Hello! This has been a WIP mod for the past week or so, and I feel it is time I can share it publicly and put it on the repo while I finish it up.
The mod is almost fully functional, with retractable gear(WIP will be redone), flaps, openable canopy, and other plane stuff like wings and a propeller.
KNOWN ISSUES: Gear suck, I'll work on those someday, landing and take off are difficult because of this. Textures can be a little weird sometimes, wings sometimes shake during flight, not affecting controllability but looks weird from wing camera. Cameras shake alot, not orbit camera but all the other ones, I will try to fix that soon.
LIST OF STUFF TO ADD: New gear, and Interior mesh with controls,
CREDITS: Jbeam: Me (JGB), Jbeam assistance (by assistance I mean would not be a working mod without) @Shadow_Clan1965 for fixing the prop and engine, and assistance with almost everything else on this mod.
Also thanks to @Shadow_Clan1965 are working tracers for the gun, making it a whole lot easier to aim!
GUNS: Made and edited by @Agent_Y Many thanks to him for making the guns work with this mod.
Better textures thanks to @TwoTwoNine and @Shadow_Clan1965
Engine sounds: Thanks to @Hell_Raiser_999 for letting me use the sounds from his merlin v12! Found here:https://www.beamng.com/resources/merlin-27l-v12-aircraft-engine-and-transmissions.29276/
MODEL: Free online, found here:https://sketchfab.com/3d-models/spitfire-mk-ixe-4bfb316cfc65457e9bc97346b3ccf591
"Spitfire Mk IXe" (https://skfb.ly/6txDP) by martinsifrar is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
CONTROLS: Throttle: T/G, Yaw: F/H, Pitch: Arrow Up/ Arrow Down, Flaps: N, Landing gear: B, Open Canopy: V, Fire Guns:Y
Added mapped controls for Xbox controller: left joystick: pitch and roll, triggers: yaw, X: throttle up, A: throttle down, left button: Guns, DPAD Down: toggle flaps, DPAD Right, toggle gear. (no current control on controller for canopy, and DISCLAMER, you need to disengage the parking brake on keyboard until i figure out how to make custom brake controls.
NOT A MESHSLAP, ORIGINAL JBEAM
PLEASE MESSAGE ME OR REPLY TO THE THREAD TO LET ME KNOW OF ERRORS AND ISSUES, AS SOME HAVE BEEN SEEN LIKE CONTROLS MAY NOT MAP CORRECTLY
STATS: Turning speed: 165-180mph, Top speed: 200mph
Please leave feedback and screenshots in the thread!
https://www.beamng.com/threads/supermarine-spitfire-mk-ix-e.99057/#post-1735581
VIDEOS MADE WITH THIS MOD:
Camodo Gaming:
Simulator Adventures:
-
The BeamNG Team wishes everyone Happy Holidays!BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
There will be no mod support or mod approvals from 19th of December until 5th of January. Please expect delays during this period.
We hope you enjoy the holidays too, see you in 2026!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Beta Supermarine Spitfire Mk IX-e 1.65
WWll Fighter plane, Supermarine Spitfire
Tags:
Recent Updates
- Added Tracers, fixed some general issues Jul 17, 2024
- Tuned guns, added crosshair Jul 17, 2024
- Added guns, keybinds for controller Jul 17, 2024




