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We are working on translating the game and the store page to 8 new languages. Any help spotting typos or grammar problems would be awesome as we...
We wanted to add triple screen support into the game for a long time. Now it's working technically, but we don't know what kind of features the...
Hi everyone :) We are undertaking quite some bigger changes within the game engine right now to be able to move forward on a lot of interesting...
We are delivering mods at nearly 1GBit/s right now across our CDN :) UPDATE: let me word it differently: People download mods at 1 GBit/s from us...
We are working with some universities together on some cool things. Find out more there: https://beamng.gmbh/research/ One of the latest cool...
Hi everyone :) I would like to present our latest development regarding gameplay/career mode. Some of us have been working for the last 6 months...
Hi everyone, we recently used the awesome capabilities of imgui to produce a crude vehicle skeleton ingame. Simple example of how it looks like:...
Hi guys, we worked very hard since we released 0.16 on fixing the new CEF (Chromium Embedded Framework) issues we experienced so far. Thought i...
How to you feel like moving from our beloved IRC chat (https://www.beamng.com/pages/chat/) to an official discord server? :)
[MEDIA] Please let us know what you think about the new AI mode and the user interface for it. How should we improve it? Thanks for your...
Working on a user interface for the script AI [MEDIA] Promising first results :D
Greetings from the office, how are things going? [ATTACH] Currently working on vehicle problems :)
97%! :D Thanks for being an awesome community <3 We constantly review the negatives ones and try to improve things, but the day has only 24 hours :(
sneak peak behind the curtain: New profiler (being worked on) New ingame level ticket system (for internal use). Note that we have 244 open...
We worked on some small gravity improvements. [MEDIA] [MEDIA] Not sure when or how it will be released yet. Video was too awesome to not share :D
We can also change groundmodels on the fly now :) [MEDIA]
We are investigating if navigation meshes will help us having the AI drive offroad better :)...
Dedicated AI tracks are work in progress http://media-cdn.beamng.com/fu473D8DBih8kgVq/screenshot_00001.jpg
very experimental still :) [MEDIA]
So, apparently, we went through 110TB of traffic for the repository from the 1st of Feb so far D:...