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Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. Floppydopda
    Floppydopda
    5/5,
    Version: 0.86.0
    Fantastic map, very close to the real area. It's so accurate I usually use Google Maps to find the correct road to take to each town. The amount of detail is good and doesn't cause too much lag. I can run it at 35-45 FPS with GTX 760 and Intel i5 4690 and 8GB ram. Definitely need to use an SSD or the load time is 5+ minutes. On par or better than the stock BeamNG maps in terms of quality and depth. Well done!
    1. bob.blunderton
      Author's Response
      Ah yes, in 2018, everyone should have an SSD unless they have an AMD FX processor on a 970 or 8xx series motherboard (990FX is ok), because it won't notice. At which point they need a whole new machine anyways.
      Glad you enjoyed this, and you MOST CERTAINLY can use google maps or your maps of choice on this map. The safe-for-work-link here:
      https://www.google.com/maps/dir/Burdette+Rd,+Rockwood,+TN+37854/@35.8933257,-84.673901,13z/data=!4m7!4m6!1m5!1m1!1s0x885de0cfe6d9ba57:0x2240babdce859799!2m2!1d-84.6371225!2d35.8728113
      There's a bit chopped off at the top and bottom on this google map, that is still in the real map, only a mile or two each way. East-West dimension is about right though.
      You can also use street-view if you like. If my internet was working when I built the buildings, they will all be correct to about where they go (Roane Plaza, Line City, Happy Sack grocery, etc), or sometimes if the internet was broken, things will be close but not perfect. Sometimes buildings may be changed for map-flow reasons like to fit awesome jumps (reason why the TEA PIT diner parking-lot is barren of obstacles), or just generally make things more fun (connect two dead-end roads with a path, or otherwise help play-ability - like a dirt path at the east and west ends of the US40 highway, so your fun doesn't end).
      There's a lot more analysis that's gone into this, I've seen mostly every review, and often times more than once wondering:
      What do people love, where do they find awesome jumps, where do they want awesome jumps or stunts and don't find them, where do they get lost, what do they pick out, where they go, what to keep, what to change or remove, and where do they get lost (okay okay yes it's huge you will get lost).
      So there's a lot more than meets the eye here. Glad you had fun though!

      So position your real map in Rockwood Tennessee, with Harriman in the north side, Glen-Alice to the south, Kingston to the farthest East, and Westel to the West (the town is not in the map yet but the roads are). You should find your way around quite well!
      Or just use my MOOGLE MAPS at the top of the resource desc. page!
      --Cheers
  2. 2000ToyotaCorolla
    2000ToyotaCorolla
    5/5,
    Version: 0.86.0
    nice to see that its improving it looks quite a bit better than it did since the last time i had this map on my computer ill have to get it again because my brother deleter it hopefully it won't take 12 hours to install probably will
    1. bob.blunderton
      Author's Response
      First, set the map to download again...this could take some time!
      While you wait, noogie your brother a while.
      Then, make sure you have no old versions of the map, and then enjoy the new version and make sure your brother doesn't make you download it again, by backing up your existing copy.
      --Enjoy!
  3. buddy boyo
    buddy boyo
    5/5,
    Version: 0.86.0
    As a fan of super-big maps/levels in games, this is great.
    1. bob.blunderton
      Author's Response
      This is currently the largest map, because I like big maps too!
      So definitely do enjoy this map & if you enjoy cruising about seeing how long you can go until you run out of fuel or wreck the car, this is THE place to be. Don't be tempted by those jumps though if you're trying to drive until you run out of fuel... and they're both tempting and numerous.

