Separate names with a comma.
Thank you for the boost in direction workclock1© and contributors.
I was a little frustrated without Blender, but now because of your post I have...
Changes in version 0.03.5 include:
1. EZ36D stock ECU added.
2. Minor changes to sound configuration for both engines.
Changes in version 0.03.2 include:
1. Sound upgrades for EJ253/EZ36D generated by Automation.
2. Major changes to both engine sound...
I backed up all my mods. Download the latest and tested with good results. Maybe something else is causing this issue for you. Try my test...
You are hearing the stock default BeamNG sounds for the Sunburst.
Custom sounds will be coming soon.
Changes in version 0.02.6 include:
1. Changes to EJ253/EZ36D max RPM and idle RPM.
2. Changes to component titles and title format.
So are the engine stats correct or close enough so far? (v0.02.3)
I personally think I got damn close on the...
Well perhaps the replay system is underdeveloped and that would make sense, because it's not vital to the core system. Yet from a developer's...
In my experience so far the AI is expected to be lame and sort of retarded at times. Anyhow, this topic is not about racing with the AI.
I'm not sure what you are saying. Why would there have to be ai driven cars on a ghost replay racing yourself??
Changes in version 0.02.3 include:
Minor adjustments to the EJ253 i-AVLS power curve to gain more power starting from 1500-2500 rpm simulating the...
Right on.. simple.
Like many others here, I would like to see the replay system include options to drive with recorded replay.
There would be no collision between...
Prier to public release, a brief history
Sunburst EJ253 & EZ36D engines!
Engines and extras for the Hirochi Sunburst.
Latest mod version 0.03.5 tested on BeamNG.drive 0.23.5...
Thank you very much for your contribution Ewanc. It is one of three of my favorite tracks. Most enjoyable. However I am sort of forced to run the...
Perhaps the day will come or is it already here?
I'm sure the option would be liked by most players.