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I have the update too, but no idea what it does.
100% agreed. If spintires can do it, why can't beamng do it? Or more simple dynamic water physics like gta v or watch dogs 2 would not be too bad...
So kinda like it works in GTA V? That would be cool. I want it to be at least like that. Also, the fuel and oil puddles should be able to light on...
Ah, didn't know that. But would still be cool to see flaming tyres in the game if done realistically.
Yeah, I would like that. They should have a system like:
Too cold = bad grip
Warm = Good grip
Too warm = less grip
Even warmer = flaming tyres
Yeah, I was talking about some of the other clips where the tires caught fire from all the heat and friction.
I couldn't find any topic on this, so I created a thread to suggest it to the devs.
It would be great to have tyre temperatures, and if you...
Hoe sien 'n mens die vertaling? Kan mens dit op 'n manier toets in BeamNG? Toemaar ek het dit gevind. Jou vertaling lyk reg vir my.
Afrikaans is my first language!
I'd like Nvidia Waveworks in the game. War Thunder uses it, and it works pretty well. Maybe the devs can code their own custom water and mud...
Cars run out of fuel pretty realistically for me. I never actually drive until all the fuel is gone, but I do notice the fuel bar lower when driving.
How can the search bar exit?
Nah, cars don't really explode irl, but in very very rare cases maybe. I want BeamNG to be as realistic as possible. I think older model cars are...
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I'm not lying
I get between 30 and 60 fps depending on what map I choose. The most detailed maps run at 30 fps.
Weird, I get the same framerate maxed out with no dynamic reflections on my gtx 560 ti 2gb.
Strange, I have a Gtx 560 ti 2gb, and an I5-3470 3.2 GHz, and 8 gigs RAM, yet I run it with all settings as high as they can go. Well, I turned...
Excellent update guys! I love this so much! This was on my wishlist, and I am so happy to see it in action! The thermals are more advanced and in...
My game also crashes when I try to record it. I'm using Bandicam btw.
My wishlist for BeamNG:
1. Fire needs to damage cars and be able to spread to other cars.
2. Realistic mechanical damage. here's a list of parts...