Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Tracked FPU Wydra 1.1

The baby tank

Tags:
  1. a28
    a28
    5/5,
    Version: 1.0
    Very impressive!
  2. sonicthehedgehogxx7
    sonicthehedgehogxx7
    5/5,
    Version: 1.0
    I wonder how thick the armor is on this bad boy
  3. David Wieczorek
    David Wieczorek
    5/5,
    Version: 1.0
    I dont care what is broken on the tracks when i drive it, this is a MILESTONE, i have allways wanted decent working tracks, i know its got its problems, but it really is fun to watch and drive, i personally think some of the glitches are pretty funny, five star rating right here, (hm wounder what these would be like on a tractor mod)
  4. ARES IV
    ARES IV
    5/5,
    Version: 1.0
    I have been dreaming about something like this for a long time.
  5. the pigeon guy
    the pigeon guy
    5/5,
    Version: 1.0
    the thing missing to the 0.27 is added
  6. Peter The Monkey
    Peter The Monkey
    5/5,
    Version: 1.0
    This is a great mod and a true proof of concept for tracked vehicles . the only question I want to ask is if you plan to make the machine gun compatible with the mod or the wydra in general
    1. Agent_Y
      Author's Response
      I don't have such plans for the near future, but I want to update the gun at some point
  7. IllinoisMan1980
    IllinoisMan1980
    5/5,
    Version: 1.0
    Milestone in BeamNG modding.
  8. al36
    al36
    5/5,
    Version: 1.0
    This mod is really cool, I'm a little sad the game don't allow us to do some crawling with it :/ But we can drive on dirt road in Johnson Valley at max speed without problem, very cool !
  9. LucasBE
    LucasBE
    5/5,
    Version: 1.0
    This mod is not worth anything less than 5 stars. It's a fantastic proof of concept, it's physically accurate, and works extremely well for what it's intended to do. This is taking the BeamNG physics to the limits and I absolutely love it. This is a must-have.
    1. Agent_Y
      Author's Response
      Thanks for the kind words, I wish I could have finetuned the tracks better to not get stuck, but I don't even know if it's possible within the game engine limits without becoming unstable, I'm pretty happy with the results anyway and I'm happy that you like it too
  10. Ra_v
    Ra_v
    4/5,
    Version: 1.0
    everything nice but the tracks just stucks in the whell things when driving on terrain
    1. Agent_Y
      Author's Response
      I am aware of it but I can't fix it, if you avoid driving on rocks and crashing into things it shouldn't happen
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice