Hey, is it working with .23 beam ng version ? started playing beam ng again bcs of this mod
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Vehicle Global Strength, Weight, Size and Other Values Edit (WORKS FOR MODS!) 7.9.1
Universal mod for editing physics properties and swapping parts for official cars and most mods!
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fish341
- 5/5,
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Author's Response
But kinda broken, I'll fix it in a few days
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¸.•*¨) V I R U S(¸.•´
- 5/5,
THIS IS THE BEST MOD RIGHT NOW IT MADE IT TEAR UP ITS SO BEAUTIFUL!!!!!
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BACON CAP SAYS LS
- 5/5,
yes, you took my idea.
also, I think you forgot to put in the 6 lug wheels, and should you try to make the brakes more stable? every time I stop the car can't stop because I think there's a problem with the brakestrength and mass in the jbeam because the braking doesn't stop very fast, you should try fixing it, also there's this really bad bug where you can do wheel hub swap > wheel hub swap in the wheel hub swap, which crashes ur game lol. i can send you the picture in conversations if you would like me to.
also, suspension swap? maybe putting airbags are funny in ur car-
Author's Response
I didn't forget anything, the "bugs" you get are because you are doing specifically what I stated to NOT do. And suspension swaps are not possible.
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RedInBlue
- 5/5,
I like the content in the new update, however im not sure where the "customizable engine" slot is.
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Author's Response
It's just one of the selectable engines in the engine swaps.
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BACON CAP SAYS LS
- 5/5,
brake swap?
imagine putting air brakes in a roamer lol
would stop in a beep
also it would fit the whole point of the "air brakes" in the sound editor-
Author's Response
I can try, but no promises
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AppleCats
- 2/5,
My mod doesn't work. It says, "Electronics > Fire Values edit > Thrusters". No sliders, or anything. Please help me.
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Author's Response
Have you tried reinstalling the mod?
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BACON CAP SAYS LS
- 5/5,
Great way to make cars pretty strong.
a Suggestion is to add the "engine values overwrite" thing from the NOS slot to the license plate spot of the AgentY car values scale mod thing as some mods don't have a NOS slot.
Anyways, this mod is really good!-
Author's Response
It won't work in that slot, it has to be a sub-slot of the engine.
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Louie's Workshop
- 5/5,
another BUG REPORT. Tonight on beam. I use AgentY's Value mod on an automation car and ends up getting and error message about safe mod and corrupt core files. In other words. I tried the engine mod on innocents automation mods and it ends up breaking the automation car
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Author's Response
I had no idea it was even usable on Automation cars, it was never intended to work on them, so idk what could be wrong, probably everything. I never tested it on any Automation car. And I probably won't be able to fix it but I'll look into it.
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NATH 04
- 5/5,
I love it but can you make it for props?
(For make giant press with bollard)
Thanks-
Author's Response
There is a mod that adds a giant bollard. Not all props are moddable, I would have to make duplicates for some and that would make the selector look messy. But I can add a slot for the moddable props to edit them.
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Louie's Workshop
- 5/5,
BUG You can't use the autobello turbo on anything other than the Pickle bc it needs the turbo exhaust for some reason :/
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Author's Response
It didn't need the exhaust last update, which honestly didn't make sense, because the exhaust is the turbo and the "turbo" is just the pipe. Thanks for report, I'll fix it.
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Bad Driver771
- 5/5,
Still an awesome mod, but with another (even smaller and less important) issue - the electric motor in the engine swap is really nerfed because the highest rev limiter goes up to like 9k.
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Author's Response
I know about this issue and it happens when you add any modification to the motor, like ECU or intake or whatever. To fix it I would have to make all separare tuning stuff for the motor, which makes zero sense because you realistically can't add this kind of stuff to an electric motor. If it somehow happens for you with a stock unmodified motor then message me, I could try to fix it if it's a conflict issue or something.
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Divepunk
- 5/5,
Really like the mod, can finally make vehicles weight durability suspension stiffness, parts break-ability etc... without going into any Jbeams.
5/5 easy.
Now it did take me a bit, but I figured out how to edit the strength and weight of a Hopper "Crawler" without it starting to break apart every time reset it.
Got a question though I'm trying to make my Hopper "Crawler" as strong as the "D15 Rock Racer" in front/rear impacts.
Do you know what numbers I would need to make them even in durability, or at least very close?
I ask cause my problem is even with ride height equal. When I crash the two into one another the damage is to inconsistent.
Been tweaking numbers for hours at this point. If I think I got it at 30-40mph or more, then at lower speed -10mph one is noticeably more impact resistant then the other. Or I take the D15 ram it into the Hopper (at any speed) The D15 takes more Damage, I take the Hopper do the same thing the Hopper takes more, or vice versa.
Don't get me wrong, the mod is badass, it can help to solve one problem I've had with some vehicles in BeamNG: That they just seem to weak for what they are, or maybe a bit to strong. This mod allows me to 'fix' those 'issues' without using one that changes the weight as well.
I do hope it stays updated, I honestly would not mind something like this becoming an official part of the game, it fits the simulation aspect so very well!-
Author's Response
It's a problem with the D-Series offroad frame, not with the mod. Not sure why but some areas of the frame seem unrealistically weak (especially the whole back end). I have never tried to fix it so idk the exact numbers. It should improve in future updates of the game probably.
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Vantello
- 5/5,
could u make it so u can swap wheel hubs, so basically like u can have the pigeon wheels on the d-series
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Author's Response
I've thought about it, but seems like a lot of work to keep updating it so it isn't broken, there used to be a mod for it but it was being constantly broken by every update for some reason and now it doesn't work anymore. And also the Pigeon has 3-lug wheel hubs that aren't universal, while the T-Series has 10-lug ones which are weird, they are different for the front and the back and also need different lug patterns depending on the size (the bus has completely different ones)... A lot of work, when I have time I can try though, but no promises.
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