      --Cheers!
  4. xxdavekxx
    xxdavekxx
    5/5,
    Version: 0.86.0
    I recently got an upgrade in ram, 16GB now! Ive been playing this map for a few days, havnt had the patience to load it when I had 8Gb of ram, lol. SO happy to see an update, Im amazed by the detail and the natural and professional shape and feel of the roads, as well as the atmosphere thats set. This should seriously be considered as an official map.
    1. bob.blunderton
      Author's Response
      Thanks - it means A LOT. I mean it.
      I put THOUSANDS of hours of work into this map (2500~3000 hours).
      It will only get better, that I can promise, as more detail is added (but not so much that the FPS is poo) and bland spots are filled in.
      Surely I hope this is a fitting reward for having 16gb of RAM for what is costs now. I paid about 80~100$ for my 16gb 2400mhz kit in 2014 when I built this PC and I can promise it doesn't have 1mb more of RAM now than it did then, with the current prices.
      A good rule of thumb when building a PC is to buy either as much RAM as you can afford, or buy half the max capacity of the board, when you build the machine (so if it maxes at 64gb, buy 32gb, in two sticks, or four sticks on eight-slot quad-channel boards). With 16gb you can use up to 6 or 7 AI vehicles if your processor and GPU are capable of displaying and processing them all - even more if you have a Hexacore or Octacore (6 or 8 core) CPU like Ryzen 5/7 or intel 8600/8700k or (most) X99/X299 chip-based machines.

      So do enjoy playing. I sure hope some folks make some missions. Otherwise I will figure them out one day and everyone is going to have to suffer driving a box-truck full of pianos across the map for 40 miles, Mua-hahahaha *witch-like Amazon Echo laugh* ...

      --Cheers!
  5. rryz19
    rryz19
    5/5,
    Version: 0.86.0
    Good thing I got a new computer for Christmas!
    (New one has 16GB RAM which is double the ram from my old computer)

    I've been exploring this map since it first came out and it keeps getting better and better!
    1. bob.blunderton
      Author's Response
      It's been two years now I've been working on this officially (25 months now, since feb/2016).
      So do enjoy the two year anniversary. I hope I got everyone on the credits sign that belongs. I have to make a 2nd one it's getting rather full, too.

      It wouldn't have been possible without much help from others, too, though most every bit of actually mapping and object placement & even terrain creation was done solo by me.
      Thank RedRoosterFarm for signs,
      Occam's Razer for Garfield Heights houses,
      Fufsgfen for a chunk of sidewalk I really really needed,
      A few folks for sign ideas and submissions, and other author's who's things have been all used with permission,
      Ouerbacker for the terrain cliff face texture used in a few selects spots,
      Last but not least the Beamng.drive team for many models that I've re-skinned dozens of model's worth, and awesome game,
      Synsol and Meywue and even Nadeox1 for helping me load this and tolerating my not always amicable presence when I hit one of the many many bugs I have found while editing. Let's not even talk about the (expletive deleted) editor, beyond saying they're fixing it :)

      Enjoy new stuff taking the highway to mid-map and heading north at the ROCKWOOD / HARRIMAN exit (Roane St, Rt 27). Also, lots of new roads off Airport Rd's northern parts, and total re-alignment of Westel Road and the west-most 2 miles of US40.

