My main PC is currently getting fixed and it may take up to a month before get back to it again. Until I post an update for 0.22, I highly recommend people to disable this mod.
25/05: The problem with my PC turned out to be worse than expected and it will be an unknown amount of time before I have it back. Until then, should anybody wish to update this mod to the current game version, I give full permission to re-upload this mod and/or make forks. If you have any basic knowledge of jbeams, a quick look at the files should pretty easily tell how this mod works and is made anyway.
BeamNG. drive has built-in mass scaling values that this mod utilizes which allows you to reduce the weight of all standard official vehicles in the game, on top of any already weight-reducing or weight-adding parts. This is a bit of an arcade-y mod, as it flatly reduces the weight of the vehicle across the board. It also features weight increasing upgrades, on the sides.
Every level of weight reduction multiplies the weight of the car by -5%, down to a minimum of -40% (depending on the vehicle).
If you have a 1500kg car, the first stage should theoretically save 75kg, the 2nd 150kg, etc.
Original Weight - 2010kg
Stage 1 - 1913kg
Stage 3 - 1719kg
Original Weight - 1572kg
Stage 2 - 1420kg
Original Weight - 1222kg
Stage 2 - 1103kg
Stage 4 - 984kg
Original Weight - 6547kg
Stage 3 - 5676kg
ETK-I Acceleration and Braking times, 0-100 and 100-0
Please understand that lowering the weight of a car in BeamNG is INHERENTLY unstable. If parts of the car start to vibrate during spawning, you may need to switch to a lower upgrade. Regardless of how I try to balance the values, some cars just cannot take too much of a reduction in weight. So if a car is missing the higher weight reduction stages, that's it.
Note: This mod has it's own slot, it is done by overriding the cars' main jbeam file. This is a personal design choice as I use other mods which can only use the mod slot. Had I not done this, using my own mod would've prevented me from using those mods I like. This does mean that this mod will conflict with any other mods that may also have overridden the main car jbeam files. It is still possible to equip the weight reduction via the mod slot though.
- Bluebuck: With high weight reduction levels, the Bluebuck makes a singular crashing sound whenever it gets respawned. Upon inspection with slow-mo, it's chassis just wiggles a ton for a millisecond before settling down. Other than that, the car is probably safe to drive afterwards.
- Hopper: The Hopper vibrates very quickly in near-unnoticeable intervals, which you could only detect with the g-force app. Otherwise, it has no outstanding driving or physics issues. Just don't use the interior cameras.
Enjoy my mod!
Experimental Weight Reduction 1.1c
Weight reduction upgrades utilizing BeamNG. drive's built-in scaling functions.