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Roane County, Tennessee, USA 19.3.1

HUGE 175sq/mi, 193+ miles of roadway, US40 highway, 3 Towns, Signs, Working Traffic Lights, Trees

  1. Tom517
    Tom517
    5/5,
    Version: 0.86.0
    A truly awesome map, it may not be detailed as you said but I think it really is enough and it just looks perfect, be it in the town or in the countryside. Great job! (I've had this map for a few months and forgot to review it lol)
    1. bob.blunderton
      Author's Response
      Thanks!
      I've been working on this for two years as of just this-past February.
      Surely it's no-where near completed, but I keep plugging away at it. Slowly but surely, lot by lot, it gets done. It can take me an entire day or two, for example, to just do a single grocery store parking lot and building up nicely. Many buildings are modeled just for this map (to look like real-life counter-parts) and never seen before, while others are donated with permission from other mappers who wished to contribute. This map would not be nearly as diverse without them!
      So, as the build time is nearing 3000 hours of time, it's finally getting close to 'half' done. Some of it looks slapped together (and may only be roads carved into the terrain!) in spots, but many of the less-rural spots like the small towns and cities (3 of them now, plus some outliers) are pretty close to done (or just done up until the FPS plummeted too far).
      All in all I hope you enjoy it and it runs well for you. I won't go adding so much detail the FPS hits the floor any worse than it does in downtown Harriman, but slowly but surely I'll be getting it filled in. It just takes time, and may well take another year or more.
      If you feel "It's not as detailed as you stated" please feel free to show examples and some commentary on the discussion forum, I'd like to know what and where isn't detailed - I won't get mad - that is my word.
      If you're not happy with this and think something could be improved upon, hit the discussion tab and write me up or send me a message on here, I'd love to hear from you!
      I just spent about 20 hours building the 'Nodeway Inn' hotel and the lot is barely 1/8th of a mile long, and a day + in time building the RUMP Hotel & Suites, so yes, it takes much time.
      Until then -- Cheers!
  2. pat8675
    pat8675
    5/5,
    Version: 0.86.0
    this is one of the first things i benchmarked my new system on 10/10 will wreck again
    1. bob.blunderton
      Author's Response
      YES! It's an excellent stress-tester, as it's one of those largest data sets you can hand the CPU via a game, besides way over-doing games via modding in a few of the recent ones with 100's of AI units moving about.
      If your PC can run this readily, it can run almost ANYTHING quite well. Glad you got a new system - do enjoy it!

      --Cheers!
  3. jschadle
    jschadle
    5/5,
    Version: 0.86.0
    Truly a must have map. There are so many areas to explore and plenty of buildings and houses with lots of detail. Really appreciate the time and effort put into this.
    1. bob.blunderton
      Author's Response
      ...and I've started working on a new version again! Ohnoes! More new things, like SHOE-IN'S restaurant will be in the new version out in a month or (likely) two. I love making this map as much as I love driving around in it and crashing into the things I've taken so much pain in building.

      It goes like this (how/why this map was made) :
      I find THIS awesome pre-release game with super-realistic car deformation...
      I see cool maps, I explore said cool maps but do everything I can do in them (exploration-wise) in like a half hour or an hour.
      I get bored and say 'hey, wait, other games are bigger why not this one?'.
      I find some bigger maps and begin to poke around with the editor, when it dawns on me (because I am *NO* stranger to editors having used them since 1995 or such in the pre-pentium days - for me), that I ALREADY KNEW how to use the editor for the most part. Aside of some technical details, yes, I could map.
      I figure things out for a few months and make a concept of a super-duper large map (this one), bigger than ANY GTA game out there, expecting it to fail miserably.
      I try it out and - low and behold - IT WORKS - great, few lag spikes but great!!!
      So I begin loading it with stuff... still works - RAM use shoots through the roof though with lots and lots of trees and also kills the FPS.
      I scale this back & begin to advertise it, OOOPS, looks like I have to spend years finishing it now because everyone (who can run it) wants in on it.
      THOUSANDS of hours (not kidding!) later, many donated models by kind people (with permission obviously) later, we have what you can play.
      The game engine streaming has been worked out much better so you'll hardly feel any lag traversing areas like you would on older (0.7.x) game versions where the game would 'skip up' for a while after a few miles - this map helped with this.

      Thanks for reviewing the Roane County TN open world test, that accidentally pulled the short straw, and became a map. It will be done some day, hopefully we're not playing like Beamng.drive III or something by then, on an i65536 512-core processor (made up name). At-least this will run nice then (hey this map will run nice with only 2/3rds that good of CPU). I can spend hours or a whole day just making one or a pair of lots. Some lots even take LONGER than a day (like Happy Sack Grocery, or Spend-a-Lot). I love Beamng.drive, and nothing screams how good this game is by a super-engaging large map that gives you hours of play and I don't mean just mine - Ouerbacker, DoullPepper and even Occam's Razer and Nadeox1 have given us a few good ones to really check out this game's possibilities with.

      So yes, eventually, it'll be done, but until then, enjoy what's here - and don't forget to stop in and see "What is new?" on the last page of the discussion forums! If I am working on the map, there's always SOMETHING great or small on there.
  4. Squatch32560
    Squatch32560
    5/5,
    Version: 0.86.0
    I'm so happy I can finally write a review for this gorgeous map. This is BEYOND dev quality. Especially for a game like this where it's still a new idea and there's amazing people like yourself willing to put the time and effort in for people who you don't know.

    The map is amazing. Now that I got my new pc set up, I'm blown away. Being able to run this map at 40-50 fps with up to 4 cars is crazy. I love to just set them up as random driving and seeing them drive around and it's nice with a big map cause they don't crash as much.

    You know you did a good job, but still I'm going to say it, Good Job.
    1. bob.blunderton
      Author's Response
      Well thanks quite much, if you can afford the price of entry (PC hardware), then it's definitely quite packed with fun. Though sadly there's no missions or anything like 'questing' etc in here, it can still keep you busy for quite some time with almost 200 miles of roadway if one knows how to self-occupy.
      So yes, thanks again, I tried to put my best work here. It takes a lot to run but the old adage "To he who much is given, much is expected.", comes into play. So it takes lots of hardware power but it's quite fun once you start driving around and you can just... keep going ... and keep going ... and keep going for more than a dozen miles from edge to edge.
      Do have fun and join us on the discussion page if there comes a time when you have ideas for map content you may feel is 'missing' or otherwise not present enough here. This map gets updated about 'quarterly' give or take.
      --Cheers!
  5. SMW22792
    SMW22792
    5/5,
    Version: 0.86.0
    Just wanted to say how appreciative of the time spent on all the maps you have made. I have (unless I missed one) enjoyed every map from you, and is a big reason why I have sunk so many hours into Beam.NG. You have a wonderful talent, and a keen eye for detail. Thank you very much!
    1. bob.blunderton
      Author's Response
      Thanks! Nothing beats trying to drive a truck around full of pianos from store to store, or just trying to drive an '88 Pessima around until you run out of fuel... it's meditation for some, and a complete blast for others (well not for the Pianos but you get it).
      This map is a love-letter to many fun arcade-style open-world-ish driving games from the past, and also to the developers for bringing such a fun game. It's quite entertaining for those who self-occupy. I hope someone does missions for it someday soon as it would be very nice to try them.
      This map will be supported and updated for years to come unless my health fails much worse than it already has; so fear not, Roane County will be here!
      --Cheers!
  6. mtndrgn ¯\_ಠ‿‿ಠ_/¯
    mtndrgn ¯\_ಠ‿‿ಠ_/¯
    5/5,
    Version: 0.86.0
    I just wish I would have gotten a Ryzen 1600 and a 1060 because my 1050 ti murders my 1800x wit a bottleneck, and this REALLY uses your GPU.
    1. bob.blunderton
      Author's Response
      With the price of video cards right now you are best off buying only what you need to barely get the job done. The 1050ti is more than enough.
      Medium textures on the 2gb model, High textures for 4gb model. Both settings account for 1080p screen resolution. Just make sure to turn off reflections.
      The models in the map are too numerous and too intensive on a real-life setting for real-time reflections on most consumer-friendly-priced cards - mine included (My RX 480 8gb can do minimum reflections in town, otherwise it drops below 30~35fps in select spots). You should be able to leave shadows on as that is cpu-speed sensitive and the Ryzen is definitely fast enough. I'd wholly recommend medium settings either way as the model detail will fall off a little faster, too, so you'll have smoother game-play. I have had people get this map running (even with a higher draw distance in older versions), with intel integrated graphics processors, of the Skylake vintage.
      Other notes:
      Ryzen 2200G and 2400G integrated GPU's will also run this map at 720p or 1080p on low to medium settings (depending if you give it the full 2gb of VRAM allocation or not) with no reflections enabled. Please keep in mind if anyone wants to buy one, try to spring for the 2400G and 12~16gb of RAM if you wish to run this map.
      If anyone can still run this on 8gb of RAM this may in fact be the last version of this map that will support 'only 8gb'.

