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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. jdbensch
    jdbensch
    5/5,
    Version: 0.1
    Probably the most extensive map on BeamNG made by a very dedicated person. It's a pleasure to help you test this map, and fun to cruise around on it (if the FPS is good). Hopefully BeamNG will put some more optimizations in place for maps as large as this. Great map Bob.
  2. synsol
    synsol
    5/5,
    Version: 0.1
    Finally on the repository , i love to cruise on this map , excellent job Bob :)
    1. bob.blunderton
      Author's Response
      My way of giving back to the Dev-Team and community for this wonderful game. It's totally awesome to cruise in this GAME so I thought I'd take my 20~22 years of game-mod-making (seeing as I'm physically disabled), and DO SOMETHING with it. This map has been in development for NINE months but it's about 75% done, so I figured time to stop hiding it from the rest of the world. To you Synsol, to Meywue, and to all the other folks in the BeamNG developer and Moderator community, my most sincere regards to an over-the-top-game and WELL DONE!
  3. KKG Clan
    KKG Clan
    5/5,
    Version: 0.1
    This map is AWESOME !!!. Also it runs good on my pc setup without dynamic reflections. Great work put into it
    1. bob.blunderton
      Author's Response
      Ah yes, thankyou. Reflections do nail performance, by as much as 200% the cost to render, sometimes more. Not everyone realizes this, especially on large maps, that just turning reflection resolution down a bit REALLY helps. I have 1080p reflection resolution (or somewhere around that) enabled on water, for the beauty (it isn't the 1990s anymore ya know) of this game & environment to really show. That coupled with mirror reflections being on can really CLOBBER your FPS. Somewhere, there is a balance, that relies on the user to know just where to set the reflection resolution slider. Sometimes it makes the biggest difference on memory-bandwidth constricted (or shader-constricted) cards such as a 750ti or 950/960 nvidia card, where as it won't so much say on an older Radeon 7850 as that has 256bit memory and an okay amount of shaders.
      Even my Rx 480 8gb I just bought (was tired of 30fps in my games) after 3 years+ on the old card I had (the 7850 2gb above) still struggles on super-high reflections at times.
      Thanks for taking the time for an honest review.
  4. MxT333
    MxT333
    5/5,
    Version: 0.1
    ONLY RATE IF YOU CAN SUCCESSFULLY RUN THIS MAP, OTHERWISE, CONTACT ME IN DISCUSSION TAB/FORUM OR PRIVATE MESSAGE ME.

    Nobody will read this, and even if they do, we cannot go just pass by without giving credit where credit is due. This is a masterpiece! Keep doin these maps! Very well done, im downloading now!
    1. bob.blunderton
      Author's Response
      Not only have you read it, you thankfully posted this for everyone to (hopefully) see yet another time. This is always GOOD. Thanks for taking the time to do this. While it undoubtedly will still eventually happen, maybe, somehow, it will help :) Thanks for taking the time to do THAT and try this.
  5. Spencer Johnson
    Spencer Johnson
    5/5,
    Version: 0.1
    First One To Review xD Anyways, AMAZING MAP!!!! HOLY SHIT!!! HOW LONG DID IT TAKE YOU TO MAKE THIS!!?!?!?!?
    1. bob.blunderton
      Author's Response
      Upwards of approx 1000 hours to make the map - over the last nine months. This was only a proof-of-concept and large-map-game-engine-test for the first 2~3 months until I realized that it worked fine for the most part, and was entirely plausable. After that I put considerably more effort into it and opened it up to alpha, and then beta-testing.
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