Beta So-Cal Interstate Highway (126 miles of road & path) 0.8

42.4 miles of expressway, 63+ miles of surface road & 15 miles of jeeping trail & then some

  1. death cheetah
    death cheetah
    5/5,
    Version: OpenBeta_RC6
    I have been having so much fun on the road by the spawn, to me it is absolutely perfect for Hillclimbs and that is really cool because I've been wanting a hillclimb map or something for the new cars and this is absolutely perfect. :)
    1. bob.blunderton
      Author's Response
      Thanks, glad you enjoyed it. If you dig around on the forums you can find version 7, which refreshes the textures a bit, smooths out a few bumps, redoes some road alignments, and add some banking to some of the highway corners. It's under forums/levels/So-Cal something something... you'll find it if you look, v7 is posted in the thread on page 5.
  2. SandwichesANDmilk
    SandwichesANDmilk
    1/5,
    Version: OpenBeta_RC6
    i get 0.2 FPS and i have a very fast laptop its impossible to play
    1. bob.blunderton
      Author's Response
      laptop = fast? Well that's a new one. Sure some are decent but if you want to game, buy a desktop. No one who meets the recommended specs, who's pc is in proper working order, is having issue. Don't rate it low because your PC has an issue. As an alternative, if this does not work and you are SURE you're using your PC's dedicated video, not INTEL graphics (which don't meet the specifications!), find version 7 under forums/levels/So-Cal thread. You'll find it if you look for it, it's hosted on mega.nz for now. By contrast, this version SIX is on the official mods page here, version 7 is on the forums pages. I have a two year old CPU (4790k) and a 3+ year old video board (Radeon 7850) and I can run it on high detail all the time even maxing out the 2gb video memory.
  3. TommasoItaly99
    TommasoItaly99
    5/5,
    Version: OpenBeta_RC6
    I really like it, it's various and also very fast.
    Just improve a tiny bit the lanscapes.
  4. MOONHAWK 4 LIFE
    MOONHAWK 4 LIFE
    5/5,
    Version: OpenBeta_RC6
    NOICE!!!! this is one of those maps iv dreamed of to make ai drive like real ppl :D Is it ok if I show it on youtube?
    1. bob.blunderton
      Author's Response
      Using my maps on youtube or facebook, or wherever you want to share your videos (in public, private, or on the internet), may be done without permission. Thankyou for the compliments, and for asking anyways. This goes for all my content on this site.
      This goes for everyone, no one is required to ask, but I only kindly request you send me a link to your youtube channel in the forum/discussion thread, or via private message on here, as I get a kick out of watching Beam videos, and post a link to here on your youtube page so others may get the mod, too. Enjoy the map and check out Nevada Interstate (mods section) & Tennessee USA beta too if you've got a recent machine (on the forums yet not mods section).
  5. Tom517
    Tom517
    5/5,
    Version: OpenBeta_RC6
    Really nice map, been driving it for days.
  6. CanRocker5
    CanRocker5
    4/5,
    Version: OpenBeta_RC6
    i have a question. what if you have a hd 5450? just wondoring for my laptop. great map!
    1. bob.blunderton
      Author's Response
      an HD5450 is a rather low-end card. If it had 1gb of video memory (DDR3), I doubt it still would have a chance at rendering this. Failing that, there's still the chance of going into the editor (f11, while in a window), and choosing LIGHTING from the menu bar, and using BASIC LIGHTING (give it a few seconds to refresh), and then exit out of the editor with F11.
      You'd have to do this each time you run the map. You would forgo shadows, and smoothed water edges, but that's a small price for a fun game.
      Also, this option doesn't save as it's a viewmode.
      The CPU is much more needed by the game, so if it's a 2ghz APU or something AMD-made, it most likely won't be smooth enough to play the game (15~22fps only) and wouldn't be fun. If it's an intel (something more than an intel atom), it should be fine if it's made within the last few years.
  7. Twitch Axis
    Twitch Axis
    5/5,
    Version: OpenBeta_RC6
    I love this map!! It's realistic, and looks amazing. Also, how do you get YBR to do a video for your map??
    1. bob.blunderton
      Author's Response
      He did one, he finds them on the MODS section, and does them. I guess you could comment about it on his vids but it's very possible that it'll get drowned out in a slew of other comments. He reviewed a small chunk of this and got lost (was hysterical to me - having made this, this happened to me many times and I built it)... Thanks for the good words.
  8. Ovahlls
    Ovahlls
    5/5,
    Version: OpenBeta_RC6
    Simple Idea + Great BeamNG Mod Maker= Best Frickin' mod of all time.
  9. iheartmods
    iheartmods
    3/5,
    Version: OpenBeta_RC6
    Don't think me critical:

