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Hey! If you make a new flowgraph mission, you can click on the "..." in the mission editor, and create a new project from one of the templates....
Thanks for the report! There seems to be two issues, one in the mission system, and one in safemode itself. Safemode seems to not disable the mods...
Hello! Can you send me a log after when this happened? You can find it in your userfolder, beamng.log Also, can you try the following: - Open...
Thats right^^ I checked again: it does not filter by acceleration, but rather filters out all vehicles that cannot reach a top speed of 10m/s...
Hey! Thanks for the report. Unfortunately, the merge-segments-window was released by accident. The tool itself is not finished and can potentially...
wow, very cool stats :D Little fun fact about traffic: the maximum number of traffic cars will depend on your traffic settings. So if you have 1...
Hey! Thanks for all the feedback for the scenario. It was really fun to create something a bit different from our other scenarios, and I'm glad it...
Hey! Currently, there are no plans to add features to the procedural tracks. If you use the same seed, the track will always be the same, but only...
Thanks for noticing :) should be fixed!
Mini Update: Pins can now be hidden. This allows for more pins to be added for nodes, without cluttering up the workspace. Pins can now be hidden...
Hello! To use the groundmarkers node, you need the name of a waypoint which is part of the navigation graph used by the AI. You can toggle the...
The display in flowgraph itself is just a plain number display. What you want to show and how you caluclate it is up to you :)
Already existing in the Drag Race mode, now accessible through flowgraph: Sevensegment Number Displays!...
Hey! Can you upload the whole log? (userfolder/BeamNG.drive/beamng.log). You can also try deleting userfolder/BeamNG.drive/settings/imgui.ini...
Found it: http://media-cdn.beamng.com/can4tlFqcZ6tg140eluUztb4Orb6t2Zm?start=0 A combination of videos of this blogpost and this twitter post. Enjoy!
I also remember this experiment. It was one of the demo videos tdev showed at the university class where i first met him. I'll ask around and see...
http://media-cdn.beamng.com/T39oI7tyESSITHCWuQS9X4JJ4zxhOb32?start=0 Turns out mythbusters was right. I used a modified cannon (with 3000 instead...
Hey! Here is another demo project: A radar trap minigame. Hope you enjoy! http://media-cdn.beamng.com/f2fxGfvx3vEJ8cQ0xzeQ4f4oajIwUKp9?start=0
Hello! Here is some updates on this topic. http://media-cdn.beamng.com/2tD8snAKMAuWk7EmJqqxqNHCwnneUnS6 We currently have 151 different nodes...
I don't think so, unfortunately.