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Beta Tsukuba Circuit 0.2

Tsukuba Circuit Handmade in BeamNG!

  1. Eldigan
    Tsukuba Circuit completely redone in BeamNG.drive!
    Also my first released map. Advice would be helpful!


Recent Updates

  1. Basic Fixes

Recent Reviews

  1. Zackan4
    Version: 0.2
    I nice map for a starter,however there some things that i dont like (oh no its the forbidden word)

    • Bump's
    There are "some" bumps,
    i dont wanna turn on Comfort Mode all the time
    i wanna turn on speedy mode (f1 drivers will die here)

    • Dark???
    The map has a day night cycle.
    Its way to dark at the start of night and end.
    (dont beamng have a inbuilt day night sis in it)

    •████████████ what was here was dumb

    Time for good things

    Thay feel nice and look nice

    Looks nice

    Dont ask why it sound like my first date "you look nice.. nice you are."
  2. Leo_03
    Version: 0.2
    Way too bumpy. Its almost un-driveable
  3. It's No Use
    It's No Use
    Version: 0.2
    Looks a lot like the real Tsukuba, but there are some missing details and the track surface itself is extremely bumpy.
  4. Slimeboy2015
    Version: 0.2
    A bit laggy but not too bad!for a first map its really well done! one major problem with it is that its much too bumpy for a race track! the race car i was using was bouncing everywhere! but great start! keep it going!
  5. Phym
    Version: 0.2
    why does the start say "Hirochi Raceway? Overall, great map.
  6. Truck-truckin-truck
    Version: 0.1
    Overall the track needs to be smoothed out, way too bumpy through the corners.
  7. ㅤWU_UTㅤ
    Version: 0.1
    I had problems with performance-wise.
    5700 XT and I am getting like 40FPS on average, If you could improve the road and performance of the map then ill give it at least 4 stars.
  8. Long Drifter 1
    Long Drifter 1
    Version: 0.1
    two stars for a valiant effort of trying to replicate a cute little race track, but there are some problems I have with it

    First: the tracks to kind of bumpy to drive cars properly on it.

    second: the vehicle always spawns in the wall, but it's also a big problem for the third problem

    third: I understand why there 10 different "props", what I don't like is how I have to flip through all 10 of them to get back to my vesical.

    and my other semi-problem is that the third corner isn't like it should be, I don't mind it, but it's kind of bugging me that it isn't like it should be.

    other wise, I appreciate the effort you put into this
    1. Eldigan
      Author's Response
      By prop do you mean the cone? If so I will remove it, I will also work on the spawn and smoothing. Thank you for the feedback.
  9. D/C
    Version: 0.1
    the track lacks detail, and the road texture is bumpy.
    and the biggest probelm is fps optimisation, the game somehow struggle to load physics when in this map
  10. adhamghaly02
    Version: 0.1
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