A fix for the texture issue will be uploaded soon. Sorry folks.
Thanks to my friend DrDoomsLab extracting the level objects for me I have been able to 'recreate' this fantastic rFactor venue to use in BeamNG. I cut my teeth into simracing on this track and am very happy to work on this.
I have imported the landscape and aligned the terrain to the mesh to get the shape of the floor then I added all the objects including the road surface. I aligned the terrain to it all and feel that it can be shared at this point. There is probably more terrain work to be done but at this time I feel it is great fun to use.
(Apart from the terrain and forest files) All of the objects and their respective artwork and textures, that are present in the level, were produced by Image Space Incorporate, all rights are theirs. Thanks ISI!
In time trial mode you will find all 4 configs with reversible and rolling start options available.
There are some textures that still need sorting out.
This is my first time really working with this kind of thing so expect things to improve as I get more familiar with it.
Toban Raceway (rFactor 2 conversion) v1.0.2
Toban Raceway with all 3 configs using the road surface from the rfactor version.