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Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. remko.eijling2
    remko.eijling2
    5/5,
    Version: 0.86.0
    This map is very well build.
    About the system requirements you are giving are FAKE.
    I have tested this map on a pc which meet the minimum specs of beamng drive on a 32 bit windows 7 machine and i'm running this map without any issues!

    Specs of the tested pc:
    intel cor i3 2300.
    4gb ram
    nvidia gt 8600
    120gb hdd.
    loading time off the map is about 50 minutes.

    But on top of all, thats a testing rig and i'm gaming on high end stuff, so for me this map is no problem running 50 fps over here.

    Very well done.
    1. bob.blunderton
      Author's Response
      Thanks, glad you noticed the years of hard work that have gone into this.
      The fact that you actually managed to get this to load on anything less than 6~8gb of RAM actually is a testament to the game engine updates, I would have to say. Heck, you need 4GB of Video RAM just to load all textures & a car or two on high detail. Yes, it's pushing 38xx MB just on high detail with one car, and system RAM usage comes in at 5.5gb on load up to around 6.x GB after having driven around a lot (dozens and dozens of miles, for an hour).
      So, no, no the RAM requirements aren't fake, but it'll only take just over a minute to load on a modern system (or just under a minute) on a high end machine. A hard drive-based machine will take up to 3~5 minutes to load, after-all, unpacking an almost 1gb zip file and then loading almost 2gb of data can take quite a while (plus the first-run of cached-model generation).

      So yes, I still stand firm on the requirements, it's no shoe-box panorama for sure, it's an open world so large it could fit all the GTA's in (or darn close). It's a proof of concept that was demanded - by many users of the rather sad-looking early version, to be completed. Hopefully I live long enough to complete it.

      When the mods get around to it and haven't kicked the server out of anger and frustration in a while, a new version will appear, that has much (25~50%) better FPS but still doesn't change the RAM requirement.

      So thanks for reporting that. Surprised the 4gb & 8600GT gets anything (gaming) done today actually, that's some 10 years old stuff there, that's an ERA in PC time. Good you can still make use of it though.

      --Cheers!
  2. IsaacVeyron
    IsaacVeyron
    5/5,
    Version: 0.86.0
    Question, will a GTX 1050 TI, i5-3450, 4 cores and threads, 32gb of DDR3 and a 128gb SSD do the trick to run this map?
    1. bob.blunderton
      Author's Response
      You'll be just fine with that.
      Medium texture detail for a 2gb 1050 Ti, High texture detail for 4gb 1050 Ti. You have *plenty* of RAM in there and the i5 should be a high enough clock speed to give you good FPS at-least on par with the 1050 Ti. I would very highly recommend you keep REFLECTIONS off though or on bare minimum. The map is very, very detailed / complex and so it puts a LOT of strain on video hardware. This is where all the 1080 ti and Titan whatever edition buyers come to drink away buyer's remorse, of taking a second mortgage, or selling their wife/children/kidneys to buy that expensive of a GPU in today's market. Okay, maybe not that drastic, but yeah, GPU's are expensive, so the new version that's coming around *eventually* *cough* will be even better on FPS but for now use medium unless you've got 4gb of video memory on that card. For what it's worth, the default spawn in Downtown Harriman is the SLOWEST point in the entire map.

