I love using this to do blowovers in the nascar and wendover
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In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Experimental Stunt Mortar 1.9
Apply force to a vehicle in a variety of ways.
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Idonthavausernam
- 5/5,
Thank you so much for adding support to Carbonworks F4. I also hope to MaxieTheFoxxie's Crown Victoria's support soon.
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Author's Response
The Crown Vic is added to the mod to-do list. It'll take some time to get to it, but I will.
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Lezard1
- 5/5,
How do i make it push me up for vtol and slow me down for airbreak like in the hyper bolide mod, i can just do 1 or another how do i have them both in 2 different key
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Author's Response
The Stunt Mortar is just a single thruster. Two thrusters would be required for a hover jet and an air brake. Fortunately, there is a STOLide setup and instructions here:
https://www.beamng.com/threads/naval-warfare.87940/page-3#post-1497542
For this STOLide (short for STOL Bolide), the Stunt Mortar is used for the hover jet, and I added "thrust reversers" on the main rockets for braking. If you need further assistance, or if you would like to see some more cool stuff, feel free to contact us on the Naval Warfare thread on the BeamNG Forum:
https://www.beamng.com/threads/naval-warfare.87940/
We're happy to help.
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Author's Response
In all the ways that your finger can push around a small toy car, the Stunt Mortar can do the same. I'm glad that you like it.
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Idonthavausernam
- 5/5,
Excellent! This will be the only mod I ever need to make cinematics. Will Carbonworks F4 be supported anytime soon?
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Author's Response
I can add support for the Carbonworks F4, since you requested it. :) I'll add it in the next week or two. I've been pretty busy lately.
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SMALLMAXO
- 5/5,
its great but i dont know how to actually get it up into the air. i want to know but idk what button to press. the explanation didn't
help at all pls help me-
Author's Response
First, not all vehicles are supported. All of the currently supported vehicles are listed on the Stunt Mortar mod page:
https://www.beamng.com/resources/stunt-mortar.20419/
Second, you'll need to map the controls that you'll use to activate the Stunt Mortar. After you've spawned a supported vehicle, go to Options-->Controls-->Vehicle Specific. You'll see "Stunt Mortar" (triggers a force to be exerted on vehicle) and "Stunt Mortar Rev" (exerts a force in the opposite direction). Map some controls (keys on keyboard, buttons on controller, etc) to these functions to activate them.
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SebyINFINITEs
- 5/5,
I absolutely love this mod, it's really usefull for rollover crashing, they are so satisfying to watch! Can you also make support for the Procyon Centauri and Gavril Vertex?
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Author's Response
Yes, I can, and it will be done.
Now it's on my list. I just need some time to do it.
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Author's Response
I absolutely can. PM me with the details of the vehicle, including a link to where I can find it.
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bussin.buses
- 5/5,
Update for Stambecco? (And the tube frame vehicles, but I don’t really use ‘em)
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Author's Response
An update will be forthcoming that will support the new 0.27 vehicles. I just need to find the time.
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ITHEPUNISHER
- 5/5,
I have been wanting this for years!! dude your a legend please do not ever give up on this it's essential to the game♥
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Author's Response
Thank you. :)
This was my first mod. I needed a means to roll a vehicle out of a slide, but it can do lots more stuff. It's a nice, generic car pusher.
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kone_lift_official
- 2/5,
There's an issue I can't control reason there's no control on it for some reason
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Author's Response
Customer Service is on the case!
I think I know what the problem is: Some of the cars got updated, and their internal names changed. I'll get that fixed up. If it still doesn't work, try the following:
(1) Make sure you have buttons assigned to the Stunt Mortar actions in the Controls menu.
(2) Temporarily deactivate all other mods and try using the Stunt Mortar on some of the built-in cars. Try more than one because I just discovered that some of the built-in cars' names changed.
(3) Download a previous version from the Version History tab on this page and see if that affects it.
(4) If the above steps don't work, PM me. I can fix it.
