Toban Raceway (rFactor 2 conversion) v1.0.1

Toban Raceway with all 3 configs using the road surface from the rfactor version.

  1. HighDef
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    Thanks to my friend DrDoomsLab extracting the level objects for me I have been able to 'recreate' this fantastic rFactor venue to use in BeamNG. I cut my teeth into simracing on this track and am very happy to work on this.

    I have imported the landscape and aligned the terrain to the mesh to get the shape of the floor then I added all the objects including the road surface. I aligned the terrain to it all and feel that it can be shared at this point. There is probably more terrain work to be done but at this time I feel it is great fun to use.

    (Apart from the terrain and forest files) All of the objects and their respective artwork and textures, that are present in the level, were produced by Image Space Incorporate, all rights are theirs. Thanks ISI!

    In time trial mode you will find all 4 configs with reversible and rolling start options available.

    There are some textures that still need sorting out.
    This is my first time really working with this kind of thing so expect things to improve as I get more familiar with it.

Recent Reviews

  1. DodgeFan4207
    DodgeFan4207
    5/5,
    Version: v1.0.1
    Oh boy! More sharp corners to kill my car on!
  2. peters6221
    peters6221
    5/5,
    Version: v1
    This track is an absolute blast to take an FR16 around in! The flowing turns just feel so satisfying when you nail them perfectly, and tbh I like that the curbs can puncture your tires if you go the wrong way over them. They don't malfunction driving normally, and it's nice to have punishment for cutting a corner and coming back across them.
  3. ThatCarGuyDownTheStreet
    ThatCarGuyDownTheStreet
    4/5,
    Version: v1
    Still quite resource heavy considering how bare the map is, but a great recreation nonetheless.
  4. BeamNg_Pro
    BeamNg_Pro
    5/5,
    Version: v0.7
    Nice!
  5. Cpt.flowers
    Cpt.flowers
    4/5,
    Version: v0.7
    I love the track. It is a little bumpy. I have a terrible PC and many maps run poorly; this track runs great until it doesn't on my POS. certain corners are worse than others.
    Excellent regardless.
    1. HighDef
      Author's Response
      Thanks for your rating. An update is coming soon.
  6. Rodrigo1988
    Rodrigo1988
    5/5,
    Version: v0.7
    really god mod, nice work with the ai
    1. HighDef
      Author's Response
      Thanks for your rating. An update is coming soon.
  7. Ewanc
    Ewanc
    5/5,
    Version: v0.7
    Very cool to have another rF track in BeamNG. Ive been driving this one since the rFactor 1 beta, so have probably put more laps on it than anything. I'm glad you made a terrain and forest for it. That makes it far better than the basic conversions out there and opens up interesting possibilities.

    I like that you were able to include the TSO's, it helps with immersion to have the original stuff on the sides. Driving the track in this game is amazing, just like my recreation of Lime Rock. You can really see and feel the bumps in the weathered road surface. The multi-textureing of some patches could use new/tweaked textures. This game cant or is very hard to do multiple UV mapping channels, so its not your fault. Best of luck fixing the road edges, I'm sure it will be worth it. The outer edges of the curbs also need to be tapered/aligned with terrain, so I can take corners sloppy without popping tires.
    1. HighDef
      Author's Response
      Thanks for your review man, really appreciate it. I have a method for the terrain gaps in process and the textures have been sorted out. I hope to get the next update out by Friday, which should be the last major update.
  8. MilanKD
    MilanKD
    4/5,
    Version: v0.7
    Nice job.
  9. STICH666
    STICH666
    5/5,
    Version: v0.7
    Oh my god god I love you for this!
    1. HighDef
      Author's Response
      Thanks for your kind words. People's love is what drives me on to do more (attention whore lol)
  10. Blijo
    Blijo
    4/5,
    Version: v0.7
    It's a nice track and quite okay for an alpha of something you haven't done before.
    I have some suggestions regarding textures and meshes.
    Would it be possible to improve the strips of concrete? and the kerbs with something from existing maps like WCUSA?
    And work from there for instance.
    I like the layout, I like the feel but its missing something in the graphics department.
    I can't say anything about optimisation since I don't know anything about it and because it runs good on my pc(as expected)
    1. HighDef
      Author's Response
      Yes the textures are being worked on at the moment, I have also devised a method to get the terrain to meet the road. The next update will have som good fixes.
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