Its all cool, but sometimes those sounds are so annoying when they dont stop playing while started driving, like when u start driving without turning handbrake off (its auto disables by default in-game).
Start Up and Warning Chime Pack 2.5.2
Adds Startup and Warning Chimes to BeamNG's Vehicles
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Aleksei48Version: 2.5.1- 3/5,
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Imtotally not on youtubeVersion: 2.5.1- 4/5,
this mod is amazing, you should make it so you can hear the chime outside of cockpit view if yourclose enough like in walking mode
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CrashingjohnnyVersion: 2.5- 5/5,
Great mod. Also did add chimes to the burnside Windsor mod cause I never knew you did
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GriarsomeVersion: 2.5- 5/5,
Tried it out on some vanilla cars and love it! I'll be using this in my next Automation mod, which I hope will make it more immersive. Thanks a million! This should 100% be a stock BeamNG feature.
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mrjake1313Version: 2.5- 5/5,
it is a very pleasant mod to have, making the car more realistic, but there is an issue with the Hyena EV pack. when you spawn a d series from the hyena pack, the chime will not stop ringing. i dont know if you can fix this, or if there is a lua command to temporarily disable it for said car rather than disabling the whole mod
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MasonPlays844Version: 2.2.1- 4/5,
The Gavril EV Pack doesn't make sound, but otherwise, I don't see anything wrong with this update!
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Misspelled_Ryan_RianVersion: 2.2- 4/5,
Great great mod, one of my favourites of all time, theres a problem. on saved config 240bx (usdm version) it plays the JDM audios instead which is strange and annoying. Please fix this ;)
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Richard BrooksVersion: 2.1.1- 5/5,
amazing mod, but i don't seem to be getting the fuel chime when the light comes on
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Author's ResponseThis is something I am working on adjusting in the new update
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MasonPlays844Version: 2.1.1- 4/5,
The problem was fixed! But some cars still can't do it, like the Gavril EV Pack. Hoping that can get fixed!
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Author's ResponseIn my real fix coming in a week or so it will fix it for official and modded vehicles
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MasonPlays844Version: 2.1- 3/5,
Great mod, but the electric cars break when spawned, can't even move
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Author's ResponseI can look into this issue
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Misspelled_Ryan_RianVersion: 2.1- 5/5,
Great great mod. i wanted a feature like this since i started playing beamng. I wish we couldve heard the chime from outside coming from inside the car
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houseofpugletVersion: 2.0.1- 5/5,
amazing mod, just a question though. is it possible for you to make it a additional modification (so you can put it in every single modded car) and if you can, make it so it is also configurable (also have no idea if this is possible lol) anyway, great mod, and i also have a modded version including the ford chime for the vivace, would you like me to post that here? thanks!!
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Author's ResponseThank you, glad you like it. There are many ways that this could be implemented onto vehicles, since all of my coding doesn't currently support being tied to a part of the vehicle it would take a bit of reworking to get it added as an additional slot on every vehicle, not impossible but while I still work on improvements and other features, it will unfortunately remain as is. I still have the files included for the vivace to have ford chimes. all it would take is a small change in the lua files to the proper names for someone to reactivate them, but thank you
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Author's ResponseThank you, I'll look into adjusting the volumes more in the next update. It's been a process to get the proper balance for each vehicle so far but with most of the main features being completed now I can work on the fine tuning.
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the spyVersion: 2.0- 5/5,
I would love to see an automated voice in beam "a door is a jar, please fasten your seatbelts" that sort of thing
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Author's ResponseI can look into this for some of the classic cars later on
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staleVersion: 1.1- 4/5,
Functions perfectly in game and adds a cool level of immersion, but some of the sound samples are poor (background noise or choppy audio)
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