      --Cheers!
  3. videogame king
    videogame king
    5/5,
    Version: 0.86.0
    Awesome mod
    1. bob.blunderton
      Author's Response
      TY, new version on the way which has some better FPS, and only a handful of new buildings (actually, you'd be hard pressed to find them, but they're there). Whenever the moderators get around to it and the server maintenance is done with. Glad you enjoyed what I poured thousands of hours into (no, not kidding, 2500 hours plus).
      --Cheers!
  4. jojos38
    jojos38
    5/5,
    Version: 0.86.0
    Nice map, huge map, i like it. But the fps are pretty horrible... BeamNG dev's need to do something with big maps
    1. bob.blunderton
      Author's Response
      When this updates (whenever that is - days, weeks, etc), re-download this.
      I have a version 0.9 that has up to 25~50% better min-max FPS; it's been pending for, oh a good WEEK now or so. They're doing some server maintenance, so whenever that's done with, this will be updated. Did what I could to help the FPS, but I am afraid there isn't a whole lot I can do with such a huge, intensive map.
      So yeah do check it out when it is updated, and for now, just shut off reflections as even a 1080ti isn't going to be 60fps in downtown Harriman with reflections on.
      --Cheers!
  5. lyingchristiaan
    lyingchristiaan
    5/5,
    Version: 0.86.0
    i was thinking while looking, nice map with good highways for me to cruise around. then i looked at the 914 mb's in this map for 10 seconds and thinking. how long did that ever take
    1. bob.blunderton
      Author's Response
      It's taken well over 2000 hours. Most of this time I was not running the game from Steam so it didn't record all my time, every time I ran the program (so people's names didn't end up in screenshots, that's just tacky).
      I have a performance optimized version incoming, it's being closed-beta tested currently and should hit the Repository this week, unless something really nasty comes up.
      Performance is up 20~50% better in the new up-and-coming version depending on your machine configuration (helping machines struggling with GPU bottleneck situations the most), though those that are CPU-limited may still see some notable improvement.
      Thanks for checking out the map - and yes - this is *THE* one-stop destination for 'just cruising around'... in-fact, that's entirely what it's made for. The AI is also fully implemented but is currently easy to confuse on some of the divided roadways as of current, due to some up-and-coming feature upgrades to the game regarding the AI. Look for more usability in that department in the future for the Roane County TN, USA map.
      --Cheers!
  6. TurboedRx7
    TurboedRx7
    5/5,
    Version: 0.86.0
    thank you i have been waiting for something like this for a long time a good highway and all of that i think you should be a beamng drive dev for maps
    1. bob.blunderton
      Author's Response
      Thanks also, and you're quite welcome.
      I actually visited the area this map is made to duplicate yesterday while I was out shopping (hey, it was 75F outside and sunny, it was a 'get the heck outta the house day' for sure). It's very strange driving around in Roane County in reality, after you've spent thousands and thousands of hours designing and driving around inside a simulation of it. *cue Twilight Zone sounds*
      Entirely that. Had to say it.
      Long story short, I will say we're currently beta-testing a closed private beta of a performance-increasing version of this map, if it makes the cut, you'll see it soon right here within a week. It's version 0.88.9 code-named "Roane Racer". Hopefully all goes as planned and it works out!

      So for all the people who had performance issues, it may be almost ready!

      --Cheers!
  7. primo3001
    primo3001
    5/5,
    Version: 0.86.0
    One of my favourite, but... soon... I will create larger map xD
    1. bob.blunderton
      Author's Response
      Many have tried to make a larger earth-based map, all have failed.
      The reason this map isn't bigger, is due to the fact, that any larger, and 75% of folks would not be able to run this map. The memory footprint is too large, and the game-engine gets sloppy-looking (and the AI may refuse to work in chase mode) when you make any map larger than 15~25km x 15~25km. You should spend time putting polish on your existing American Road map/textures etc, as people will enjoy that more.
      I would highly suggest you wait for tiled terrain support if you even want to attempt to make something bigger.
      In fact I highly recommend against doing something larger, as it will take 1000's of hours to do, I already have 2500~3000 hours on this map alone, and it's barely 'half done', if that.
      However, that being said, it's a free country/world, you may do as you like, but be warned, it's not as easy as it may seem. The larger you go vs this map, RAM use increases (in a finished map or mostly detailed one) EXPONENTIALLY. The scale of this map is about 0.94:1 due to that very reason (RAM use), though it's almost unnoticeable. The more detail, objects, etc, the more RAM you're going to use for textures, models, AI/pathfinding, and most of all, map-wide collision models.
      My work on this map is often mundane and monotonous, I wish it was only just the hand-placing of the 10,000's of models you see everywhere in this map - but that is merely taciturn compared to the behind-the-scenes stuff. Never-mind how many times I've broken the map in some way/shape/form working models in a text editor (about 4~5x last week).
      Best of luck either way, and thanks for writing in!

      P.S. I'd sure love to play it, if you pull it off, and hence would be rightfully impressed - you have my word - But it will not be easy!

