - yes a CITY map, not a town, a REAL CITY, with subways and an abandoned mall you can both drive through - the beginnings of a military base (currently just a concrete air-strip but more is planned) - and over FOURTY-FIVE UNIQUE MILES OF HIGHWAY for your cruising and crashing pleasure! There's even an early version of the abandoned Packard plant in that map!
    I have a Patreon to help fund that project as I use 3d modeling software (to make my own houses, the bridges for that map and also Roane County got a few of them, this software costs money each month!), and being on a fixed income with doctor bills from being disabled, this makes it a little easier so that modding doesn't drain me dry - that wouldn't be fun. I've even got a legit copy of World Machine 2 for the project thus-far and some sound software to help mix background sound for the map.
    I haven't said the best part of Los Injurus. It contains an 800+ piece modular road kit, so anyone can build their own city in the editor, just like Simcity 4 or other city builders (okay maybe more time consuming!). This kit, when the map is released, will be free-use to other modders and mappers. Most all the resources from this map are all new and custom-created from scratch by me (with a few select ones donated in by kind folks supporting the project) - even lots of textures are created in-house here.
    If you loved the old So-Cal Interstate map that never had even a single sign or building in it, you'd be happy to know that's where Los Injurus is being built and it will be awesome! <-- Patreon for Los Injurus project. Thread link is here --> Come and stop in and say 'Hey, how you doin'?' and see the latest progress, even if you don't have cash on hand or otherwise unable to donate, we'd love to hear from you! Some models will even be 'back-ported' into this Roane County TN map from Los Injurus to enhance and upgrade this map.

    Pictures following are of the current 0.15.2.x Roane County version and may be demonstrating the traffic mod and/or a few downloaded vehicle mods in use. Please support my map mods via the Patreon link above if you have even a dollar to spare and you enjoy them and find them fun. It supports an almost-40-year-old ME and helps me use my over-four-year-old computer and legit professional (licensed!) software to make awesome mods, and also get to the doctor and pay the bill when it comes time. I am physically disabled with a seriously injured back, but support should not come out of pity, do it only if you enjoy my maps, and ONLY if you can afford it - as we all have to eat & keep a roof over our heads.

    Software that is used to create this map: 0.4.x ~ 0.15.x.
    Paint dot net & GNU Image Manipulation Tool, Blender, Notepad++ (free)
    L3DT Pro, World Machine 2, Maya LT (all commercial).
    Proudly made on my 4.5-year-old still-proudly-Windows-7 computer.

    Credits are as-per signs on the highways in the map, thanks to everyone who helped & many additional thanks to those supporting Los Injurus project on Patreon!
    Thanks to SynSol for hosting assistance with a map 2.5x too large to normally fit on here. Thanks also to GamerGull for the awesome traffic tool. Thanks to the BeamNG developers for the most awesome game ever - and if they choose to hire me - I will still map here on the side!
    I couldn't do it without all of you - and what I could have done alone wouldn't be nearly as fun.
    This map and the traffic tool this update is decidedly for, has been a community effort, as has this game for a large-part. Now go enjoy the map!

    This map would not be possible without the help of the following wonderful people:
    Me - Mapping, terrain, road graphics, some signs.
    @Occam's Razer - House models and textures for the assets from Garfield Heights
    @RedRoosterFarm - Awesome signs that look the part
    @chris_lucas - Train and Railroad track models
    @MitchB25 - Traffic signals from the Expressway map
    @Username - for previous mirror hosting before this was on the forums - thanks!
    @Ouerbacker - who's past maps inspired me to make something great, and also for the base graphic for the cliffside variation texture used sparsely in this map.
    @synsol and @meywue - for helping me get this hosted - thanks guys - love this game.
    @JDMClark for sending in some shots of Rockwood and giving some of a local's input etc. THANKS!
    @fufsgfen For the bridge pillar models after the game update ate mine.
    If I've missed anyone, feel free to message me a big smack in the face and let me know.


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    Taza, -V8-, jessejones440 and 37 others like this.

Recent Reviews

  1. kHawks1357
    Version: 19.3.1
    Seems like a great map, only problem is it crashes my game while loading. It says cannot resize 1440 2560.

    I am using an intel i3 9100f and an AMD rx590 for a house. I have 16gb of ram so I am not sure what the issue is.
  2. xuey-s
    Version: 19.3.1
    Version: 19.3.1
    Deadly good map !
  4. MultiGamerClub
    Version: 19.3.1
    Works great, fps drops in some areas but that are to be expected when im only having a 2080 super ;)

    Great progress from the last time i visited this map and i must say i still love roaming the endless roads you have set up for us!
    1. bob.blunderton
      Author's Response
      FPS drops will happen due to CPU on DX11 games now and then such as:
      This game in maps such as Roane County, Italy, West Coast, Los Injurus, and American Road, and some others
      Microsoft Flight Simulator 2020
      Fallout 4 in downtown Boston areas and other built-up places.
      A few other titles also that weren't worth listing.
      This happens due to all the different surfaces that need to be rendered, and the fact that every render call the GPU gets must go through the CPU first. DX 11 generally only handles draw calls on a single core of the CPU.
      In this game, whenever the map scene hits 4000~5000 draw calls, slowdown can be expected. So lots of complicated different models can cause slowdown without very intense work in optimization.
      DirectX12 and Vulkan both fix this by having multi-threaded draw calls pretty much standard.
      So while I can't really remedy this at this point, I can plan around it with future maps.
      Still, I am glad you enjoy the map and wish you much enjoyment on your relaxing (or invigorating) drives around Roane County.
  5. fylhtq7779
    Version: 19.3.1
    I love you men
    1. bob.blunderton
      Author's Response
      They said a map this large couldn't be done.
      They said it's too much and would hitch... (streaming improved in game versions 0.7, 0.8, 0.9 and up).
      They said there were too many map limitations (object limit at 2048, then raised to 4096, then NO object limit after much badgering by me).
      They said the AI couldn't handle it (Limits were raised from 65536 nodes to several times greater, including me finding and removing bugs in the process).
      They said it'd require too much (16gb) of RAM to even be playable (I downsized the forest areas considerably lowering the physics collision data footprint of RAM, from 10gb to 5gb avg used at load).
      They said it'd be way too slow (so I lowered the draw distance artificially and raised it back later as PC processors became more powerful).
      The rural areas are very featureless, boring, dated-looking expanses surely.
      But it's here, and it's huge (the largest for the game), and it certainly will provide you a bevvy of driving experience for the awesome price of 0$.
      The towns provide plenty of hidden jumps and fun packed in without out-right killing the realism. It's based on real terrain in Tennessee, too.