      There's like half a dozen different fast-food franchises now:
      Long Dong Silver's
      Taco Hell (flying beyond the buns!)
      Burger World (that's the oldest)
      Weedy's (no!, it's vegetarian)
      Sausage fest
      Chicken Munch (bird-murder to-go!)
      AND MORE! You can find one of each I believe right on Roane St just north of the highway or about 2.5~3 miles south of Downtown Harriman.
      3 different grocery chains - Spend-A-Lot, Happy Sack, and Line City Grocery...
      Other ill-fated misc big-box stores like Worst Buy and Sprawl Mart.
      Likely about 50 other stores I haven't mentioned yet.
      Lots and lots to see! So buckle up for some low-brow humor and drive.
      --Cheers!
  6. Flippi 284
    Flippi 284
    5/5,
    Version: 0.86.0
    My crappy laptop can run this somehow, so thats good. A great detailed map with plenty of room to do whatever you want. Also I could have sworn I saw some words under a bridge that said “IF YOU SEE THIS PILLAR THEN YOU ARE A CRAPPY MODDER” or something like that. So this map made me a crappy modder. Great.
    1. bob.blunderton
      Author's Response
      Something like that, there's hidden behind-the-scenes words, so that the barrier isn't placed too high and hence gets lowered before run-time. Thus if you use Height 1.75 and width about 0.3 you'll make a nice median barrier out of a mesh road with little effort (don't remember if you have to lower it when done but it's easy enough in f1 object mode - lowers the whole thing).
      I am constantly trying new ways to refine the map, here and there, as time goes by. Do enjoy the new detail on Roane Street (four lane divided road that's 'almost' a highway but has a few cross-routes and lights), it goes between Harriman (north) and Rockwood (south), everything within 3 or so miles of Harriman is done - all north of the highway except a few plots. Some stuff on Ruritan (Pine Ridge Rd - there's an exit to US40 here - turns into Ruritan due to re-alignment at a light half way down it), that's also new. Both Roane St. and Ruritan (but not the Pine Ridge half of it) was completely re-aligned here this version, Ruritan was also given a middle lane.
      Don't forget to find all the new and rather bumpy roads in the west portion of the map, though Westel Rd (it's re-alignment and it's extension that's 100% new) is quite smooth as-is the highway that's also had 2 miles of re-alignment.
      There's new bridges and many many many many many other goodies I haven't said a lick about - because in reality - there's too many changes to remember and I'd rather spend that time mapping, or playing SNES!

      --Cheers!
  7. audi4141
    audi4141
    5/5,
    Version: 0.86.0
    Great map,i love it,keep up the good work
    1. bob.blunderton
      Author's Response
      Doing my best when I am not goofing off when I should be mapping, and playing another game. *Crowd boos* HE'S CHEATING ON US, OH-NOES!

      Do enjoy! Start at Harriman, and make your way west to the main road a few blocks (should be obvious), and head south a mile or two and you should come to lots of new stuff. Then take the highway west and find more of it.

      *HINT* The big jump on Westel rd ending by the highway is still there it's just been moved - because there's a road through there now! The Airport jump half-loop thingy on Airport Rd that's almost in the flight path is still there though. Because DavidinArk loves it and so do I. You don't need a plane to fly.

      --Cheers!
  8. MadHEMI
    MadHEMI
    5/5,
    Version: 0.86.0
    AWESOME ~

    I always look forward to your maps with the amount of detail and effort you put into your creations ;-)

    I have a tiny 16GB Ram with crappy Intel shared graphics letting down performance on my Hewlett-Packard HP Pavilion TS 15 Notebook PC 2.30 gigahertz Intel Core i5-4200U P.O.S . Which I'll replace in the future ;-)
    Thank you for your creations.
    1. bob.blunderton
      Author's Response
      Intel graphics *WILL* run this map.
      720p (this is graphic memory dependent, also RAM speed helps)
      use Low or Medium
      Make sure reflections are *OFF* ... it might help to turn cpu-dependent shadows off too or set them to player car only (though this hurts realism some).
      You should be good to go. The draw distance isn't very far in this version, due to 'common graphics cards' statistics and the expensive GPU market right now.
      At no point on a Desktop-class RX 480 8gb GPU (what I run) should this go below 35~40 fps @ 1080p with reflections OFF - worst spot is STILL Harriman Downtown not far from Queen & N Roane St. - unless you have reflections maxed out big-time. Unfortunately, this said GPU may cost 500~800$ right now due to miners killing the market supply for enthusiasts. I only paid 262$ for mine 18 months ago, so enjoy your laptop for what it is, not "what it's not", because desktop gaming right now is super-expensive. Integrated GPU's used to be so, so much worse!
      Any recent laptop with i5 or i7 and 16gb of RAM can run this map with a 1gb (LOW, 720p) frame-buffer (VRAM), and can run it decently with a 2gb frame-buffer (Medium, 1080p shadows possibly off, reflections OFF).
      LEAVE REFLECTIONS OFF ON INTEGRATED GPU'S, it halves FPS with it ON! Actually, anything less than a 1060ti 6gb or GTX 1070 or VEGA something should turn it off, too. Now, sit back and enjoy, don't get too too lost.
      --cheers!
  9. zschmeez
    zschmeez
    5/5,
    Version: 0.86.0
    Good thing I invested in 16 gigs of RAM. This definitely needs it. Outstanding map!
    1. bob.blunderton
      Author's Response
      Yes, it's quite an investment. How many organs did you have to sell?

