About the mod:
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There are three optional rail lengths (10, 20 and 30 meters) and three optional end treatments: turned-down, cap or empty end treatment (each turned-down end treatment adds 4 meters to the length):
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Every part-to-part connection strength value can be changed in the Tuning menu. This is very important if you want your guardrail to break realistically:
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To customize the shape of the guardrail simply drag each post base with node grabber (by default its force is set to 30%, this is too low to budge a base). Please note that there is a curving limit.
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Known issues:
1. The most obvious problem is that every time you press R, ctrl+R or "Apply" in the Tuning menu, the guardrail turns back to its original straight shape.
2. Sometimes clipping through happens. Vehicle parts may stuck inside the rail.
3. Bottom parts of the posts don't have any collision triangles (to avoid getting stuck and losing much speed). That means that a car wheel cannot snag, which may seem a bit unrealistic. Also because of this, the rail can clip through the posts, which looks very unrealistic too.
4. Installing guardrail on bumpy surfaces becomes a nightmare. I would recommend spawning only the shortest guardrail configurations on these.
Any constructive criticism and suggestions are welcome!
Credits:
BeamNG - Original models and textures Me - Original models modification, Jbeam-ingThe showcase video:
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta W-Beam Guardrail 1.0
A customizable crash barrier