My entry for the MFD off-road modding challenge, and an attempt at making physically accurate tracks, moderately succesful, somewhat proof of concept.
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The tracked variant of the FPU Wydra is equipped with a 10x2 continuous tracks drivetrain and a pressured body. It offers faster turning and higher water speed at the cost of higher weight and lower acceleration.
It comes with 3 configurations: the lightweight Base model similar to the 8x8 variant, upgraded Police model with custom accessories and a polish police livery, and the high end 'Czołg' variant styled to resemble a tank.
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The mod comes with a set of tracked axlehubs, an alternative 8x8 body with adjustable air pressure intended to be used with the tracks to allow better movement in water, and 2 skins: Polish police livery and tank style camo which covers parts of the vehicle that are normally not paintable.
My goal was to make the tracks physically accurate, using collisions between components instead of a 'cheaty' slidenodes and rails system. The track nodes are pushed forward by colliding with gear-like surfaces of the sprocket, the shape is preserved by the roadwheels, and the freely rotating idlers on the back guarantee smooth rotation. Angled surfaces have been added on the idler and sprocket entry points, which make the track nodes slide inside of the caps that prevent them from sliding off the gears. Additionally on the bottom of roadwheels there are extra collision surfaces to prevent the tracks from sliding out when turning, they simulate the geometry restrictions that would keep the tracks on the wheels in real life. Realistically, the upper part has no such supports, it is somewhat floppy which I tried to reduce using precompression and this is the best result I got.
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The friction between the gears and the tracks has been minimized, and to compensate the tracks have an increased groundmodel friction. The overall friction properties of the tracks are similar to the normal 8x8 tires of the Wydra. However the tracked version is much faster at turning, especially in place.
This experimental system has some issues that I sadly can't fix:
- The speedometer is not accurate, but it's pretty random. Sometimes it shows too high speed, sometimes too low, sometimes refreshing the UI can completely change the margin of error. It is impossible to fix because it's a game bug. Fixed for update 1.1
- Crashing into anything, even at low speed, can cause the tracks to fold in on themselves or get stuck in the idler or sprocket, rendering the vehicle undrivable. If you crash into other cars or try to drive over them you will get stuck in them. It is not made for stuff like this.
- The tracks are heavier than they would be in real life, but this is the lowest stable weight I could reach for them. As a result you need more torque to move them which means lower acceleration.
- It can't really glide over mud or snow like a real tracked vehicle. I'm not sure if that is even possible in BeamNG.
- INCREASING TENSION MAKES THINGS MUCH WORSE, the current value seems to be the optimal compromise.
Credits:
BeamNG - the Wydra parts I edited, Sunburst police parts for police version, D-Series camo skin as a base for my one
Thomatoes50 - Blender Jbeam exporter tool, which allowed me to jbeam the tracks in a reasonable time
atv_123 - We both tried to make a tracks mod in the past and he shared some tricks with me to make things easier
Me - everything else in the mod
I hope you will have fun with this small and not very useful proof of concept mod!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Tracked FPU Wydra 1.1
The baby tank
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Recent Updates
- I wish I could have done this from the start Feb 10, 2023