      I am super-glad I built my 4790k machine in 2014 with 16gb right off the bat, as it's gonna be a cold day in (bad place, censored) when I pay what RAM is going for now. For that matter, I don't think I'll do anything more than possibly 1 more GPU update (in 2 years or so) as far as upgrading this machine goes for several years. It's too expensive to buy high-end computer hardware for little gain if one already has a de-lidded 4790k with 2400mhz DDR3 dual channel hooked to it (Beamng physics LOVE ram speed!). However, for those with Core 2 duo/quad's yet, 1st gen C-stepping i7s, or AMD FX processors, a Ryzen or intel 8xxx series is a sweet upgrade and definitely worth the price of entry. Not so much for intel 2xxx and definitely not for 4xxx series and above, there just hasn't been that much integer and fpu performance gains to write home about.
      So yes, if my 3.5 year old machine can run it (without exploding), and run it well enough to play, so can yours!
      8gb RAM IS NOT ENOUGH folks. This is pre-release game with BETA map bigger than GTA V on it. Those physics details need RAM space. LOTS of it. Ram Requirement will only go up, though I'm striving to 100% always keep this running for folks with 12~16gb of RAM as those machines are far from outmoded yet.
      --Cheers!
  10. ¿Carbohydration?
    ¿Carbohydration?
    5/5,
    Version: 0.86.0
    Absolutely breathtaking sizewize. Next is a lua app that automatically changes down your settings when playing? XD
    1. bob.blunderton
      Author's Response
      That would be a good thing wouldn't it now? Might need to update that BSE (Beam Script Extender) that was made many moons ago for this game, and could totally do stuff like that (they do in other games).
      Glad you enjoyed the monster map, one of the few things that tops this is the Just Cause 2 (and possibly later versions) map sizes for those games' series. Surely I'm not counting progressively generated endless games either, that wouldn't be fair. Biggest map on earth for Beamng!? YES!

      Happy getting lost :) it happens...
      --Cheers!
  11. Danny Werewolf
    Danny Werewolf
    5/5,
    Version: 0.86.0
    I have made my decision...I am going to make my laptop cry tears of torture...

    If I don't reply in an hour, my laptop came to life and slashed my head off...

    Just call the Autobots and make sure I get the Allspark, I might be a robot since I have no emotion

    (If it wasn't obvious, this be a joke, can't wait to finish downloading and try playing...I played this before this update, and I loved it...)
    1. bob.blunderton
      Author's Response
      Plug & Pray (plug into wall load map and hope for best)...
      This is certainly Plug & Pray compatible so go right ahead.
      You should be just fine and will have a good time, there's lots of new stuff.

