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Since the original, release date in August 2013 (3rd?)
Recent parallels update (17.0) finally recognizes M1s full speed !
Latest MacOS Monterey DB4 with the latest Windows 11 WoA Dev Ring build.
I had to limit, the vehicle count because the normal retail version of...
Was this solved yet? I have a 4700U laptop aswell and getting the CTD on vulkan launch.
Josh updated Torque Converter Clutch Lockup Switch (TCC) with a new update entry:
Read the rest of this update entry...
Update pending approval for: replacing vehicles that use the "F" key changed to "numpad0" for version 0.22.
Added Wendover Support
Changed Wentward Bus Lockup Key from "F" to Numpad 0 (For compliance with 0.22)
Ah.. you know just playing beam on my M1 (ARM) mac mini virtualizing Windows on ARM which is emulating x64 ! Theres a tseries in the back of the...
So the W10 parallels VM combined with Microsoft's slow x64 emulator is eating up all the performance.
Attached below is (v0.21 through crossover...
Big update !
Windows on ARM via Parallels runs the latest version of BeamNG.Drive (v0.21)
Latest Windows on ARM dev channel.
@estama @tdev !...
So.. I got the BB core running for v0.21 so atleast the core runs.. (The game still can't launch though)
I believe its due to Crossover/Wine...
@estama @tdev maybe you guys could possibly point me in the right direction for this for why the latest DX11 only versions don't work.
Uploaded a complete BB
Windows on ARM works on M1 via QEMU, I can't seem to update it to the latest dev channel build it corrupts the VHDX and makes it unbootable. (see...
Here you go, Its a M1 Mac Mini 512/16GB
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**Note**: This is 0.14.5 with a old physics core (the latest (DX10) version of beam...
Sure ill rerun it and post it.
Yes it did, I screenshot’ the BB window before it was done that’s why it didn’t have a end score.
Apple M1 (AS) MacMini 16/512
**Note**: This is 0.14.5 with a old physics core (the latest (DX10) version of beam that will run on crossover.)...