      Users of AMD Ryzen processors will be pleased to know that there's new Ryzen models coming out 2H 2018 (2nd half) and in late 2019 also (2xxx and 3xxx series, respectively) that feature higher clock speed and improved XFR turbo modes. Ryzen CPU's *LOVE* *FAST* *RAM* ...

      For those looking for a video card upgrade as of late, don't bother. Get one when the supply goes up/mining craze dies down and then prices go down! It's not worth it now when you can likely switch to 720p mode in-game and get decent FPS if needed.
      I hope this info helps someone!
      --Cheers!
  7. yoacream
    yoacream
    5/5,
    Version: 0.86.0
    AMAZING, the beamng dev team should hire you! ps HOW CAN SOMEONE GIVE THIS MAP LESS THEN 5 STARS??? it's a TRUE BLESSING guys...
    1. bob.blunderton
      Author's Response
      Thanks a million!
      I am just a disabled (physically) guy in my mid-to-late 30's who sunk 2500~3000 hours into Beamng editor. Lots of hair-pulling, developer-roasting, and model-borrowing (with permission) later, this popped out.
      I've been modding games ever since designing my ma&pa's house in MS-DOS Doom back in 94~95 or so on my 1st pc, a used 486 dx/2 66mhz (Doom Construction Kit 2.2f ftw).
      TWENTY FOUR YEARS LATER...
      Here we are with this. I am glad you had fun, it makes it all worth it. Seeing as I am yet to explode my self-built i7 4790k machine from 2014, I will keep mapping periodically on and off (as to save my sanity) and keep doing things for this.
      I am also currently in talks with the developers (on/off also), on how to make this a little more efficient. Lovely Synsol has given me some hints as to what's making this go chugga-chuggah (train sounds) in spots, so be extra nice to him when you see him next. Without his help, this map which is also almost DOUBLE the size limit of max file size allowed, wouldn't be here.