      Do enjoy!
      -Cheers!
  12. Codeslamer
    Codeslamer
    5/5,
    Version: 0.85.1
    This map is great for just exploring around and getting lost in (which I do very often)
    And there's so much detail, despite it being so big. I love it! (Even if my computer doesn't.. ^^; )
    1. bob.blunderton
      Author's Response
      Come on back and see us again, there's a new version!
      Keep your old one if you have 8gb of RAM just in-case the requirement passes you up with your system config/ram used. If you have 12~16gb of RAM then feel free to indulge!
      Enjoy the new western portions of the map for uninterrupted road cruising and exploring, and the area between Harriman south to the US40 highway for new stuffs, and US40 itself everything from near the summit of the mountain all the way west to the map edge.
      --Cheers!
  13. 420
    420
    5/5,
    Version: 0.85.1
    love it is the best map for towing and crashing keep it up and dont stop doing you
    1. bob.blunderton
      Author's Response
      I admit I haven't been mapping as much as usual lately (taking some time off until the editor updates drop), however; there's still a newer version then currently here right now on the server, to upload. Newer version has just a little more content and some more places 'finished' and corrects a lot of 'oops, that road's in the wrong spot' errors, and the road mileage will be up to 193.x miles (or more).
      So this map isn't dead, won't die, just taking a bit of hiatus while they fix the editor bugs.
      Do enjoy, it's made for cruising, hauling, and high-speed crashing, well, if you don't get lost first!
      --Cheers!

      P.S. For sanity sake do NOT lose sight of a car you're chasing or you may never, ever, ever find it again unless you toggle to it with TAB.
  14. turdstomper
    turdstomper
    5/5,
    Version: 0.85.1
    I love these huge maps and this is one of my favorites. Makes me feel at home when I'm ripping down the highway.
    1. bob.blunderton
      Author's Response
      Forgot to reply to this one...
      Nice name, hahaha, have you been sneaking through my doggie's bathroom area of the back yard by chance?

      No, really, come back and see us here on Roane County as there's a new version with more stuff and you don't have to walk through poo's in Beamng :)
      *grovels and makes face like realizing he just stepped in the doggie's dirty deed...*
  15. motohead74
    motohead74
    5/5,
    Version: 0.85.1
    this is a killer map i live in Sevierville and i did work up that way and i remember the i 40 sing to knoxville in your game i thought that was petty killer bro. keep up the good work
    1. bob.blunderton
      Author's Response
      Glad the fire didn't get you last year - that was a doozy. Always great to hear from a local, I live on the plateau myself here in middle-TN.
      It can be quite odd to drive to some place in real life that my map contains, though, especially when I am used to seeing it in my map only.
      There will be more TN USA Route 40 in this game in the distant future, there's quite a lot of fun turns and twists coming up out of knoxville after the split heading west, too many to not put them all in Beamng.drive.
      Knock it down a gear and go, it's a hoot when it's not busy - already earned one speeding ticket on US 40... I don't ever hit stuff though, so no worries. This is why I only own an econo-box though, otherwise I'd be wrapped around a pole/tree/bridge impediment somewhere.
      --Cheers
  16. titantls
    titantls
    5/5,
    Version: 0.85.1
    I thought I wrote a review for this map. Guess not so here it is:
    This map is off the charts amazing. Love the detail and size. As far as FPS I get 45-60 on high settings with one to two cars. Thats fine! I rally have no issues with performance. Also I leave near Tennessee and its good to have roads that are similar to the ones I drive on in real life. I know you are not working on it for now. Or at least until the editor is fixed but still thought I should share my views of this awesome map. Thanks for the map, love the effort you put into this! -Titan
    1. bob.blunderton
      Author's Response
      I am trying to push out an update by the time spring gets here in the USA. However, the editor is a hot mess right now which the developers ARE currently working on. So I am being fought tooth and nail while editing with constant CTD's and other badness. Progress is 'ON HOLD' technically, as I can't work full speed & with the bugs in it this version I am promising nothing. Maybe I can whip up a good surprise by the end of this season here - but again, no promises. Am doing the best I can with the tools available, however. So all hope is not lost.
      The roads are their real layouts, as best as I can do within game limits (there's not too many aside of the sheer item count maximums and FPS limits I am minding/observing rather seriously this late in development). I am glad you enjoy the map for what it is, as it was thousands of hours of work. This project isn't dead, but it is *technically* on 'hiatus' for now.
      This game is truly awesome, however, the editor... not so much right now.
      --Thanks for writing in!
  17. dieselpower.be
    dieselpower.be
    5/5,
    Version: 0.85.1
    biggest map nice work
  18. fufsgfen
    fufsgfen
    5/5,
    Version: 0.85.1
    It is not only biggest, it is also most detailed!