      Sincerely,
      --The Bob.
  8. Kingswood_Grunt
    Kingswood_Grunt
    5/5,
    Version: 0.86.0
    Thanks bob.blunderton. This is a real testament to what you can do as a BeamNG enthusiast. This also shows just how great the BeamNG community is, for the combined efforts make this by far my favorite map. I built my PC around this game and this map! Yes it uses a lot but its worth it as the quality is excellent and it keeps getting better. So thank you bob.b and thank you to all the contributors.
    1. bob.blunderton
      Author's Response
      Well wet your chops as next update brings 35% more performance to the more dense areas of the map (on my RX 480 8g card), though not much new content (a few new businesses are built though).
      Glad you like this game and this map, for those that can self-occupy, this obstacle of mine provides hours and hours of fun, and can truly be the gift that keeps giving.
      It's also a great performance/stress test for your PC, not necessarily by accident either.
      Thanks for the kind words, I am glad you like it as much as you do, and are appreciative of the thousands (yes) of hours I have put into this.

      From high-speed cruising down the 18.x miles of Roane Street, to it's over one dozen miles of real Interstate 40, to crashing into a Chicken Munch or Burger World restaurant, to finding one of the many hidden jumps and stunts, this map provides lots of fun for many hours, to those who can afford the slightly steep price of entry (PC hardware-wise).

      --Cheers!
  9. Fightin'Steel45
    Fightin'Steel45
    4/5,
    Version: 0.86.0
    This map is fantastic and for how big it is, it doesn't take very long to load. The only big issue for me is the FPS drops steeply when driving through the urban areas. Still love the map though!
    1. bob.blunderton
      Author's Response
      Thanks!
      GREAT NEWS!
      I am (right now) working on an update that *COULD* improve urban area FPS by as much as a whopping 35%. I've already brought max-detail performance on my RX 480 8gb card up from 17~22 FPS (with car in view, reflections MAXED out!) in the absolute worst spot in the whole map (downtown Harriman *cough cough*), up to 24~31 FPS.
      Yes, it's due to the sheer mass of models all over the place.
      I am working feverishly upon this very subject right now. So yes, expect the new version of Roane County (coming up in a few weeks or less!), to have more satisfactory performance in the heavily developed areas. The more there is in the area, the harder it is to process, but the more 'wiggle room' I have for improvement.

      Folks who participate on the discussion thread can participate in the up-and-coming closed beta I will be privately hosting, by sending me a private message with their system specs and by titling the message 'Roane County Closed Beta' or something specific.

      The closed beta should go out before, during, or just after this weekend. I have to work around my migraines, bad back, and other duties, so I don't promise hard deadlines here (I've learned the hard way I can't always meet them). If all goes well it will be quickly shaped up into an update.

      I can't make any promises it will improve performance for EVERYONE, but I can say that some folks will see a very big improvement, like the kind of improvement you get from shutting the reflections off completely. However, even if you don't use reflections at all (I don't unless testing), you will still see a HUGE benefit. In-fact, Main street in Harriman (the main route - Roane Street) through downtown, is 55~60FPS without reflections right now!

      My main goal is to never let it fall below 20FPS, at the bare minimum, on my graphics card @ 1080p, maxed reflections, maxed detail. 30~45 FPS bare minimum is the goal, though this may not be realistic, as there's just so many roads, so many things, so many lots of houses, etc, that it's not a realistic expectation to have a rendering of a REAL town - the ENTIRE TOWN, be 100% 60fps all the time.
      This is not a simplified version of a real place, it IS the real place (where I've completed it, you can find your way around using google maps, actually, aside of the occasional missing cross-street). This is NOT a fictional setting, you're really driving around Roane County, Tennessee, USA. So do enjoy!

      Just know I am doing my absolute best to work the FPS up better. Earlier I thought I had the reflections off while driving near the stuff I just built on Roane Street by the highway for the last update (fast food places, etc), as it was so smooth, but here they were ON, upon looking at the car to see. Yes, it's working.

      So yes folks, it will be handled, as much as I know how without making the map look like "Rubbish" as Clarkson would say.