      Up for next version -
      Better highway signs, more buildings, and possibly some more roads too!
      Thank Glorious Duck for hooking me up with the highway gothic font. We will have to forgo roasting him for a while, I digress. :)
      Until then, enjoy the map and send in suggestions!
      --Cheers!
  8. Floppydopda
    Floppydopda
    5/5,
    Version: 0.86.0
    Fantastic map, very close to the real area. It's so accurate I usually use Google Maps to find the correct road to take to each town. The amount of detail is good and doesn't cause too much lag. I can run it at 35-45 FPS with GTX 760 and Intel i5 4690 and 8GB ram. Definitely need to use an SSD or the load time is 5+ minutes. On par or better than the stock BeamNG maps in terms of quality and depth. Well done!
    1. bob.blunderton
      Author's Response
      Ah yes, in 2018, everyone should have an SSD unless they have an AMD FX processor on a 970 or 8xx series motherboard (990FX is ok), because it won't notice. At which point they need a whole new machine anyways.
      Glad you enjoyed this, and you MOST CERTAINLY can use google maps or your maps of choice on this map. The safe-for-work-link here:
      https://www.google.com/maps/dir/Burdette+Rd,+Rockwood,+TN+37854/@35.8933257,-84.673901,13z/data=!4m7!4m6!1m5!1m1!1s0x885de0cfe6d9ba57:0x2240babdce859799!2m2!1d-84.6371225!2d35.8728113
      There's a bit chopped off at the top and bottom on this google map, that is still in the real map, only a mile or two each way. East-West dimension is about right though.
      You can also use street-view if you like. If my internet was working when I built the buildings, they will all be correct to about where they go (Roane Plaza, Line City, Happy Sack grocery, etc), or sometimes if the internet was broken, things will be close but not perfect. Sometimes buildings may be changed for map-flow reasons like to fit awesome jumps (reason why the TEA PIT diner parking-lot is barren of obstacles), or just generally make things more fun (connect two dead-end roads with a path, or otherwise help play-ability - like a dirt path at the east and west ends of the US40 highway, so your fun doesn't end).
      There's a lot more analysis that's gone into this, I've seen mostly every review, and often times more than once wondering:
      What do people love, where do they find awesome jumps, where do they want awesome jumps or stunts and don't find them, where do they get lost, what do they pick out, where they go, what to keep, what to change or remove, and where do they get lost (okay okay yes it's huge you will get lost).
      So there's a lot more than meets the eye here. Glad you had fun though!

      So position your real map in Rockwood Tennessee, with Harriman in the north side, Glen-Alice to the south, Kingston to the farthest East, and Westel to the West (the town is not in the map yet but the roads are). You should find your way around quite well!
      Or just use my MOOGLE MAPS at the top of the resource desc. page!
      --Cheers
  9. 2000ToyotaCorolla
    2000ToyotaCorolla
    5/5,
    Version: 0.86.0
    nice to see that its improving it looks quite a bit better than it did since the last time i had this map on my computer ill have to get it again because my brother deleter it hopefully it won't take 12 hours to install probably will
    1. bob.blunderton
      Author's Response
      First, set the map to download again...this could take some time!
      While you wait, noogie your brother a while.
      Then, make sure you have no old versions of the map, and then enjoy the new version and make sure your brother doesn't make you download it again, by backing up your existing copy.
      --Enjoy!
  10. buddy boyo
    buddy boyo
    5/5,
    Version: 0.86.0
    As a fan of super-big maps/levels in games, this is great.
    1. bob.blunderton
      Author's Response
      This is currently the largest map, because I like big maps too!
      So definitely do enjoy this map & if you enjoy cruising about seeing how long you can go until you run out of fuel or wreck the car, this is THE place to be. Don't be tempted by those jumps though if you're trying to drive until you run out of fuel... and they're both tempting and numerous.

      --Cheers!
  11. xxdavekxx
    xxdavekxx
    5/5,
    Version: 0.86.0
    I recently got an upgrade in ram, 16GB now! Ive been playing this map for a few days, havnt had the patience to load it when I had 8Gb of ram, lol. SO happy to see an update, Im amazed by the detail and the natural and professional shape and feel of the roads, as well as the atmosphere thats set. This should seriously be considered as an official map.
    1. bob.blunderton
      Author's Response
      Thanks - it means A LOT. I mean it.
      I put THOUSANDS of hours of work into this map (2500~3000 hours).
      It will only get better, that I can promise, as more detail is added (but not so much that the FPS is poo) and bland spots are filled in.
      Surely I hope this is a fitting reward for having 16gb of RAM for what is costs now. I paid about 80~100$ for my 16gb 2400mhz kit in 2014 when I built this PC and I can promise it doesn't have 1mb more of RAM now than it did then, with the current prices.
      A good rule of thumb when building a PC is to buy either as much RAM as you can afford, or buy half the max capacity of the board, when you build the machine (so if it maxes at 64gb, buy 32gb, in two sticks, or four sticks on eight-slot quad-channel boards). With 16gb you can use up to 6 or 7 AI vehicles if your processor and GPU are capable of displaying and processing them all - even more if you have a Hexacore or Octacore (6 or 8 core) CPU like Ryzen 5/7 or intel 8600/8700k or (most) X99/X299 chip-based machines.

