Nice bridge

Sadler Gorge 1.2
Lightmapped canyon, with JBeamed bridge.
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trm7
- 5/5,
Nothingness is interdependant on the relatedness of motivation, subcultures, and management.
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Cheesy 782
- 4/5,
Amazing! The new update doesn't fix the motorcade or the broken textures though. I also have a suggestion: maybe when the scene in the Hollywood crash scenario is over you could have the option watch it over again in cinematic angles.
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MultiGamerClub
- 5/5,
Doesnt crash my game anymore, works as intended. Just takes a bit to kill the bridge tho, wish i could have a weight limit.
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Every24HoursADayPassesBy
- 3/5,
This is a great map and all, however the map seems to be making every official car (even some mods) have cracked windshields upon spawning. I hope this gets fixed, this is an amazing map!
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yeattus
- 5/5,
ok i know i made a second comment on how do you like make a longer bridge what i ment by it tho was that bridges in utah have been replaced by the bridge, like how do you do dat
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tehfox
- 5/5,
Could you please make a version with a longer bridge? Btw the map is beautiful and very funny to play, excellent job!
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ChickenZed
- 5/5,
Pretty fun, especially if you drop a bus on the bridge and try to get through the mess using a hopper.
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bartoil
- 5/5,
hello that mod is great pls fast answer how to get bridge like that on this map to normal maps like utah - usa?
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Author's Response
The bridge is basically a vehicle that can be spawned wherever you wish. Do be aware, though: the bridge was basically built for Sadler Gorge and vice-versa. No other map will have smooth road transitions, and you won't be able to add them without making serious changes to the maps themselves.
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Purrfecto
- 4/5,
I really like this map, I really do, but I have 3 things to say/ask:
1. Is the ground supposed to be a little below the ground?
2. Have you thought of adding trees and/or grass?
3. The bridge controls don't show up in Options > Controls > Bindings menu.
Other than that, awesome job OR!-
Author's Response
1. The dirt does have a little depth to it, yes. Sadly, there's no way to have smooth-edged variations in depth on a static mesh.
2. If I were to add grass, it would be on the north loop. Most of the map is too desertated for much vegetation, and this would also impact FPS.
3. The bridge is more of a prop; it has no controls.
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Sirocc
- 5/5,
please add better lighting coz i see a lot of black dots (or it s my gpu fault)
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RY4NDY
- 5/5,
really nice map, it doesn't lag at all, it has a destructible bridge and AI support. 10/10.
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