      Next update won't have much new content, just FPS update.
      --Cheers!
  10. aryan123
    aryan123
    5/5,
    Version: 0.86.0
    great
    1. bob.blunderton
      Author's Response
      Noticeable map optimization and BUS ROUTE(S) coming by the end of the month, for the next update (but not a truck-load of content). Mostly behind the scenes fixes.
      --Glad you enjoyed this work-in-progress.
  11. Elmfuzzy
    Elmfuzzy
    2/5,
    Version: 0.86.0
    Tire marks cause a massive FPS hit and I fall through all the bridges. I've already cleared the cache, restarted, and reinstalled.
    1. bob.blunderton
      Author's Response
      Your installation either:
      Has something wrong with it
      Has corrupted files (either this map or in the game, try re-downloading)
      Has not enough RAM to load everything properly
      Has collision disabled
      Has too slow of a CPU (should not be a problem with i5/i7/newer)

      Please re-download map, clear cache, the try first when you just start the game. There have been no other reported issues like this, this is 100% something on your end. Skidding causing slow-down is system-specific and it has done it maybe once out of the last 50 times I have played this map - that's a game bug but it SHOULD NOT be every time every place.
  12. dylanthegreat13
    dylanthegreat13
    5/5,
    Version: 0.86.0
    Awesome map plenty of real estate to mess around in and how he gets a map of this caliber to run heaps better then west coast usa i dont know its very nice and equally as fun.
    1. bob.blunderton
      Author's Response
      It will run even better on the next update. Somewhere around 35% improvement in towns.
      --Cheers!
  13. Boghy
    Boghy
    5/5,
    Version: 0.86.0
    Thanks!
  14. Tom517
    Tom517
    5/5,
    Version: 0.86.0
    A truly awesome map, it may not be detailed as you said but I think it really is enough and it just looks perfect, be it in the town or in the countryside. Great job! (I've had this map for a few months and forgot to review it lol)
    1. bob.blunderton
      Author's Response
      Thanks!
      I've been working on this for two years as of just this-past February.
      Surely it's no-where near completed, but I keep plugging away at it. Slowly but surely, lot by lot, it gets done. It can take me an entire day or two, for example, to just do a single grocery store parking lot and building up nicely. Many buildings are modeled just for this map (to look like real-life counter-parts) and never seen before, while others are donated with permission from other mappers who wished to contribute. This map would not be nearly as diverse without them!
      So, as the build time is nearing 3000 hours of time, it's finally getting close to 'half' done. Some of it looks slapped together (and may only be roads carved into the terrain!) in spots, but many of the less-rural spots like the small towns and cities (3 of them now, plus some outliers) are pretty close to done (or just done up until the FPS plummeted too far).
      All in all I hope you enjoy it and it runs well for you. I won't go adding so much detail the FPS hits the floor any worse than it does in downtown Harriman, but slowly but surely I'll be getting it filled in. It just takes time, and may well take another year or more.
      If you feel "It's not as detailed as you stated" please feel free to show examples and some commentary on the discussion forum, I'd like to know what and where isn't detailed - I won't get mad - that is my word.
      If you're not happy with this and think something could be improved upon, hit the discussion tab and write me up or send me a message on here, I'd love to hear from you!
      I just spent about 20 hours building the 'Nodeway Inn' hotel and the lot is barely 1/8th of a mile long, and a day + in time building the RUMP Hotel & Suites, so yes, it takes much time.
      Until then -- Cheers!
  15. pat8675
    pat8675
    5/5,
    Version: 0.86.0
    this is one of the first things i benchmarked my new system on 10/10 will wreck again
    1. bob.blunderton
      Author's Response
      YES! It's an excellent stress-tester, as it's one of those largest data sets you can hand the CPU via a game, besides way over-doing games via modding in a few of the recent ones with 100's of AI units moving about.
      If your PC can run this readily, it can run almost ANYTHING quite well. Glad you got a new system - do enjoy it!

      --Cheers!
  16. jschadle
    jschadle
    5/5,
    Version: 0.86.0
    Truly a must have map. There are so many areas to explore and plenty of buildings and houses with lots of detail. Really appreciate the time and effort put into this.
    1. bob.blunderton
      Author's Response
      ...and I've started working on a new version again! Ohnoes! More new things, like SHOE-IN'S restaurant will be in the new version out in a month or (likely) two. I love making this map as much as I love driving around in it and crashing into the things I've taken so much pain in building.

