Dismiss Notice

In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.

Rockheap - The Volcanic Rally Course .91

Comes with custom configs, scenarios, and functional lava. Inspired by the MotorStorm series.

  1. DuneWulff
    (welcome to...)
    ROCKHEAP
    Rockheap_preview.jpg

    The Rally Course of Fire and Brimstone



    This course takes inspiration from the Fire Zone courses of MotorStorm: Pacific Rift as well as some inspiration from MotorStorm: Apocalypse.

    In this course, you'll be racing around an active volcanic mountainside. Sulfuric fumaroles, lava pit craters, and huge lava fields hide beneath the towering clouds of ash and fog. The extreme heat surrounding the fields of molten rock distorts the air around it. Remnants of buildings overcome by the pyroclastic flows are scattered around the course.
    ...
    Oh, and the lava is functional. Go ahead and try it.

    This course come with a total of thirteen scenarios and five custom vehicle configurations.
    Those vehicles are:

    The Purrformance D-series Racing Truck
    purrformance.png

    The Varjack H-series Mud Plugger
    curtis.png

    The ZERO Covet Supermini
    zero.png

    The RAMROD Big Rig
    ramrod.png

    The Sakura Rally Car
    sakura.png
    Other info:
    There is AI support. It isn't perfect and still needs some work.
    The lava is functional and destroys cars. Small lava pockets simply ignite cars.
    Flamethrowers & sulfur are just decorations and won't destroy your car.
    Lava has no density (for the reason below), instead the lava texture has parallax mapping.
    There are visible air distortions around large lava pools. (made with invisible wave blocks)

Recent Updates

  1. Typo fixes

Recent Reviews

  1. EUDM fanboy
    EUDM fanboy
    5/5,
    Version: .91
    how have i not heard of this before!
  2. soveitchicken
    soveitchicken
    5/5,
    Version: .91
    nice mod
  3. umustbeloggedintododat
    umustbeloggedintododat
    4/5,
    Version: .91
    My car keeps on falling apart at random places.
  4. G-Farce
    G-Farce
    5/5,
    Version: .91
    To replicate the look of Motorstorm is one thing but to translate the feel and driving experience so completely is another. Colour me impressed!
    The undulations and layout are absolutely nailed to a motorstorm track, you can take a jump at high speed and not come to a screeching halt on the landing with land perfectly shaped to catch your trajectory. Awesome as is the shortcuts and design. Unlike anything else on the repo and must be driven to be understood how good of a Motorstorm Tribute this is. Love the cars too!

    Wonder how a track with this level of awesomness can be made but with canyons and environment of UTAH, with cues to the demo track in the original Motorstorm demo
  5. Jon the VGNerd
    Jon the VGNerd
    5/5,
    Version: .91
    Looks pretty nice, just needs a Time Trial added for us to do Time Trial runs with different vehicles, especially a Bus.
  6. SARUMAN
    SARUMAN
    5/5,
    Version: .91
    A map just like I used to figure
  7. FoundOnRoadDead
    FoundOnRoadDead
    5/5,
    Version: .91
    good
  8. bob.blunderton
    bob.blunderton
    5/5,
    Version: .91
    5 stars for working lava - no doubt!
    Had great fun getting my '88 Pessima "Rustoleum Racing Special" around the course a few times, and with multiple routes, it wasn't played out so quickly.
    When that eventually got tiresome, I opted to bring in the reserves.... 20 pianos and a truck. I jammed about 3/4ths of the pianos in the truck and had a good time driving around the track in a T-65 box upfit, with a t1000 modded turbo (which will burn the tires off if I am not careful, but I love a giant truck that burns rubber). It was priceless trying not to roll it, or seeing the lava pits too late and hitting them and exploding.
    Let's just say it's not a very 'smooth' road surface (as it's not intended to be) and thus my ears had the joyous monotony of piano muzak until I hit enough air time to tenderize said offending pianos enough to shut them up.
    Eventually, the physics on my truck died an untimely death, so I resorted to running a rusty Oldsmobile into the piano heap that was left after the truck carrying them was removed. I had a good solid hour of fun at-least on what is a 'fantasy setting' loop course, almost unheard of for me as loop courses aren't normally my thing.
    A few blind crests aside, I really didn't have much of an issue here. Nothing a few additional decal-style hints on the road-surface couldn't hint out if they were included in future revisions or maps (arrows, skid-marks).
    And of-course, it has lava. How could this not be included in any map where it's relevant in a car-crashing/wrecking game???
    -Fun map!
  9. Trastorno
    Trastorno
    5/5,
    Version: .91
    Your levels keep getting better and better. You do have a bit of a problem with blind crests, though - in all three of your Motorstorm levels so far, there are a few locations where you have to turn immediately after a crest, and you don't see any signposts until it's too late. Either way, your work really brings back the atmosphere of the Motorstorm festival - keep it coming.
  10. Brickturn
    Brickturn
    5/5,
    Version: .91
    When I was about 6 or 7 "Dante's Peak" and "Volcano" Came out on screen. This map somehow reminds me of those movies, absolutely great map reminding me of great movies. 5/5 my guy.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice