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Russian Roads NP .20!8

Nine kilometers of terrible roads, under the beautiful Russian nature

  1. iheartmods
    iheartmods
    4/5,
    Version: 0.24
    Great map. Lost a star because the map is too bright and that is easily fixable. Check the brightness setting in the 'sunsky' object.
  2. Яeverse Bass
    Яeverse Bass
    5/5,
    Version: 0.24
    Excellent work so far!

    10/10, would break my car solely by driving at normal speeds again!
  3. TR1PP1N
    TR1PP1N
    5/5,
    Version: 0.24
    Awesome Job! Rated and Sub'd.

    I was looking for a new environment to explore in BeamNG, and this map is perfect.

    Just as it says in the description, these roads are TERRIBLE! In a good way - there are a lot of bumps, jumps, potholes, and off-camber turns that will give even the slickest AWD rally car the hardest time!

    The paved road is rugged and unforgiving, and you can see a lot of thought has been given to the design. And the scenery all around is excellent. There is not much to explore besides small areas immediately off the main ring-road. There is a small quarry with a big pile of rocks in the middle that is great for testing off-road vehicles, and a few beaches and very small dirt roads, but not much else. And even with HDR turned off, it still looks really bright.

    All in all, I think this map is headed in the right direction, and I can't wait to explore more of it! The road is a lot of fun to drive, and that's all that really matters. I'm looking forward to see what you will do with it in the future!
  4. corvette86_97
    corvette86_97
    3/5,
    Version: 0.24
    it looks awesome but i deleted it because my pc resets 2 times D:
    1. Archibalto
      Author's Response
      This is because your computer is a crap. You CPU overheats or not enough power supply
  5. Thunderhorse_Revenge
    Thunderhorse_Revenge
    5/5,
    Version: 0.24
    a nu cheeki breeki iv damke
    cyka blin
  6. Russian_Guy^-^
    Russian_Guy^-^
    5/5,
    Version: 0.24
    Oh yeeaah))
  7. TWilliams458
    TWilliams458
    4/5,
    Version: 0.24
    You should add the roads near the old zil automobile factory into the map. I watched James Mays cars of the people and he tested a Lada on the roads around there. They are old and terrible and would perfectly match the bad roads on the map already.