      It goes like this (how/why this map was made) :
      I find THIS awesome pre-release game with super-realistic car deformation...
      I see cool maps, I explore said cool maps but do everything I can do in them (exploration-wise) in like a half hour or an hour.
      I get bored and say 'hey, wait, other games are bigger why not this one?'.
      I find some bigger maps and begin to poke around with the editor, when it dawns on me (because I am *NO* stranger to editors having used them since 1995 or such in the pre-pentium days - for me), that I ALREADY KNEW how to use the editor for the most part. Aside of some technical details, yes, I could map.
      I figure things out for a few months and make a concept of a super-duper large map (this one), bigger than ANY GTA game out there, expecting it to fail miserably.
      I try it out and - low and behold - IT WORKS - great, few lag spikes but great!!!
      So I begin loading it with stuff... still works - RAM use shoots through the roof though with lots and lots of trees and also kills the FPS.
      I scale this back & begin to advertise it, OOOPS, looks like I have to spend years finishing it now because everyone (who can run it) wants in on it.
      THOUSANDS of hours (not kidding!) later, many donated models by kind people (with permission obviously) later, we have what you can play.
      The game engine streaming has been worked out much better so you'll hardly feel any lag traversing areas like you would on older (0.7.x) game versions where the game would 'skip up' for a while after a few miles - this map helped with this.

      Thanks for reviewing the Roane County TN open world test, that accidentally pulled the short straw, and became a map. It will be done some day, hopefully we're not playing like Beamng.drive III or something by then, on an i65536 512-core processor (made up name). At-least this will run nice then (hey this map will run nice with only 2/3rds that good of CPU). I can spend hours or a whole day just making one or a pair of lots. Some lots even take LONGER than a day (like Happy Sack Grocery, or Spend-a-Lot). I love Beamng.drive, and nothing screams how good this game is by a super-engaging large map that gives you hours of play and I don't mean just mine - Ouerbacker, DoullPepper and even Occam's Razer and Nadeox1 have given us a few good ones to really check out this game's possibilities with.

      So yes, eventually, it'll be done, but until then, enjoy what's here - and don't forget to stop in and see "What is new?" on the last page of the discussion forums! If I am working on the map, there's always SOMETHING great or small on there.
  17. Squatch32560
    Squatch32560
    5/5,
    Version: 0.86.0
    I'm so happy I can finally write a review for this gorgeous map. This is BEYOND dev quality. Especially for a game like this where it's still a new idea and there's amazing people like yourself willing to put the time and effort in for people who you don't know.

    The map is amazing. Now that I got my new pc set up, I'm blown away. Being able to run this map at 40-50 fps with up to 4 cars is crazy. I love to just set them up as random driving and seeing them drive around and it's nice with a big map cause they don't crash as much.

