This is my first terrain for BeamNG. It had all started as a terrain for RoR, about 2 years ago, and has found a second life recently with BeamNG. It is modeled after the Uhlenköper ring, which is a dirt track in Germany, hosting stock car and buggy competitions, amongst others. Learn more by going there: http://www.uhlenkoeper-ring.de - should be fun destroying cars in multiplayer when it comes!
Big credits and thanks to Lifter, who has gathered all the reference material, and made most of the 3D models. It has been a very fun job working together on the project at the time.
Note that everything (except the BeamNG stock material) is original, no recycled content in there.
A lot of objects are the standard ones, and they are really excellent, especially the vegetation. Hats off Sam I also like very much the semi dramatic "coming storm" sky
There are 2 main tracks; the big (and obvious) one, which is pretty much a ring, and the short one, when you pass next to the caravans. Yes, these guys host stock car racing between their caravans and stuff... The paths should be obvious by following the ruts.
Things should be quite optimized, with dds textures, and LOD's and billboards for repititive objects, such as the 3D spectators.
Expect glitches, since I have very limited experience with BeamNG, and this thing has not been beta tested in any way... Your (constructive) feedback is welcome.