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Experimental Weight Reduction 1.1b

Weight reduction upgrades utilizing BeamNG. drive's built-in scaling functions.

  1. Chrystale
    BeamNG. drive has built-in mass scaling values that this mod utilizes which allows you to reduce the weight of all standard official vehicles in the game, on top of any already weight-reducing or weight-adding parts. This is a bit of an arcade-y mod, as it flatly reduces the weight of the vehicle across the board. It also features weight increasing upgrades, on the sides.

    Every level of weight reduction multiplies the weight of the car by -5%, down to a minimum of -40% (depending on the vehicle).
    If you have a 1500kg car, the first stage should theoretically save 75kg, the 2nd 150kg, etc.

    Examples:
    Gavril D-Series
    Screenshot_126.png
    Original Weight - 2010kg
    Screenshot_128.png
    Stage 1 - 1913kg
    Screenshot_129.png
    Stage 3 - 1719kg

    Gavril Barstow
    Screenshot_133.png
    Original Weight - 1572kg
    Screenshot_132.png
    Stage 2 - 1420kg

    Ibishu 200BX
    Screenshot_134.png
    Original Weight - 1222kg
    Screenshot_135.png
    Stage 2 - 1103kg
    Screenshot_136.png
    Stage 4 - 984kg

    Gavril T-Series
    Screenshot_137.png
    Original Weight - 6547kg
    Screenshot_138.png
    Stage 3 - 5676kg

    ETK-I Acceleration and Braking times, 0-100 and 100-0
    Screenshot_140.png
    No reduction
    0-100: 10.41s
    100-0: 4.04s
    Stage 2
    0-100: 9.36s
    100-0: 3.72s
    Stage 4
    0-100: 8.44s
    100-0: 3.50s

    Please understand that lowering the weight of a car in BeamNG is INHERENTLY unstable. If parts of the car start to vibrate during spawning, you may need to switch to a lower upgrade. Regardless of how I try to balance the values, some cars just cannot take too much of a reduction in weight. So if a car is missing the higher weight reduction stages, that's it.

    Note: This mod has it's own slot, it is done by overriding the cars' main jbeam file. This is a personal design choice as I use other mods which can only use the mod slot. Had I not done this, using my own mod would've prevented me from using those mods I like. This does mean that this mod will conflict with any other mods that may also have overridden the main car jbeam files. It is still possible to equip the weight reduction via the mod slot though.

    Known Issues:
    - Bluebuck: With high weight reduction levels, the Bluebuck makes a singular crashing sound whenever it gets respawned. Upon inspection with slow-mo, it's chassis just wiggles a ton for a millisecond before settling down. Other than that, the car is probably safe to drive afterwards.
    - Hopper: The Hopper vibrates very quickly in near-unnoticeable intervals, which you could only detect with the g-force app. Otherwise, it has no outstanding driving or physics issues. Just don't use the interior cameras.

    Enjoy my mod!

Recent Updates

  1. Update 1.1

Recent Reviews

  1. nemesisgameing
    nemesisgameing
    5/5,
    Version: 1.1b
    ahhh super good for na and rally just tune suspension 30% more and it evens out .
  2. rnd2k
    rnd2k
    5/5,
    Version: 1.0
    Is it possible to increase weight ?
  3. *NANI SORE INTENSIFIES*
    *NANI SORE INTENSIFIES*
    5/5,
    Version: 1.0
    so with this mod i can make my covet shtbox even lighter? YESSS MORE SPEED MORE POWERR LESS WEIGHTT
  4. ForZac
    ForZac
    5/5,
    Version: 1.0
    Very nice for N/A Tuned cars, i personally do a lot of these and in beamng weight has always been the limit for my builds. I often use STAGE 4 as a max cos others can be unstable. Anyways sick mod.
  5. ALEX3000
    ALEX3000
    4/5,
    Version: 1.0
    Please make a mod that changes the weight of each seat individually, using the slider. For example, if I weigh 85 kg, I set the slider to the appropriate value. And so with every seat.
  6. P_enta
    P_enta
    5/5,
    Version: 1.0
    You should apply this to humans and commercialize it, it will be a huge success.
  7. Bestboeing747
    Bestboeing747
    5/5,
    Version: 1.0
    FLYINGCAR

    nice job I like it
  8. Szymon2007
    Szymon2007
    5/5,
    Version: 1.0
    Why?

    WEIGHT REDUCTION BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  9. I_Like_Trophy_Trucks
    I_Like_Trophy_Trucks
    5/5,
    Version: 1.0
    Makes some cars easy to roll, but is still very well tuned. As expected with lowering node weight, sometimes in crashes cars jiggle a lot, but still has been minimized a lot. Great idea, great execution.
    1. Chrystale
      Author's Response
      Yeah, that's cause lowering the weight of all nodes across the board won't change the center of mass and weight distribution, but it still turns quicker. So the cars that would topple over would've done the same with just grippier tires either way. Thanks for the feedback!
  10. ㅤWU_UTㅤ
    ㅤWU_UTㅤ
    5/5,
    Version: 1.0
    Oh yeah! by the way, what is that 'Repair vehicle' menu?
    1. Chrystale
      Author's Response
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