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kone_lift_official
- 5/5,
This mod is excellent it's handy for movies stunts thank you for this mod it looks wonderful
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Author's Response
Thank you for the review!
I'm glad that you're finding the Stunt Mortar useful.
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Big_Smokes_Kitchen
- 5/5,
Really good mod, but when added to the bastion, it makes the back of it explode
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Author's Response
I'll try to make the Bastion explode. I'm going to try all of the factory models.
The default stunt mortar settings shouldn't make it explode, and certainly not by simply adding the mod.
It's probably due to beam spring/damp settings that are too high, or node weights that are too low...
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fylhtq7779
- 5/5,
Hi) Interestingly, I started developing a mod with similar mechanics about two months ago :D
Hopefully I can post it soon-
Author's Response
Yeah, post it!
:)
Racking up downloads is fun.
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Author's Response
Yeah!
See Robot Chicken's "Michael Bay Presents: Explosions!"
Thank you for the review!
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Author's Response
Thank you for the review!
I'm glad that so many people get so much out of this mod.
That means it's working!
:)
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Author's Response
Thank you for the review!
This is what the stunt mortar is for. :)
BTW, throwable rocks are coming in the next update, which will be posted soon.
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Author's Response
Thank you for the review!
As far as modded vehicle support goes, please see the answer(s) below:
----== The Short Answer ==----
The short answer is that it's *possible* to attach the stunt mortar to any vehicle or prop within BeamNG, BUT support for a particular vehicle or prop is *not* automatic. A set of custom attachment files are required for each vehicle or prop to include stunt mortar support. There are plans to support non-stock vehicles, such as the CRD and others, but this will take time. Support for non-stock vehicles will be added after stock vehicles and props. More popular non-stock vehicles will likely be supported before less popular non-stock vehicles.
----== The Long Answer ==----
Some mods are more universal than others. For example, AgentY's Universal JATOs can be attached to a vehicle's doors. This type of attachment works across most vehicles because the names of door nodes usually start with the letter 'd' and start counting at 1 (d1l, d1r, d2l, d2r, etc). This yields common door node names.
Because of its explosive nature, the stunt mortar doesn't enjoy such universal attachment. Unfortunately, it would rip the doors off. Instead, it has to attach to a stronger part of the vehicle than the doors: the chassis (frame or body). Not all chassis use the same node names, so each vehicle needs it's own set of attachment files to specify exactly which nodes to connect to. This attachment method was selected because it also allows attachment to props (barrels, rocks, etc), which usually don't have the same node names as vehicles. BTW, throwable rocks are coming with the next update.
Motivated users can create their own custom attachment files for vehicles that don't have out-of-the-box support yet. Instructions will be included with the next update that take a user step-by-step through the process of creating attachment files for almost any vehicle they like, as long as the vehicle has an available slot (any slot). If the vehicle doesn't have an available slot, it's still possible to attach the stunt mortar, but it's a more complicated process.
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Author's Response
Here's what I did:
(1) Goto Options-->Controls-->Bindings-->Gameplay-->Explode, and bind the 'Explode' action to a button on your controller. I used 'X'.
(2) Install the stunt mortar on the vehicle.
(3) Goto Options-->Controls-->Bindings-->Vehicle Specific-->Stunt Mortar, and bind it to a button on your controller. I used 'A''.
(3) Use the following settings for the stunt mortar to launch the vehicle into a forward somersault:
Force Direction X = 0
Force Direction Y = 0
Force Direction Z = 1
Continuous Force = 0
Force Duration = About 200 ms
Force Magnitude = Depend on vehicle weight. Experiment with this.
Force Origin X = Middle of slider (probably 0)
Force Origin Y = Maximum (puts thruster at rear bumper)
Force Origin Z = Middle of slider (probably won't be 0)
(4) Mash the throttle and build speed because moving explosions are more dramatic.
(5) Trigger the stunt mortar and the vehicle 'Explode' action at the same time.
(6) Enjoy, repeat, and enjoy some more.
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Author's Response
Thank you for the review.
I'm glad that throwing cars gives so much joy. :)
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