    This map is huge and is very ambitious. I definitely have not driven it all yet :) The terrain is extremely smooth for it's size and being worked on by one man is just mindblowing! But:

    The terrain is extremely hilly and the hills are very, very aggressive at times. Nowhere in California or in America would there be roads on hills having 35 degrees of slope at times, especially those that allow you to get air at just 25 MPH. (Perhaps I'm being a hypocrite because there's large hills in my Desert Highway map...)

    Criticism aside, this is a good map! Keep it up!
    1. bob.blunderton
      Author's Response
      There's steep slopes just for fun in So-Cal Interstate map. It gives the sports car a workout. If you're looking for a recreation of a real highway, my next map has that. It's Tennessee USA terrain with a REAL road network. I will most likely be going back over So-Cal and backporting some of my texture improvements from the Tennessee map, as I spent almost a dozen hours on textures just for it. The 35 degree slopes, in a select few spots (they're probably not that steep) are for zooming up and down hills and having extra crash-power at the bottom. Normal USA interstates have at most a 5~6% grade, with legacy highways being grandfathered in with up to 8% grade (rarely higher).
  10. Chr_Mx
    Chr_Mx
    5/5,
    Version: OpenBeta_RC6
    This Map Is Great! You Deserve 5 stars! Btw Just A Suggestion, maybe you can have an area like where you know when you have to pay to get in and the gate opens in different areas on a highway? that would be cool for roleplaying trucker people or like pit stops and signs, if you dont like the idea its ok it just would be pretty cool!
    1. bob.blunderton
      Author's Response
      That might be possible with the new Script Extender, but it'd need to be a dynamic object also, from my best guess. While it'd require more features than the game has current, it's Early-Access nature only leaves the door open for more good ideas. When it's possible to add something like this within the game's AND my ability - I'll gladly do so in future maps. This map is part of my under-development Interstate map series.
      --Glad you had fun here & Cheers!
  11. Glorious_duck
    Glorious_duck
    5/5,
    Version: OpenBeta_RC6
    Very, very good map.
    The roads are well laid out, and so, so smooth. Wonderful to drive on.

    Are we going to ever see highway signs showing which exit ramps lead where? That would be so amazing.
    As well, service stations would be exceptional.