      So do enjoy playing. I sure hope some folks make some missions. Otherwise I will figure them out one day and everyone is going to have to suffer driving a box-truck full of pianos across the map for 40 miles, Mua-hahahaha *witch-like Amazon Echo laugh* ...

      --Cheers!
  12. rryz19
    rryz19
    5/5,
    Version: 0.86.0
    Good thing I got a new computer for Christmas!
    (New one has 16GB RAM which is double the ram from my old computer)

    I've been exploring this map since it first came out and it keeps getting better and better!
    1. bob.blunderton
      Author's Response
      It's been two years now I've been working on this officially (25 months now, since feb/2016).
      So do enjoy the two year anniversary. I hope I got everyone on the credits sign that belongs. I have to make a 2nd one it's getting rather full, too.

      It wouldn't have been possible without much help from others, too, though most every bit of actually mapping and object placement & even terrain creation was done solo by me.
      Thank RedRoosterFarm for signs,
      Occam's Razer for Garfield Heights houses,
      Fufsgfen for a chunk of sidewalk I really really needed,
      A few folks for sign ideas and submissions, and other author's who's things have been all used with permission,
      Ouerbacker for the terrain cliff face texture used in a few selects spots,
      Last but not least the Beamng.drive team for many models that I've re-skinned dozens of model's worth, and awesome game,
      Synsol and Meywue and even Nadeox1 for helping me load this and tolerating my not always amicable presence when I hit one of the many many bugs I have found while editing. Let's not even talk about the (expletive deleted) editor, beyond saying they're fixing it :)

      Enjoy new stuff taking the highway to mid-map and heading north at the ROCKWOOD / HARRIMAN exit (Roane St, Rt 27). Also, lots of new roads off Airport Rd's northern parts, and total re-alignment of Westel Road and the west-most 2 miles of US40.

      There's like half a dozen different fast-food franchises now:
      Long Dong Silver's
      Taco Hell (flying beyond the buns!)
      Burger World (that's the oldest)
      Weedy's (no!, it's vegetarian)
      Sausage fest
      Chicken Munch (bird-murder to-go!)
      AND MORE! You can find one of each I believe right on Roane St just north of the highway or about 2.5~3 miles south of Downtown Harriman.
      3 different grocery chains - Spend-A-Lot, Happy Sack, and Line City Grocery...
      Other ill-fated misc big-box stores like Worst Buy and Sprawl Mart.
      Likely about 50 other stores I haven't mentioned yet.
      Lots and lots to see! So buckle up for some low-brow humor and drive.
      --Cheers!
  13. Flippi 284
    Flippi 284
    5/5,
    Version: 0.86.0
    My crappy laptop can run this somehow, so thats good. A great detailed map with plenty of room to do whatever you want. Also I could have sworn I saw some words under a bridge that said “IF YOU SEE THIS PILLAR THEN YOU ARE A CRAPPY MODDER” or something like that. So this map made me a crappy modder. Great.
    1. bob.blunderton
      Author's Response
      Something like that, there's hidden behind-the-scenes words, so that the barrier isn't placed too high and hence gets lowered before run-time. Thus if you use Height 1.75 and width about 0.3 you'll make a nice median barrier out of a mesh road with little effort (don't remember if you have to lower it when done but it's easy enough in f1 object mode - lowers the whole thing).
      I am constantly trying new ways to refine the map, here and there, as time goes by. Do enjoy the new detail on Roane Street (four lane divided road that's 'almost' a highway but has a few cross-routes and lights), it goes between Harriman (north) and Rockwood (south), everything within 3 or so miles of Harriman is done - all north of the highway except a few plots. Some stuff on Ruritan (Pine Ridge Rd - there's an exit to US40 here - turns into Ruritan due to re-alignment at a light half way down it), that's also new. Both Roane St. and Ruritan (but not the Pine Ridge half of it) was completely re-aligned here this version, Ruritan was also given a middle lane.
      Don't forget to find all the new and rather bumpy roads in the west portion of the map, though Westel Rd (it's re-alignment and it's extension that's 100% new) is quite smooth as-is the highway that's also had 2 miles of re-alignment.
      There's new bridges and many many many many many other goodies I haven't said a lick about - because in reality - there's too many changes to remember and I'd rather spend that time mapping, or playing SNES!