    You know you did a good job, but still I'm going to say it, Good Job.
    1. bob.blunderton
      Author's Response
      Well thanks quite much, if you can afford the price of entry (PC hardware), then it's definitely quite packed with fun. Though sadly there's no missions or anything like 'questing' etc in here, it can still keep you busy for quite some time with almost 200 miles of roadway if one knows how to self-occupy.
      So yes, thanks again, I tried to put my best work here. It takes a lot to run but the old adage "To he who much is given, much is expected.", comes into play. So it takes lots of hardware power but it's quite fun once you start driving around and you can just... keep going ... and keep going ... and keep going for more than a dozen miles from edge to edge.
      Do have fun and join us on the discussion page if there comes a time when you have ideas for map content you may feel is 'missing' or otherwise not present enough here. This map gets updated about 'quarterly' give or take.
      --Cheers!
  18. SMW22792
    SMW22792
    5/5,
    Version: 0.86.0
    Just wanted to say how appreciative of the time spent on all the maps you have made. I have (unless I missed one) enjoyed every map from you, and is a big reason why I have sunk so many hours into Beam.NG. You have a wonderful talent, and a keen eye for detail. Thank you very much!
    1. bob.blunderton
      Author's Response
      Thanks! Nothing beats trying to drive a truck around full of pianos from store to store, or just trying to drive an '88 Pessima around until you run out of fuel... it's meditation for some, and a complete blast for others (well not for the Pianos but you get it).
      This map is a love-letter to many fun arcade-style open-world-ish driving games from the past, and also to the developers for bringing such a fun game. It's quite entertaining for those who self-occupy. I hope someone does missions for it someday soon as it would be very nice to try them.
      This map will be supported and updated for years to come unless my health fails much worse than it already has; so fear not, Roane County will be here!
      --Cheers!
  19. mtndrgn ¯\_ಠ‿‿ಠ_/¯
    mtndrgn ¯\_ಠ‿‿ಠ_/¯
    5/5,
    Version: 0.86.0
    I just wish I would have gotten a Ryzen 1600 and a 1060 because my 1050 ti murders my 1800x wit a bottleneck, and this REALLY uses your GPU.
    1. bob.blunderton
      Author's Response
      With the price of video cards right now you are best off buying only what you need to barely get the job done. The 1050ti is more than enough.
      Medium textures on the 2gb model, High textures for 4gb model. Both settings account for 1080p screen resolution. Just make sure to turn off reflections.
      The models in the map are too numerous and too intensive on a real-life setting for real-time reflections on most consumer-friendly-priced cards - mine included (My RX 480 8gb can do minimum reflections in town, otherwise it drops below 30~35fps in select spots). You should be able to leave shadows on as that is cpu-speed sensitive and the Ryzen is definitely fast enough. I'd wholly recommend medium settings either way as the model detail will fall off a little faster, too, so you'll have smoother game-play. I have had people get this map running (even with a higher draw distance in older versions), with intel integrated graphics processors, of the Skylake vintage.
      Other notes:
      Ryzen 2200G and 2400G integrated GPU's will also run this map at 720p or 1080p on low to medium settings (depending if you give it the full 2gb of VRAM allocation or not) with no reflections enabled. Please keep in mind if anyone wants to buy one, try to spring for the 2400G and 12~16gb of RAM if you wish to run this map.
      If anyone can still run this on 8gb of RAM this may in fact be the last version of this map that will support 'only 8gb'.

      Users of AMD Ryzen processors will be pleased to know that there's new Ryzen models coming out 2H 2018 (2nd half) and in late 2019 also (2xxx and 3xxx series, respectively) that feature higher clock speed and improved XFR turbo modes. Ryzen CPU's *LOVE* *FAST* *RAM* ...

      For those looking for a video card upgrade as of late, don't bother. Get one when the supply goes up/mining craze dies down and then prices go down! It's not worth it now when you can likely switch to 720p mode in-game and get decent FPS if needed.
      I hope this info helps someone!
      --Cheers!
  20. yoacream
    yoacream
    5/5,
    Version: 0.86.0
    AMAZING, the beamng dev team should hire you! ps HOW CAN SOMEONE GIVE THIS MAP LESS THEN 5 STARS??? it's a TRUE BLESSING guys...
    1. bob.blunderton
      Author's Response
      Thanks a million!
      I am just a disabled (physically) guy in my mid-to-late 30's who sunk 2500~3000 hours into Beamng editor. Lots of hair-pulling, developer-roasting, and model-borrowing (with permission) later, this popped out.
      I've been modding games ever since designing my ma&pa's house in MS-DOS Doom back in 94~95 or so on my 1st pc, a used 486 dx/2 66mhz (Doom Construction Kit 2.2f ftw).
      TWENTY FOUR YEARS LATER...
      Here we are with this. I am glad you had fun, it makes it all worth it. Seeing as I am yet to explode my self-built i7 4790k machine from 2014, I will keep mapping periodically on and off (as to save my sanity) and keep doing things for this.
      I am also currently in talks with the developers (on/off also), on how to make this a little more efficient. Lovely Synsol has given me some hints as to what's making this go chugga-chuggah (train sounds) in spots, so be extra nice to him when you see him next. Without his help, this map which is also almost DOUBLE the size limit of max file size allowed, wouldn't be here.

      Up for next version -
      Better highway signs, more buildings, and possibly some more roads too!
      Thank Glorious Duck for hooking me up with the highway gothic font. We will have to forgo roasting him for a while, I digress. :)
      Until then, enjoy the map and send in suggestions!
      --Cheers!
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