    Anyway, excellent work on the mod, you deserve not just five, but ALL the stars!
    1. bob.blunderton
      Author's Response
      Thanks feathered friend! Much appreciated here. There was a bit of a void in Interstate maps here on the Beam forums when I started this Interstate map series. I strive to make maps that:
      Are smooth, spacious and expansive - won't get quickly played out.
      Plenty of space to speed, while providing enough corners and other things to challenge skilled drivers, and to break away from being boring - a design point dating back to the Autobahn.
      Provide enough visual feedback without looking dated or 'too plain'. This is a very hard line to walk without being tacky and cluttered (and killing FPS and missing a large user-base), or being plain and boring.
      Be close enough to the real thing that they can be used for crash-modeling by crash-reconstructive experts nationwide.
      Most importantly, this map, Nevada Interstate that came before it, and Tennessee USA that comes after (it's not out yet!), are created from a large pool of user-feedback of things we like and love, whilst I avoid putting in what people don't like as best I can.
      For-players-by-players. There's a little (or a lot) of something here for all!
  12. coreyeyre
    coreyeyre
    4/5,
    Version: OpenBeta_RC6
    This map is very well done and visually stunning. I especially love the off road cliff trails and the incredible amount of detail. The AI also has worked well. The only concern is occasionally I'm not impressed with the FPS.
    1. bob.blunderton
      Author's Response
      As the game gets further along in development, FPS will improve on large maps. I am in talks with the devs and some of the other mappers on other things I can do to improve the FPS. I could put fog in, but that isn't fun @ 200mph :) It already has most all the textures in DDS format, and the water DOES hit the fps a little (10% if that), but there's not much else I can do. You can hit F11 to enter the editor in windowed mode, choose lighting from the menu-bar, press BASIC LIGHTING, wait 10-20 seconds for the game to return then press F11. For the remainder of the game session (or atleast this map), you will be without shadows, or advanced water features (you can still see water) and a few other non-essentials like post-fx. Boosts FPS by 50% if not cpu-limited. Glad you had fun. --Cheers
  13. jse_junior
    jse_junior
    5/5,
    Version: OpenBeta_RC6
    ..................I can not say how good this is o wait I just did..........................
  14. 0atsmea1
    0atsmea1
    4/5,
    Version: OpenBeta_RC6
    Needs a servo (service station)! My car overheated... :c
  15. rstephan
    rstephan
    5/5,
    Version: OpenBeta_RC6
    Best map I have seen. So much detail. Nice Job
  16. BlondeOfHazzard
    BlondeOfHazzard
    4/5,
    Version: OpenBeta_RC6
    I love this map! So fun to drive around in. However, even with my i7 4790k and GTX 770 it is a bit choppy FPS wise in places. Also some of the hills seem unrealistically steep, so i drive everywhere using the ETKC Convertible mod combined with the V12 mod in order to get over the hills. 1* will be gained if the FPS can be improved - i appreciate that this is very difficult/impossible
    1. bob.blunderton
      Author's Response
      Currently, I can't do too much about FPS. Later on down the line, I will see what I can do as Beamng.drive will get further in development. I have yet to see if it's 'this map' or 'this game' doing it. FPS has recently been improved 50% on RC6, which you've tried, should have seen it before! You'll only need the convertible on two of the side-roads as they are the only ones with super-steep hills (on the W side). There is also one trail on the N side that will do it.
  17. MRcrash
    MRcrash
    4/5,
    Version: OpenBeta_RC6
    Very nice map, it is fun to drive around. It freezes my coputer and i must to run it at lowest quality and some roads are unrealistic or too steep. But I love it anyway.
    1. bob.blunderton
      Author's Response
      Some side-roads are very steep on purpose. They're in for fun. They're like that to give you a relief from the boring-ness of real roads all the time. Can make some great jumps off those hills. The highways mostly have somewhat-realistic grade, though I think the steeper ones are a bit steeper than normal. In order to 'fit' the highway into this map's terrain, that had to be done.
  18. Srockzz
    Srockzz
    4/5,
    Version: OpenBeta_RC6
    Really good to know that this still in development (i found the post on the forums on page 26). Way better than desert highway, with less glitches and less weird stuff. Thank you for making this.
    1. bob.blunderton
      Author's Response
      Thank-you. This is the almost-finished 'low detail' version of the map. There will be a 'less bland' HD version of the map in the months ahead, but it will feature mostly the same road network, just more buildings, some more flora/trees etc, poles, signs, etc (other non-essentials). I try to build roadways with 'decal roads' vs 'mesh roads' unless making a bridge etc, so that there's no lip @ the road edge, which prevents the car from re-entering the roadway.
  19. TelemaX®
    TelemaX®
    5/5,
    Version: OpenBeta_RC6
    seriously LOVE the interstate and the interchanges, it's a roadgeeks' dream for BeamNG!
    1. bob.blunderton
      Author's Response
      Ah, yes, I guess it is, isn't it? Well, when I started doing the last one, Nevada Interstate; there wasn't quite anything like this. Sure there were a few small loops here or there to be found of pre-modeled highways, or lots of rather flat-and-open maps. So, after getting such great response to Nevada, this was made. Rightly so, I am updating Nevada to get the same treatment as this map, so look for it to hit the mods feature soon! It's almost ready! --Cheers & TY
  20. firelover
    firelover
    5/5,
    Version: OpenBeta_RC6
    I like it! its almost like transfagarasan in BeamNG :)
    1. bob.blunderton
      Author's Response
      Thankyou, I actually did model two mountain switchbacks after this roadway, and similar roads like it. Those roads are entirely too awesome to not have made it into Beam already :)
      Glad you enjoy this as much/more than I did making it and crashing to pieces testing it. Honda Accordions, anyone?
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