      Don't let anyone stomp out your dreams. If you try hard enough, you can do it. So if you enjoyed this map but want more, check out Los Injurus City Map project, which gets a public update in just a few days.
      Thank-you for the kind words, it means so much when maps like this and Los Injurus literally can soak up 5000+ hours a piece and still not be done.
  6. theboi333
    Version: 19.3.1
    It looks good in the photos but when i spawn in i am just floating.
    1. bob.blunderton
      Author's Response
      Give it a little time to load in if you don't have an SSD. The terrain doesn't draw in right away but if it's not there and everything else already is, something else went wrong (this map works for others).
      If you have 8GB or less of RAM, make sure to close other things out before you load this map (such as web browser, other games, you do not have to close your virus scanner though, leave that one go).
      If you do not have a 4GB video card, put the texture details to medium (for 2~3gb video cards) or to low (for 1gb video cards). For video cards with less than 1gb please set the game to 'very low' detail. 'Mesh Detail' can be set by how good your processor is, otherwise left alone (it doesn't help much unless your CPU is very very old). This map requires a 4GB video card to use highest detail textures, and may require even more than that if you have a bunch of cars loaded (I never 100% checked that, but it required 3870mb with 1 vehicle loaded, so it's very close).
      If you still cannot load the map, clear cache and try again.
      If that does not work, re-download the map; since it is a large download it will quickly show any issues with your internet connection - especially when using wifi. Use a LAN cable while download if you have one (you get often get a short 3~6 foot one at a thrift shop for a pittance).
      Get back to me in the discussion forum, with as much info about your hardware configuration as possible, and I will look into it if you cannot get it fixed on your end. Otherwise, the map should be 100% okay.
      --Good luck!
  7. Cornmealcart
    Version: 19.3.1
    The fact that I live like 10 minutes away from Roane county and looks just like it is amazing. Its kind of SWAG.
    1. bob.blunderton
      Author's Response
      I just drove through it the other day when I went to get a new motherboard for my Ryzen computer (I gone-done blew up the PC, thank-you power failure & TN power grid of not-so-good-ness). Is kind of strange driving through my map in real life I will admit. I did know where I was at all times though.
      Looks like I have a bunch more random road-repaving sections to add, and a third lane heading from 27 east-bound to Ruritan Rd or Mid-town exit on 40 (I have to check). They're still constructing it, but I'd reckon they finish the real thing before I get it in the map (though it's a likely addition when I have to fix the map next).
      The area sure makes a good map though, as it was only supposed to be a open-world concept I spent a few weeks on... Oops!
      --Glad you enjoy it!
  8. LolzMajorasMask
    Version: 19.3.1
    I have done over 1,000 hours on this map. It makes great practice for the real thing; also with the AI being a little weird I think I've learned some extreme crash avoidance skills. Love it though!
    1. bob.blunderton
      Author's Response
      The AI sure has it's 'idea-light went out' moments, that's for sure, no denying that one bit. I seem to correct it a little more with each revision. I am waiting for the game engine (and the AI brain) to mature a little more before I go ahead and do anything more to it... no sense doing double work that I've already re-done a few times (the map is on at-least it's 3rd AI revision currently).
      This map is both a boon to locals, and a major time-sink for anyone who just wants to cruise.
      So if you just want to drive around for a while, or speed down streets with AI enabled and find out what happens when you go over the speed limit or run red lights while not going to prison or the hospital, this is a good place to do it.
      The crash avoidance skills you learn in this simulation may aid you later in life. They are invaluable. Just remember the big thing - don't panic & don't HAM on the inputs, and you should be much better off. Honing reaction-time down is just as important as both predicting other drivers and always having that 'plan B' escape route if that fails. An experienced driver tries to never put themselves into a position where there's no plan B escape route, too.
      I drive an older paid-off Toyota that I fix/maintain myself, so yeah Amen to crash-avoidance... my car will probably be eligible for antique plates before I decide to get another. It's not my dream car, but I'm okay with it, and getting into an accident in real-life isn't my idea of a good time.
      --Cheers & Drive safe (in real-life at-least)!
  9. Bl00dblu
    Version: 19.3.1
    are you still working on this. great mod btw
    1. bob.blunderton
      Author's Response
      This map is back-burner material while I work on my main project, Los Injurus. When Los Injurus is done, then some of those models will be back-ported to this project and I will pick this mod back up.
      This map will only receive maintenance updates to ensure it stays working if it should break, in the time-being until then.
      If you should find severe map-breaking or otherwise detrimental bugs, please submit them in the discussion forum so that I can add it to the 'Honey-Do' list over here and get it fixed next time it's required.
      --Enjoy the map!
  10. posopop11
    Version: 19.3.1
    big map, can be ran at usual fps by my shit laptop, looks good, much to drive, really nice, i love it!
    1. bob.blunderton
      Author's Response
      Just make sure you're plugged into the wall, and you're good to go.
      While it doesn't require high specs, it's been out a few years so tech has had a chance to catch up. Now the majority of folks with access to decent tech can run this with most off-the-shelf hardware (especially now that the bar of entry is lowered since the game-engine is updated and hence more efficient with less resources required).
      I am glad you enjoyed the map, the very purpose of this map is the very reasons you and many many others enjoy it.
      For those of us who just love to cruise along and just go for a drive, without a care in the world, this is the chief go-to.
      This map will be maintained for at-least few years yet. So if it ever bugs out and doesn't run, I can back-burner my current workflow and take a few days to iron out bugs. Cruise with confidence my friend.
      --Do enjoy!
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