    Other than that your mod is awesome. :)
  8. JDMdrifter086
    JDMdrifter086
    5/5,
    Version: 0.24
    GOPNIKS INCOOOOOMING
  9. Drifting H-Series
    Drifting H-Series
    5/5,
    Version: 0.24
    cyka blyat the gopniks are coming
  10. DarkGnus[UA]
    DarkGnus[UA]
    5/5,
    Version: 0.24
    (Message only for RU and UA's here) Часик в радость, браток. За карту от души. На моём ПК по цене москвича (А именно 400$) Имеем такое: AMD FX4300 3.8GHZ
    AMD Radeon 7870 2gb,
    8GB RAM
    (Got 30-50 FPS, Custom low settings)
    30-50, не моща конечно, но если сравнить с другими картами- на пятерочку. Немаленькая площадь, красивенько всё. Атмосферненько - достижение "Малацца" открыто. Можешь попробовать портировать карты из Сталкера. Lost Alpha - отличный вариант. Например путь "Кордон- бар "100 рентген" отлично подходит. Почти везде можно спокойно проехать на обычной "Ниве". Так, на заметку
  11. Aerohead1999
    Aerohead1999
    5/5,
    Version: 0.24
    make a fps one :D awesome map
  12. Car Crusher Creative
    Car Crusher Creative
    5/5,
    Version: 0.24
    AWESOME! Can you send me a link to where you got the car from image 12?
  13. fortyfour
    fortyfour
    4/5,
    Version: 0.24
    My specs give me 70-80 FPS on ultra
    CPU: i7 6700k
    Memory: 16 gb ddr4
    Video: Nvidia GTX 980TI Xtreme SLI
    The Map is very nice, but some textures are not so good quality...
  14. j2305432
    j2305432
    5/5,
    Version: 0.24
    Im quite impress by the authenticity
  15. Misha Markov
    Misha Markov
    5/5,
    Version: 0.24
    A good map reminds Russia (sorry for my English)
    1. Archibalto
      Author's Response
      Ю Инглиш ис вери велл, май фрэнд
  16. driftmax64
    driftmax64
    5/5,
    Version: 0.24
    Отличная карта! good map!
  17. MisterKenneth
    MisterKenneth
    5/5,
    Version: 0.24
    Very nice map. It's fun to cruise on its terrible roads.
  18. bob.blunderton
    bob.blunderton
    5/5,
    Version: 0.24
    I won't dock any points since it's not done yet, to start. I enjoyed my time driving (and flying, and falling) around this map, it does seem somewhat like Russia. I am sure folks will have fun with the dash camera / crash videos here! I can tell a lot of effort was put into the roadways and especially the town. Please make sure you pay a lot of attention to your intersections so they look good like in ECA. A lot of people miss this detail, and it looks bad when they do.
    I am not sure why the terrain disappears in certain spots, I checked for occluder pieces, but they weren't there to do that. Almost like the map thinks there is a hill there, to block the view, but is not, I will continue to look into this.
    Please enable AI DRIVABLITY on decal roads. I have a "transparent AI guide" road texture on all 3 of my maps (in art/roads), please take it and use it to guide the AI on roads for your spots where you don't want a texture. 0.5 for dirt roads, and 1 for asphalt. Using the transparent texture of mine can make your intersections work better if the AI path does not connect enough.
    Make sure you're using transparency enabled decal roads in your materials.cs. This way you don't have strange edges of your roads. Transparent = 1 means it's decal road, Transparent = 0 means it's for a mesh like a mesh road or bridge surface.
    Do not forget to use start/end fade on your decal roads, this makes the road blend in without having to use decal (stamp) tool to join roads. Improved Spline setting with a low break angle (like 0.5) may help make the corners better. Experiment and see what works best for you.
    OCCLUDER boxes can be helpful for performance, you hide them inside your tall hills or mountains in the middle of the map, and they will prevent anything behind it from being rendered by the GPU. Look on East Coast USA for how they used OCCLUDER boxes for help on this, remember to stretch them out fully and put them mostly under the terrain.
    The jumps are a subtle but awesome touch. I really liked these. Add these where possible to really keep folks enjoying this map longer.
    All in all I really enjoyed the map. I wish you the best of luck, and remember, the details count (just as you are doing). This is original and stands on it's own. I will definitely look forward to seeing your future work on this and other maps. If you need help, send me a message, or look at some of my maps like Tennessee.
    This map ran great and I had no issue even with reflections and shadows maxed. Rx 480 8gb, 4790k CPU, 16gb 2400mhz ram and Asus Maximus Hero VII motherboard. 60~150 FPS at all times, no less than 60 fps on MAX details on everything. Max GPU memory use with a 88 NOMI PESSIMA was 1974mb, so even 2gb cards will be fine on HIGH detail.
    When this map is done, and I see it, I will revise this review, or make a new one. Best of luck and feel free to use any of my road textures from my maps if you want to.
    1. Archibalto
      Author's Response
      Oh, thank you. It really touched me. The problem is that I'm learning to make maps myself, I have nothing to read and know everything in the process. I just made a map how do I do this in the Cities Skyline (SimCity). So now I have to work on the most difficult for me is the materials, models, city, mission. How it works I don't know, I will study. There are very annoying things in mapeditor.
  19. CarBro74
    CarBro74
    5/5,
    Version: 0.24
    Cool, very nice map! It is great for setting up dashcam ccrashes, since you know, it is Russia after all.
  20. Blitzkrieg0628
    Blitzkrieg0628
    5/5,
    Version: 0.24
    Very nice map!
    35-60 FPS depending on the area.
    CPU - i5 750
    GPU - R7 370 2GB
    RAM - 16GB DDR3
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