      --Cheers!
  14. audi4141
    audi4141
    5/5,
    Version: 0.86.0
    Great map,i love it,keep up the good work
    1. bob.blunderton
      Author's Response
      Doing my best when I am not goofing off when I should be mapping, and playing another game. *Crowd boos* HE'S CHEATING ON US, OH-NOES!

      Do enjoy! Start at Harriman, and make your way west to the main road a few blocks (should be obvious), and head south a mile or two and you should come to lots of new stuff. Then take the highway west and find more of it.

      *HINT* The big jump on Westel rd ending by the highway is still there it's just been moved - because there's a road through there now! The Airport jump half-loop thingy on Airport Rd that's almost in the flight path is still there though. Because DavidinArk loves it and so do I. You don't need a plane to fly.

      --Cheers!
  15. MadHEMI
    MadHEMI
    5/5,
    Version: 0.86.0
    AWESOME ~

    I always look forward to your maps with the amount of detail and effort you put into your creations ;-)

    I have a tiny 16GB Ram with crappy Intel shared graphics letting down performance on my Hewlett-Packard HP Pavilion TS 15 Notebook PC 2.30 gigahertz Intel Core i5-4200U P.O.S . Which I'll replace in the future ;-)
    Thank you for your creations.
    1. bob.blunderton
      Author's Response
      Intel graphics *WILL* run this map.
      720p (this is graphic memory dependent, also RAM speed helps)
      use Low or Medium
      Make sure reflections are *OFF* ... it might help to turn cpu-dependent shadows off too or set them to player car only (though this hurts realism some).
      You should be good to go. The draw distance isn't very far in this version, due to 'common graphics cards' statistics and the expensive GPU market right now.
      At no point on a Desktop-class RX 480 8gb GPU (what I run) should this go below 35~40 fps @ 1080p with reflections OFF - worst spot is STILL Harriman Downtown not far from Queen & N Roane St. - unless you have reflections maxed out big-time. Unfortunately, this said GPU may cost 500~800$ right now due to miners killing the market supply for enthusiasts. I only paid 262$ for mine 18 months ago, so enjoy your laptop for what it is, not "what it's not", because desktop gaming right now is super-expensive. Integrated GPU's used to be so, so much worse!
      Any recent laptop with i5 or i7 and 16gb of RAM can run this map with a 1gb (LOW, 720p) frame-buffer (VRAM), and can run it decently with a 2gb frame-buffer (Medium, 1080p shadows possibly off, reflections OFF).
      LEAVE REFLECTIONS OFF ON INTEGRATED GPU'S, it halves FPS with it ON! Actually, anything less than a 1060ti 6gb or GTX 1070 or VEGA something should turn it off, too. Now, sit back and enjoy, don't get too too lost.
      --cheers!
  16. dukeoblivious
    dukeoblivious
    5/5,
    Version: 0.86.0
    Good thing I invested in 16 gigs of RAM. This definitely needs it. Outstanding map!
    1. bob.blunderton
      Author's Response
      Yes, it's quite an investment. How many organs did you have to sell?

      I am super-glad I built my 4790k machine in 2014 with 16gb right off the bat, as it's gonna be a cold day in (bad place, censored) when I pay what RAM is going for now. For that matter, I don't think I'll do anything more than possibly 1 more GPU update (in 2 years or so) as far as upgrading this machine goes for several years. It's too expensive to buy high-end computer hardware for little gain if one already has a de-lidded 4790k with 2400mhz DDR3 dual channel hooked to it (Beamng physics LOVE ram speed!). However, for those with Core 2 duo/quad's yet, 1st gen C-stepping i7s, or AMD FX processors, a Ryzen or intel 8xxx series is a sweet upgrade and definitely worth the price of entry. Not so much for intel 2xxx and definitely not for 4xxx series and above, there just hasn't been that much integer and fpu performance gains to write home about.
      So yes, if my 3.5 year old machine can run it (without exploding), and run it well enough to play, so can yours!
      8gb RAM IS NOT ENOUGH folks. This is pre-release game with BETA map bigger than GTA V on it. Those physics details need RAM space. LOTS of it. Ram Requirement will only go up, though I'm striving to 100% always keep this running for folks with 12~16gb of RAM as those machines are far from outmoded yet.
      --Cheers!
  17. ¿Carbohydration?
    ¿Carbohydration?
    5/5,
    Version: 0.86.0
    Absolutely breathtaking sizewize. Next is a lua app that automatically changes down your settings when playing? XD
    1. bob.blunderton
      Author's Response
      That would be a good thing wouldn't it now? Might need to update that BSE (Beam Script Extender) that was made many moons ago for this game, and could totally do stuff like that (they do in other games).
      Glad you enjoyed the monster map, one of the few things that tops this is the Just Cause 2 (and possibly later versions) map sizes for those games' series. Surely I'm not counting progressively generated endless games either, that wouldn't be fair. Biggest map on earth for Beamng!? YES!

      Happy getting lost :) it happens...
      --Cheers!
  18. Danny Werewolf
    Danny Werewolf
    5/5,
    Version: 0.86.0
    I have made my decision...I am going to make my laptop cry tears of torture...

    If I don't reply in an hour, my laptop came to life and slashed my head off...

    Just call the Autobots and make sure I get the Allspark, I might be a robot since I have no emotion

    (If it wasn't obvious, this be a joke, can't wait to finish downloading and try playing...I played this before this update, and I loved it...)
    1. bob.blunderton
      Author's Response
      Plug & Pray (plug into wall load map and hope for best)...
      This is certainly Plug & Pray compatible so go right ahead.
      You should be just fine and will have a good time, there's lots of new stuff.

      Do enjoy!
      -Cheers!
  19. Codeslamer
    Codeslamer
    5/5,
    Version: 0.85.1
    This map is great for just exploring around and getting lost in (which I do very often)
    And there's so much detail, despite it being so big. I love it! (Even if my computer doesn't.. ^^; )
    1. bob.blunderton
      Author's Response
      Come on back and see us again, there's a new version!
      Keep your old one if you have 8gb of RAM just in-case the requirement passes you up with your system config/ram used. If you have 12~16gb of RAM then feel free to indulge!
      Enjoy the new western portions of the map for uninterrupted road cruising and exploring, and the area between Harriman south to the US40 highway for new stuffs, and US40 itself everything from near the summit of the mountain all the way west to the map edge.
      --Cheers!
  20. 420
    420
    5/5,
    Version: 0.85.1
    love it is the best map for towing and crashing keep it up and dont stop doing you
    1. bob.blunderton
      Author's Response
      I admit I haven't been mapping as much as usual lately (taking some time off until the editor updates drop), however; there's still a newer version then currently here right now on the server, to upload. Newer version has just a little more content and some more places 'finished' and corrects a lot of 'oops, that road's in the wrong spot' errors, and the road mileage will be up to 193.x miles (or more).
      So this map isn't dead, won't die, just taking a bit of hiatus while they fix the editor bugs.
      Do enjoy, it's made for cruising, hauling, and high-speed crashing, well, if you don't get lost first!
      --Cheers!

      P.S. For sanity sake do NOT lose sight of a car you're chasing or you may never, ever, ever find it again unless you toggle to it with TAB.
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