    There are many maps that are a lot smaller and almost like desert in comparison to this map's level of detail.

    Just keep shadows off and there won't be LAG, it is game engine limitation, nothing map makers can do about it.
    1. bob.blunderton
      Author's Response
      Thanks for writing in here! Always trying to make this better - there will be an FPS update for those that don't have access to my private, closed-beta maybe sometime this week for 10~100% performance boost (machine-configuration-dependent of-course).
      I will post a bit of help for others curious enough to read this, below:

      Shadows will help improve cpu and physics response for those who's processor is kept quite busy processing which of the too-many scenery objects there are already (houses, trees, curbs, rocks, everything that isn't ground or a road).

      Turn off or down to near-minimum (bottom 1/3rd detail levels or so) the REFLECTIONS will also SUBSTANTIALLY help FPS as this map was purposely made with that performance test in mind. I could get it to run even better but then you'll be lost in dense fog - not a nice thing to do if you're looking to find your way around 144 square MILES. This will help folks who are GPU-limited and could use up to 80% more fps. You don't need super fancy reflections to gain the use of the mirrors.

      Also, for folks with less than 4gb of VRAM or a GTX 970 with it's 3.5gb of VRAM partitioning (where it's slow past 3.5gb used) it may help to flip textures to MEDIUM (for 5~6 extra fps, maybe 10 extra) especially for those with 2~3gb (or less!) cards. Most textures for roads from side to side are 2k x 4k or 4k square, some being two textures wide (8k essentially), so there will still be plenty - and I mean plenty - of detail - the buildings, maybe not so much. So you have some wiggle-room with textures. So for example, a GTX 1060 3gb or 1050 Ti 2gb might be helped here, where a 6gb 1060 would not need to be set to medium.
      I measured 4000~4100mb of VRAM usage in 0.10.x (when last checked), and 5.5GB on load for SYSTEM RAM on 0.11.x (recently verified).

      I worked the performance up a bit so I can afford to add more detail further down the road, so to speak, as it's a bit bad in select spots.
      So to anyone who can 'just' run this map, hang onto the next update I put up this week sometime, which will be FPS+ 0.85.2 version.

      Hope you enjoy your day off today! Our car was frozen and doors were stuck this morning, almost had to go in the garage and put my car back together and get it out to go see family today - luckily strong fingers behind the door @ the top where the weather stripping is, and some fist bumps around the door opening worked to get it open. We got 0.5 inches of snow here in Middle Tennessee last night and it FROZE THE DOORS SHUT, all of them... it was a white Chris-Mess. @#$% (censored!) !!!
      --Cheers!
  19. Lost In My Dark Mind
    Lost In My Dark Mind
    5/5,
    Version: 0.85.1
    This is utterly impressive. the attention to detail and expanse is amazing. the roads are long yes... but that adds to the realism
    1. bob.blunderton
      Author's Response
      Thanks. This will be updated this month to have the one-way roads implemented. That should be relatively quick and painless.
      Now that I said that I'm going to go and see if my maps even load (rut-roh).
      They should, but you never know with pre-release and feature changes.
      If anyone else is reading this, please let me know if there's problems with the map(s) I have made.
      --Cheers and happy holidays (don't let the Chris-Mess music make you bonkers).
  20. This_Is_JOHN_CE-O_Sorry
    This_Is_JOHN_CE-O_Sorry
    5/5,
    Version: 0.85.1
    The decision has been made, I'm frying my computer to death.
    1. bob.blunderton
      Author's Response
      Poor PC, is that your new i9 that caused the hot spell as of late? It will hold a grudge against you for eternity and will doom you to a life of purgatory of it telling you what to do :)
      ...Like play a 10 hour loop of elevator music...
      It's all good though, for the here-and-now. I hope you enjoyed the map.
      --Cheers!
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